271 would totally mess up my roster. Champing any 1 4* would totally mess up my roster. Why do I have to be forced into a small pool of characters? Why am I not allowed to work on the characters i wanted. Why can’t I get covers for the 3* I apparently wasted the last year champing. I don’t want to pick one character and be forced into shoving resources I don’t have that I am supposed to magically make appear since they want to destroy their own champing system and take away rewards. Why is slow and steady suddenly flat out wrong? This whole system is pure greed filled tinykitty
You weren’t able to work on the 4*s that you wanted…NOW YOU CAN - set them as your bonus heroes.
You can even still be a softcapper if you want, just constantly change your bonus heroes to the lowest leveled ones. Any change that makes it harder or less advantageous to softcap is a good change in my book.
I don’t want what I have to be waste. I want to be able to add champ levels to the 3* characters I spent the last year champing. I don’t see an advantage to rng inside of rng. I see absolutely no reason why they couldn’t let people choose their bonuses without stealing characters from us
Lmao what’s the argument here? That’s exactly the same number of them you would’ve gotten in the old system too. If you’re a progression-only player then go ahead and try to explain to me how you would’ve had them covered otherwise. Your chances of pulling them in the previous system were only going to get lower and lower for already low odds so I’m not seeing how you would’ve.
In this new system you can set whichever one you want most as your bonus hero and then enjoy a pull rate of more than 2x what you would have gotten before from legendaries and a similar rate to what you would’ve gotten from other tokens.
Of course you do. But you were never going to get them all at the same time, you were going to get them one at a time. Sorry, I made a bad assumption about your roster obviously. Ok, you want to champ 3s. Pick one, get it to 183 for the 4 cover. Switch to a different champ, get it to 183. For every 20 heroic tokens you open, you’ll get about 5 3* covers, plus 1 of your favourites (or rarely a 4* favourite, I guess). That’s (1/14th less than) one more 3* than you’d have gotten previously, and you can choose which 3* you pull nearly 1/6 of the time.
And all of that is ignoring the fact that (if you’re in SCL 7, I don’t know how the lower ones go) you can still get 2 3* covers from PVE progression per event, 1 3* cover per day from DDQ, additional covers from PVE and PVP placement depending on how you play, plus the same distribution of 3* covers from vaults.
to all the people saying theyre glad theyll never pull elektra, mr f fury etc again, all i can say is that for me those were at least champ levels paying out decent and ever improving rewards.
now i can look forward to pulling an even more concentrated amount of agent venoms, riris, wasps, etc soon to be supplemented by phils and mordos that i could give a crap less about.
we all have our own roster priorities and desires and ultimate plans based on our level of play. vaulting is a horrible solution for many and we already experienced vaulting and much like prohibition it was deemed a failure and repealed.
the real solution is 2-4 different sets of tokens at varying levels and allowing people to concentrate their buys as they wish. of course the best solution is the one we never seem to see.
many improvements have occured and the “bonus” of bonus heroes is a nice gift. vaulting however is not good FOR ME. and in the end thats what i care about.
I do 1 clear on pve and get to 400 when I can in pvp. 1000 a week is very unrealistic unless I get lucky with champ levels or get to max champ on a 2* and sell it which does happen that often.
1 PvE clear is why you’re not getting enough HP. If you shoot for progression (not necessarily placement), you should probably place high enough in both the daily subs and the overall event to get HP rewards, as well as whatever HP progression awards exist. Granted, 4 clears is a big time sink, but that’s the bar you need to aim for, and if you can get there, that 1000 HP per week goal is very reachable.
And to be clear, 1000 per two weeks is all you need to keep up with the current rate of releases. Ok, slightly more every time they release 3*/5* variants in tandem. Anything above that and you can catch up if you’re behind. 1000 per week would be some pretty rapid catch-up. Depending on how far back you are, I guess. But players who have none or few of the de-listed 4*s can definitely leave them until last without having much of an impact on their ability to have an increasingly complete roster.
In other news, I think I’ve decided never to grind the PVP simulator to 2000 ever again, if all it’ll be is a new 4* cover I’ll have loads of in no time. That’ll save me a lot of stress.
Moronic attempt at a wacky feature that demiurge should have known would piss off most of the player base…
Favorite characters should just have meant a higher chance to draw them, instead of this weird contrived bonus hero crap… I’d have been more than happy with each new pull having a %33 chance or something to be the favorite I nominated from the tier, they can keep the stupid fraction of a fraction bonus hero nonsense.
But only because EVERY new feature seems to piss off most of the player base…
Well no shit, I’d be happy to just be able to select a cover that I wanted and have it magically appear on my roster whenever I wanted too, but they don’t just give away free shit like that.
The thing is this really only pisses off people here on the forums. More casual players (the vast majority of players) won’t even notice this change and be perfectly happy with bonus heroes.
Is the issue the sunk costs in Elektra, fury, etc? Because if you’ve got a useless character paying off champ rewards, why does it matter which character it is?
At least the new 4*s are built to match new game mechanic trends (countdowns, AP theft, etc) and could see some decent synergy with yet to be released characters.
Also if you are really worried about iso or HP you are seriously missing the best part of vaulting and bonus heroes. The 3* tier.
3* have now a much higher chance of being bonus heroes and the number you can get are basically cut in half. That means that the amount of covers you see for these 20 characters are going to skyrocket.
This increase in champion levels will add for way more iso, more HP, more cp, more Lt, and more XP (for higher shield levels and more iso)
Previously thinking about a 3* farm was only a dream, but now it might actually be a legitimate thing for casual players (but super slow).
So for you guys saying that 1000 HP a week is unreasonable and 25k iso a day is unreasonable I think you’ll be surprised if you just keep playing.
I want Cyclops, Ice Man, Hulkbuster, Rulk or Punisher covers. My odds went from 5/45 or 1/9 to 1/20 with extra chance of waste if I pull 2 out of latest 12 that I don’t even have roster space for.
Yes so let’s say he favorites them 1 by 1 for optimal odds at getting them. His odds for getting that characters are less than 5% per CP pull.
So each 400 pulls on average he should get 1 bonus cover and there’s a chance (I think it’s like 85% chance it’s a 4*) that it’s a 5* and not a 4* which is why I list less than 5%. Then on top of that if the character he needs is 5/5/0 there’s only a 33%% chance on top of that the bonus cover is usable.
5% * 85% * 33% = 1.4025%
So slightly better than 1 in 100 chance. 100 Classic pulls is 4000 CP.
So someone trying to get 1 pull for a 5/5/0 might have to wait to build up 4000 CP to get it… If that person who get 100 CP a month, that’s 40 months. Yeah he should be thrilled.
EDIT:
Also if the odds of getting a 4* from CP only put you getting 1 per 400 CP, the argument of weather or not it’s just better to buy it with CP for 120 has suddenly changed quite a bit…