For a long time I’ve been on the fence as to whether the developers are clueless or greedy, and while I had hoped for cluelessness that we as vocal community members could change, a lot of the recent changes made it very hard to prove that they were not done out of greed. This upcoming character update shows that both sides of the coin are indeed true.
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Alliance cost changes. While it appears that it was generous to give them out for free, it probably helped their bottom line more by giving them away. It was pretty clear that you needed one to advance so I spent $100 during a sale to upgrade my own to the full 20 slots. I figured that the increase in covers + hp from top 100 placements would eventually pay for itself. Finding an alliance was very difficult if you weren’t browsing the forums and if you weren’t the best player, you’d find that you were being kicked every time you joined a new alliance. Internal analysis probably linked new player removal with people quitting so allowing players to form their own alliances for “free” was probably the best solution.
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Shield changes. I’m not exactly sure why the shield changes took place. People climbing to ridiculous scores must’ve taken a lot of shields and the trickle down to the regular players was fantastic. It was very hard to make top 10 but 1300 was easy. I have to believe that this was on overall loss in HP (though maybe not with forcing people to buy 24 hour shields), super spender PvPers will need to chime in. Maybe seeing super high scores scared off new players? The shield changes haven’t affected me too much, but the increased match length / greater effect of sniping is a concern.
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Poor character releases. She-Hulk being released alongside the true heal fiasco, the Hood getting nerfed because of 4hor and MMags/Mystique getting tweaked due to Prof X’s release are all glaring problems. Old characters shouldn’t be getting messed up because of a new character who the average player won’t be using for several months. It makes you look like amateurs, what comes to mind for me is the shadow priest nerf in World of Warcraft because warlocks were overpowered. You nerf the new problem, you don’t mess with an old character who was balanced before the changes took place. If you don’t like the interaction, you modify it slightly, not break one of the characters so it no longer occurs.
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Nerfing of boosts. Boosts only serve to help the player as the AI cannot use boosts. As stated many times, all matches in this game favor the AI even though their “intelligence” is lower than that of the player. Even if they’re dumb as rocks, they’ll eventually get a really nice cascade and damage they deal to the player is permanent whereas they come back with full life even if they lose. “The game is not balanced around starting with 6 AP” is bullshit. No one uses +3 all AP all time (and if they did they’re spending massive amounts of HP). Starting with only +2 AP is a massive nerf to anyone whose abilities are divisible by 3, it doesn’t reduce the number of matches you need to cast an ability unless you make a match 4. The change was done so that matches take longer and you have a greater chance of taking damage / losing. Taking damage results in increased health kit sales so this change was clearly done out of greed.
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Raising the boost amounts in PvP. Supposed to promote diversity but this just elongates matches and makes you take devastating amounts of damage when an ability goes off. Done out of greed, more kits are needed to score highly.
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MMR fiasco. Fight more difficult battles early, lose more kits on your climb. Pretty simple.
I’ve rolled with these changes and the various character nerfs but this announcement is the last straw. This is both a money grab and a product of people who don’t understand their own game so I’ll go down the list and show you what I mean:
PvEs: Enemy of the State is a horrible event. Wolverine is locked out for nearly the entirety (who is a PvE all star on easier nodes with his healing) and the new enemies are cheap. Kaishu caltrops are mostly unavoidable damage, I frequently leave goon only fights with all characters down to 50% life. Teisatsu (I believe, you know who I mean) drop very powerful attack tiles on death, another HP suck. I do not find their design to be fun and in my mind they’re only there to sell health packs. Also f tinycat your survival nodes where Wolverine pops out of nowhere with 30 red AP (built up from the previous rounds goons) and instantly downing someone with Adamantium Slash. You know tinykitty well you designed it that way on purpose as that would have been caught immediately upon play testing.
R&G is also a fairly terrible event. Almost all their harder nodes feature a character being fed AP by goons, Jugg, Mystique and Doom if I recall. More HP sucks.
Now on to characters:
Kingpin - Kingpin is garbage on his own, long CD tiles do not work. Look at how much worse Sentry’s World Rupture is post nerf, KP’s yellow is nearly the same thing. His black is decent if a CD tile is present but that condition is very difficult to satisfy UNLESS you are facing him in PvE. Pair him with a black feeding goon (Don or some of the new ones from Enemy of the State) and you will take a lot of damage. If he was to be used exclusively by the player I would say this was due to incompetence on the design staff but I foresee him being featured in either a new PvE storyline or in an upcoming Simulator event so my gut is telling me this is a money grab. You want to place highly in an event, be prepared to spend money on the new nerfed boosts or health kits.
Quicksilver - This one just looks like incompetence. I don’t know how this one got pushed through the development cycle, he’s the worst new character in a long time.
Ragnarok “fix” - So for reference a level 94 2* Thor does 4412 damage and a level 166 3* Rag does 5523 net damage. Kamala does 50% more damage for 2 less AP AND doesn’t kill your own team. Sentry does double the damage for 3 less AP (but does triple damage to your own team). LThor does nearly double the damage as well. His new red is passable but worse in most situations compared to his old, his blue is pretty terrible. This screams incompetence.
Invis Woman - Incompetence. IW needed a complete rework, tweaks were not going to be enough. Protect tiles are nice but nowhere near as powerful or valuable as strike tiles. The game usually comes down to who gets an ability off first and protect tiles do nothing against that. If she was going to rely heavily on defense her tiles needed to be % reduction, not flat amounts. 6.3k damage for 19 or 24 AP sucks, she’s still unplayable.
Elektra - Incompetence. The reason Elektra isn’t played is because her purple costs 14 AP if the enemy doesn’t have strike tiles. I use her occasionally on very specific teams and her main problem is that her red is overwritten by enemy special tiles. Traps should count as “invisible” special tiles, I don’t care if Daken can see that 1 red tile isn’t changing as he’s spamming Pheromone Rage. Would make DD more viable too
Xforce - Greed. Xforce was fast and powerful, allowing you to win with minimal damage. These changes were to make sure you take a ton of damage during a fight so you use more kits. Green was already in line Human Torch’s fireball, slightly more powerful but as it should be seeing its a 4* vs. a 3*.
She-Hulk - Incompetence. Blue still doesn’t work on an empty board which was her biggest problem - this new one is actually worse since it no longer works on CD tiles. Green is just going to be annoying and slow the game down, 6 AP to reduce 2 random AP levels to 0? This doesn’t come off as a super awesome ability, this looks like something that’s going to potentially cost me more health kits and cause me take more defensive loses due to long matches in a PvP climb.
Health changes: More health means longer matches and more chances for an opponent to get an ability off before they die. Different health tiers aren’t going to choose who I select for my team but will affect how much damage I take and thus how many health kits I’m spending. Specific characters gaining slightly more health is okay but these blanket changes just scream money trap. PvE is going to be worse as a result as well.
All of these changes looks like its pushing more and more to who is willing to spend more on all AP boosts and health kits to win at PvE and PvP. I have 40k HP built up and could probably do very well but this isn’t the kind of game I want to play. When these changes go live, which they more than likely will, I’m out.
