With the new vaulting mechanisms in place there has been immense backlash from players, but not a lot of noise from developers other than “we are discussing it”. I think the most desired change discussed on the forums was to add classic 4s to classic tokens (seems kind of like a no-brainer), but that solution did not pop up on the developers list of things they are even considering.
So that led me to believe that ultimately, if we want to propose solutions to developers we have to think like developers and recognize all the ways this system benefits them aggravating players.
Increased value of vaults
Stories have popped up of people spending huge amounts on vaults so they can cover or complete older 4s. Under the old system people thought, “I’ll eventually get them”, but now, vastly increased rarity has upped the “value” of older 4s which can result in increased HP spending.
More time grinding
New releases will always be a grind-fest. Being in an over-saturated pool for a year won’t matter. There are enough people with the “gotta have the new shiny now!” mentality that will make these events slug fests. Only now, older toon events will also be a slugfest due to increased rarity. Especially the top tier vaulted 4’s. More hours grinding = win for the developers.
The 120 CP debacle
A lot more people are just buying covers outright with CP. With this new economy there is a huge amount of waste pulled (more on that later). As such, people are opting to cut out the middle man and simply purchase the covers that they can’t seem to get outright so they can use the 7 covers dying on the vine before they expire. That’s potentially 6 covers you could use being traded in for 1. Seems steep but when you replace dilution with oversaturation it becomes the best option and the developers ultimately win when you spend more resources for less covers (thus, needing to buy more resources). Similarly buying covers for near-completed vaulted 4s is more appealing than ever with the increased rarity.
The race against time
With Peggy rotating out, many are spending like mad hoping to cover her before she moves into the retirement home. People spending money and popping tokens to beat the proverbial clock is a win for the developers and of course adds to the aforementioned waste. This will continue to happen with each toon that rotates out (especially top tier ones) due to the increased scarcity.
Race against time II: electric boogaloo.
The second race against time has to do with waste. Many many reports of several (sometimes double digit) dupes dying on the vine has people rushing to champ all these new characters before the 14 day expiration date. This can cause an increase in iso sales (not to mention HP to roster all these new characters). Under the old system, people had time to collect iso as covers trickled in. Now, people are buying covers outright for their 11/2/5 characters and spending iso to max them.
Whale chum
One of the proposed benefits of this new system is that transitioners and newbs “get to” progress faster. That is great! Only what happens is new players getting propelled into brackets they can’t truly be competitive in and are essentially fodder for whales. While under the old system, people with 3-4 covers on their 4s were matched up against other 3-4 covered 4s while they transitioned. Now, players with 3-4 shiny new champs are going up against whales with boosted champs (new and old) many of which they have no chance of getting. In this case the whales get more “competition” but less competition having already climbed over the wall. Being launched into 4* land without a solid diverse roster sucks, but a win for whales is a win for developers.
Health pack sales
The counter to my last point is always, “any team with 2-3 solid 4* can compete”. In order to do so they are going to have to spend quite a bit on healthpacks. The reality is, if I have a solid diverse roster of low-covered 4s going against similar competition (old system) I can use more of my roster and spend less on packs. If in order to compete, I’m locked into my two best characters (this is progression?) then, I’d better be ready to spend way more on packs.
Champ drought
Finally, one of the biggest drawbacks of this new system for vets is a lack of champion levels from vaulted 4s. Before, for many vets every other cover they pulled was a champ level for an older toon, which meant no resources outgoing and instead resources were incoming. Now there is more of a need for resources than ever to prevent waste, and a less of them coming in than before. Now, if we want those resources we used to get we need to spend more or play more.
Conclusion
If you want to propose solutions, you have to think like a developer. I am sure the developers had all of the above in mind when they thought about impacts on the player-base and saw this as a money grab. I think they assumed that any negative backlash they would receive would be absolved with “bonus heroes” – and in their defense, there are some more vocal posters on here who bought into it (“Why are you complaining? You can theoretically cover that one single 4* character faster than before??”). Luckily a large majority of the playerbase has been able to see the drawbacks and have voiced their displeasure. Looking at the response from Brigby (spoiler above), even their solutions involve more money grabs (new store, new vault), or continued increased scarcity (amended vaulting). Overall, I would not expect a solution that will appease those who see the drawbacks for players (which I sort of outlined in another thread) and the many gains for the developers (outlined here).
Congrats on 100 million, MPQ!