So as you’ve probably noticed, the “bonus heroes” idea seems to have been met with resounding praise, but the idea to vault half the 3’s and almost all of the 4’s has been met with intense backlash. There has been a small percentage of players (about the same percentage as me pulling my fifth Red Hulk Red as a “bonus cover” when he’s 2/5/5) in support of this but it’s shocking to see almost all players except those in niche situations in support of this.
So, my hope is that by answering some simple questions and letting us know a little bit about what’s behind the decision, we can move from people throwing barbs and accusations to some reasonable discourse.
So a very little bit about me and my girlfriend as I will mention people “in my situation” and “in her situation” respectively.
Me: 4* transitioner. Four champs, mostly garbage tier (Wolverine, Falcap, Chulk and Hulkbuster). I invested in them and it rocked my scaling under the guise it will all be worth it in the long game with champ levels. Have every character except 5* Panther rostered. Of the vaulted 4’s I have: eight heroes at 12 covers, four at 11 covers, three at 10 covers, three at 9, six at 8, and four at 7.
My girlfriend: Been playing about 3 weeks. Currently has every 2* rostered (1-2 covers each) and about half are near level 94. She also has about 10 3* rostered that she pulled from tokens before this change.
Question 1: Why the change?
Forget bonus heroes. That’s a great feature. But why the decision to lock away a large majority of your characters? Is the hope to help fast track people to the 5* tier by giving them a smaller pool of characters to focus on? If bridging the gap is the intended focus, then I believe it’s short-sighted. So let’s assume I have the magnificent 12 rostered, covered and decently leveled. I’m still going up against boosted Red Hulks, Icemans, and Punishers. My only chance of competing is to get those boosted/featured characters too. But I can only get them one cover at a time at a glacial pace. See the problem? I might have 3 champed 4* faster under this new system, but I’m still gimped compared to my peers who have already champed the large majority of 4’s. So I’m still not competing like you want me to and the gap grows larger rather than smaller.
Question 2: Should new players be focusing on a smaller pool of heroes now?
Obviously, this change will create a smaller pool of characters for people to draw from and thus, the characters you deemed worthy will level up much faster. Every feature you have introduced prior to this one has SCREAMED roster diversity. Boosted characters, essentials, Dat Required Character, Behemoth Burrito, Crash of the Titans, and champions all promote having a diverse roster. Even a one-cover 3* is helping my girlfriend get extra tokens and characters in Deadpool’s Daily. How are people in her situation supposed to get resourced through DDQ or get essentials? How am I supposed to level up people to compete in Crash? It feels like this is a big brick wall where those who got over it before the change will be resourced much faster.
Question 3: What is in place for those who want to level evenly?
What if there are people like me who aren’t trying to race to 5* land and are fine with their roster getting better slowly but evenly over time? Is there a way for us to progress in the way we’d like? I never get 4* from placement or the 900 progressional (scaling, plus my roster limits me to about 600-700). So aside from the “bonus cover” that I’ll get 5% of the time if that, what is there in place for us?
Question 4: If vaulting didn’t work in the past, why bring it back?
Simple question really. What do you have in place this time around that will create different results than last time? If the answer is the occasional “bonus hero”, then I hope you see that this is not the answer for all of the problems people are voicing.
Question 5: Is this change designed to encourage hoarding?
With only 12 4* available in tokens, most people are going to have to hoard a lot of iso in order to champ these characters before they rotate out into obscurity and new hotness comes in. Otherwise, people will experience a lot of wasted covers as they pull their 23rd blue Mordo. Similarly, if I don’t have enough CP/LT to buy in bulk, I risk getting these new toons to 7-12 covers (like the rest of my toons), then being vaulted with new chance of progressing aside from the very occasional bonus for one toon only. Since the amount of CP and Iso needed to avoid this fate is immense, should I be hoarding?
Question 6: With older characters being more of a rarity, how are newcomers supposed to compete for these characters without having these essential characters in the first place?
The old method was mainly through tokens and the occasional progression award. Now, I’m hearing many people talking about selling off their now-vaulted characters who are undercovered because they will never get them covered at a rate that makes it worth it. To many it feels like a wasted roster spot. Those who were lucky to get in before the wall went up are saying no such thing so they reap the benefits of crash, essentials, etc. and the gap between the haves and have nots widens. Again, “bonus heroes” is not the answer to this newly created problem. And as I said in Q2, is it your goal that people give up/sell off/move on from the older characters altogether and gimp their progress?
Question 7: Is this change meant to slow (or in some cases eliminate) champing?
I thought the top tier players would love this change, and only the newbies like my girlfriend or transitioners like me would be screwed. But a lot of top tier players are outraged because they really liked champing. Now, unless you are part of the blessed 12, the only way to get champ levels is through the occasional bonus heroes, or through top placement. The former likely won’t happen because bonuses are so rare people will use them to max out their under-covered vaulted heroes, and the latter will be like a cover/champ level every 40/50 events if you can secure top 10. It feels we were encouraged to level our roster but now it is the exact opposite and we are being encouraged not to.
Question 8: If enough people voice concern, would you be willing to end vaulting?
For my own progression, I’d be MUCH better off pulling any of the TWENTY FOUR vaulted characters that I have at 7 to 12 covers a piece for than I would one of the new characters that I have at 1-3 covers. So while the people who have max-champed fours will be progressing by getting the newness covered faster in addition to their other max-champed 4’s, for me, I will be progressing much slower. If there’s even a chance you will listen to your player base and end vaulting I would like to know. Because right now I am hoarding with the hope that you would be willing to make changes based on the resounding feedback here.