I was in Italy this weekend and it got to see first hand what the EU players go through every time.
Needless to say i wanted all three covers. I knew I had to be awake for the last two hours to have any chance at t10. Therefore I woke up at 4AM and played for two hours finishing third. Oh wait there was a PvP and s5 ending an hour later? Nope no rest for the weary.
I know if I had to do this every PvP and PvE I would have quit he game long long ago.
They really need to implement the simplest solution of end times rotating every six hours. That way the pain will be shared. My EU and other time zones I have felt your pain and agree with your complaints.
It would be nice if D3 did something simple but that definitely is not their style. I shudder at their version of True Time Zone. Now it is time to kill time on the flight testing out the new toy I woke up so early to get.
Sad thing is that I envy people who live in Italy. Bloody GMT+1 is a luxury. Oh, and their climate is quite nice too
Maybe if all the D3/Demi team had the same ‘opportunity’ you had, something might get done. Rotation is the simplest solution, but I’m not a fan of punishing everyone just to share the pain - implementing a choice of 2 or 3 start/finish times is the BEST solution and one that doesn’t force anyone to play at stupid times of the day/night while balancing server load.
Now you know why I was so grouchy in the morning
(the worst part was getting up at 5 AM only to end up with merely two
thanks to getting wiped by constant AI cascades half of the time, and after that dissatisfaction some sim to be fitted in before 7 AM
)
The bad part about PvE is that you practically have to get up in the night, or else everybody and his goldfish will have overtaken you by 50 ranks at the very least
Still, at least I can play at that time. I probably couldn’t at noon. 6 PM or midnight would be ok.
That’s another advantage of having a selection of end times, there’s plenty of American and Asia based players who might prefer an ‘EU friendly’ end time because it also fits in with their plans better. The current system is just ‘play at this time or might as well not bother at all’ which, lets face it, is probably just designed to ensure that final rankings are as volatile as possible to increase sales of health packs etc.
I’m an east coast US player so the ending times have always been rubbish for me. What I can’t understand is the comment, “A workable solution hasn’t been presented but we are aware of the problem”
Seriously? How difficult is it to see a solution? Do the math and figure out what time it would be in California when it is 9 pm -10 pm in EU and then occasionally schedule a popular event to end then. Maybe we need to state this in terms the devs understand:
West coast USA players are overpowered and need nerfed / East coast USA and EU players that have lives need buffed. Maybe in PvP events those in unfortunate time zones will do 25% more damage.
Before anyone chimes in and explains why that won’t work…I’m joking. But you owe me 25 HP if you started formulating a reply before you got to these last 2 sentences.
Easier solution is rotating brackets. Join when you can knowing then end exactly 5 days from when you start - give or take a few hours. Close a bracket every 2 hours All Bracket end within 12 hours of each other. Make rubber banding if it must stay only respective to your own bracket. And throw out all alliance cover rewards - make it a novel token hp and iso so no real loss for an alliance if people can’t kill an event.
Another solution - make pve rewards progression based completely. Problem solved. Goodnight!
Depends on their customer distribution. If the vast majority of D3’s customer is in North America, and it probably is than it makes absolutely no business sense to rotate between NA or EU friendly ending times. It’ll just alienate their main customer base to appease a smaller one
I cannot understand this either. MPQ says they want new players. Well, there’s a huge untapped customer base waiting for them. It’s call anywhere outside the U.S. friendly time zones. Why would any one else refer this game to any of their friends or acquaintances? To share in the aggravation and disappointment?
This is the most glaring problem MPQ has right now. It’s time for something to be done to at least mitigate the issue, even if a perfect solution is far off down the road. I thought from ICEIX’s post in the PVE thread that the issue was going to be addressed during this event. However, from what I can tell, rubberband was never significantly turned down, and everyone suffered from horrendous scaling due to his urging that MPQ wanted players to play more often and rubberband was going to be altered at some point.
I’m sure proposed solutions litter this fourm, and people far more tech savvy them me have far better ideas on the subject. Why cannot the rewards structures simply be switched until a MPQ is able to come up with a better system for different time zones? This way the covers would be progressive rewards, and the other rewards would be the placement rewards.
I can accept that MPQ does not have the resources to create a perfect solution to PVE end times for other time zones. What I cannot understand is why it is that players are the ones that must be penalized until MPQ is able to adequately address the issue.
Moreover, a progressive rewared structure would be much more player friendly in playing on our time and permitting us to have lives especially on the last day of these events. It would certainly go further in diminishing player burn out.
The last thing I’ll say is this. Developers should play the game and join an alliance. To me, it is obvious that this is not currently the case due to there seems to be a disconnect between developers’ expecations of player experience and what the players actually experience. We’d also see how you felt about this issue when you have people in your alliance that work just as hard (or in most cases harder) as you, but they get penalized simply because of where they live. Then, maybe MPQ could find a temporary solution to remedy the situation until they have time to derive a perfect solution further down the road.
P.S. Of course, I have not checked my grammar or spelling.
Just for the record, the status quo ending times are not USA friendly. They are west coast USA friendly. Ending an event at 1 AM on a weekday morning is substantial different from ending it at 10 PM on Sunday night. This issue isn’t a problem for people outside of the USA. It is a problem for anyone east of Denver, which is a lot of US players, IN ADDITION to all of Europe.
So this idea that it only affects a small portion of players needs to be removed from anyone’s arguments moving forward. Anyone that does so owes me 25 HP.
Not really. Maybe it is just me but 1AM and 4AM are equally crappy times compared to a 10 PM slot.
There are plenty of American players this affects adversely. You and I are on the same side with this issue. I’m just adding to your argument that it hits an even larger section of players than people seem to appreciate.
I"m not saying it’s peachy here in the US (central here). I"m saying if you have any players in your alliance outside the United States, it’s pretty obvious that they are substantially adversely affected by end times more than us. If I don’t want to stay up till the end time, I can at least do optimals until the last 2.5 hours or use a 3 hour shield in PVP and try to minimize the disadvantage of not staying up to the end time, which is more advantageous than missing three optimals in PVE and having to use a 8 hour shield.
A quick googling tells me that 36% of the US population lives on the East Coast. Not even in the eastern time zone, just the areas within shouting distance of the Atlantic Ocean. Expand it to the entire time zone and it’s more than 50% of the country. So this isn’t even for Americans’ benefit as a block. It’s basically for Californians.