So lately I have read a lot of complaints scattered around the forums regarding how slow the progression is in this game for a new player.
I’m around day 68-70 not sure (I don’t have me phone with me) and I feel that progression isn’t really that much of an issue. Is 68-70 still a newb, I feel like it is. Maybe this should be a middlers perspective.
Perhaps I’ve been lucky in the pulls I’ve had from tokens, coupled with the fact that I placed 1st in my first few PvE events (that soon changed once I left the ‘baby-brackets’, struggling to keep T200 now). My roster is below, its a little out of date but only by a few covers, I feel that this it is quite good progression.
Despite this I do feel (as do most people from what I read) that the T100 placement rewards of ![]()
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covers is a little off. People who need ![]()
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's are going to struggle to obtain them in this way as there brackets are generally full of people who have played for near on two years and are on the hunt for ![]()
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. This said there is still a steady stream of ![]()
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's flowing (for me at least), I feel that 1 every day or two isn’t too shabby.
For the older players who had to go through the struggle of obtaining their ![]()
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's before they changed the rewards up, just consider that others were going through this at the same time as you, whereas us newer players are going through it against a torrent for fully covered ![]()
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's.
Now whilst I am happy with the speed of progression I’m making as a F2P player, I do feel that the placement rewards are a little out of kilter with the current community and their levels. Everything should be bumped down a notch which perhaps an additional ![]()
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cover for T2 placement, so:
001 - 002 : 2 x ![]()
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& 3 x ![]()
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1500 ![]()
50 ![]()
003 - 010 : 1 x ![]()
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& 3 x ![]()
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1500 ![]()
50 ![]()
011 - 020 : 3 x ![]()
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1500 ![]()
50 ![]()
021 - 050 : 2 x ![]()
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1000 ![]()
50 ![]()
051 - 100 : 2 x ![]()
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1000 ![]()
50 ![]()
010 - 150 : 1 x ![]()
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1500 ![]()
25 ![]()
151 - 200 : 1 x ![]()
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500 ![]()
25 ![]()
201 - 300 : 1 x ![]()
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500 ![]()
25 ![]()
Etc… (you get my drift)
I think that this build of rewards would benefit all levels of players new and old, as the top tier would have more incentive as T10 would get ![]()
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, whilst those just beginning to build a ![]()
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roster are a little more able with T200 netting a cover.
Bottom line, I’m happy with the speed of progression the way it is, but if you are going to offer ![]()
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rewards they should be obtainable to the people who need them without them having to negate sleep or food.
How do you other newbies (or middlers) feel about the progression, and how have you progressed so far?
On a side note, whats with the progression rewards system that’s in place. Why does a 3 day event have the same rewards as a 7 day event just with different goal posts? Shouldn’t a longer event hold additional rewards to keep a steady playtime to reward ratio?