Punch Everyone - Red Passive
(PASSIVE) America Rushes into battle with a very simple plan for success. America’s match damage is increased by 7& for each AP she has in that color.
Level 2: America’s match damage is increased by 10% for each AP in that color.
Level 3: America’s match damage is increased by 15% for each AP in that color.
Level 4: America’s match damage is increased by 20% for each AP in that color.
Level 5: America’s match damage is increased by 30% for each AP in that color.
Max Level:
Level 3: America’s match damage is increased by 15% for each AP in that Color.
Level 4: America’s match damage is increased by 20% for each AP in that color.
Level 5: America’s match damage is increased by 30% for each AP in that color.
Ticket to the Multiverse - Yellow Passive
(PASSIVE) America kicks open a star portal to launch a sneak attack on the enemy! When you make a Match-4 or greater, create 2 Trap tiles in that color. When America has Trap tiles in at least 3 colors, remove them all to deal 926 damage and generate 1 AP in those colors.
Level 2: Deals 1120 damage. Generates 2 AP in each color of Trap tile.
Level 3: Deals 1435 damage.
Level 4: Deals 2084 damage.
Level 5: Deals 2834 damage. Generates 3 AP in each color of Trap tile.
Max Level:
Level 3: Deals 2796 damage. Generates 2 AP in each color of Trap tile.
Level 4: Deals 4059 damage.
Level 5: Deals 5520 damage. Generates 3 AP in each color of
Fear Not, Mi Gente! - Green Passive
(PASSIVE) “America, no!” “America, YES!” At the start of the turn, if you have more AP than the enemy in at least 4 colors, create a Critical tile. If you have more AP than the enemy in at least 5 colors, also deal 232 damage.
Level 2: Deals 473 damage.
Level 3: Deals 798 damage.
Level 4: Deals 1438 damage.
Level 5: Deals 2097 damage. Creates a critical tile if you have more AP than the enemy in 3 colors.
Max Level:
Level 3: Deals 1551 damage.
Level 4: Deals 2796 damage.
Level 5: Deals 4077 damage. Creates a Critical tile if you have more AP than the enemy in 3 colors.
Whoa, wait a second.
Green, Fear Not passive, at Champion level:
Deal 4077 damage and a Critical tile each turn if you have more AP than the enemy in 5 colors?
I said this in the other thread, but she makes a great pairing for teams with two 5* champs. Crit tiles every turn are massive for 5* match damage. Someone like Gambit suppresses AP and gives you an automatic lead in two colors. Then bring whoever your other highest match damage dealer is and a single boost in another color pair, and wreck 5* teams in a couple of turns.
EDIT: Also, if you’re running her with 5*s, you’re going to want 3/5/5 simply because you’ll never use her match damage.
Mockingbird would be good because the third character you bring will be the free power. Bring someone like Riri who has three good-great active powers.
Don’t waste time on her. She is useless character. Let me explain it
I am a 5 star players, so her 1st passive is useless. She could be useful only whe she is level 450 or more.
The second passive is also tricky. It needs your team to matching 4 for three times to collect three different colors trap. It is difficult. You need lots lo lucky to hope that matching 4 tiles not to destroy your trap. ( its simple mathematic problem. Not easy) . You also hope enemy team do not destroy your trap in their turns. So it could be worst than old Thulk black
the third one is easier. But it could only works in several turns later. You can use ap boost to accerlerate this power. You need to pay the hp.
I definitely want to try Nick Fury with America Chavez and use Demolition to kickstart Ticket to the Multiverse. That should net 3 AP in pretty much every color and might even trigger Fear Not, Mi Gente!
So if she doesn’t have the strongest color does the bonus damage not apply…if not she is probably the worst 4 in the game, if it does shes one of the best. Really no in between with her power set.
It seems really hard to get any of her actual damage conditions to go off… the free crit is nice, but I doubt you’d ever see more than that in more than 1/10 matches (barring using tons of ap boosts).
I´ve just test my newly recruited Chavez (2/1/2) with champed Gambolt in DDQ. After Bolt has created his first two loaded tiles, I got a mother-of-all-cascades which gave me so much AP that America created a critical tile every turn till the end of the battle. Her green at five covers has definitely the potential to be a game changer!
I see where you are coming from, but my experience differs greatly. With just 2 covers in green so far, I’ve been able to get the crit at least 1 in every 4 matches/turns. THAT is Nuts.
Plus, sometimes the critical tile itself actually aligns a match-4 for you, thus increasing the traps on the board for more damage and AP.
It’s going to be a bit of a challenge to decide on partners, since you want her to tank colors for higher match damage as AP increases. At the same time you are also planning that AP for other character abilities, so be careful if they would be tanking the colors over America.