Angel / Archangel

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Name: Angel
Abilities:

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(Passive) Heavenly Aspiration: Warren’s uplifting energy restores morale to the team! Whenever you make a match of 5 or more tiles restore 215 health points
2 Covers: Restore 350 health
3 Covers: Restore 500 health
4 Covers: Restore 600 health
5 Covers: Restore 675 health

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8 AP Aerial Acrobatics: Warren performs dashing acrobatics in the air before swooping in and striking the opponent. Deals 215 damage and creates a strength 45 blue protect tile on the board for every 5 Team-up AP you have.
2 Covers: Creates strength 50 blue protect tiles for every 4 Team-Up AP you have.
3 Covers: Deals 550 damage and creates strength 60 blue protect tiles.
4 Covers: Deals 650 damage and creates strength 70 blue protect tiles.
5 Covers: Deals 750 damage and creates strength 85 blue protect tiles.

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12 AP Divine Swoop: Warren swoops down from the air straight towards the enemy crashing into anything that stands in his way! Destroys two protect tiles dealing 215 damage plus X amount of damage. Damage depends on strength of tiles.
2 Covers: Deal 315 damage and destroys three protect, or strike tiles.
3 Covers: Deal 550 damage and destroys four special tiles of any type.
4 Covers: Deals 715 damage and destroys five special tiles
5 Covers: Deals 950 damage and destroys sex special tiles.

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Name: Archangel

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*(Passive)*Razor Sharp Feathers: Archangel’s sharp feathers continuously pesters the enemy as the fight rages on! Create a strength 55 black attack tile whenever an ability is performed.
2 Covers: Creates 2 attack tiles.
3 Covers: Creates 3 attack tiles. Strength 70 black attack tiles
4 Covers: Creates 4 attack tiles. Strength 95 black attack tiles.
5 Covers: Creates 5 attack tiles. Strength 105 black attack tiles.

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8 AP Talon Strike: Archangel tosses his own razor sharp metal feathers at the enemy destroying a random basic tile and dealing 415 damage to the enemy. Does not gain AP from basic tile.
2 Covers: Deals 600 damage, destroys a random basic tile and an enemy special tile. Deals 91 extra damage for each tile destroyed.
3 Covers: Deals 750 damage, and destroys three basic or enemy special tiles, dealing 115 extra damage for each tile destroyed.
4 Covers: Destroys four basic or enemy special tiles. Deals 125 for each tile destroyed.
5 Covers: Destroys five basic or enemy special tiles. Deals 200 extra damage for each tile destroyed.

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12 Rampaging Strike: Archangel rampages against the enemy team destroying two special tiles and dealing 250 damage plus X amount of damage to the enemy team. Damage depends on strength of tiles. (You get to choose the tiles destroyed)
2 Covers: Deals 315 base damage. Destroys three special tiles
3 Covers: Deals 450 base damage. Destroys four special tiles
4 Covers: Deals 550 base damage. Destroys five special tiles
5 Covers: Deals 750 base damage. Destroys seven special tiles

What if we renamed this Wing Buffet. Make it destroy team-up tiles and convert to protect tiles for every say, 4 destroyed. That’s the 3-cover Gamora Mechanic. What if we made it every “3” team-ups destroyed, and had it do light damage? At 8AP, dealing ~900 fully covered is respectable. Raise the cost to 11. Damage. Protect tiles. Cascades. That’s awesome.

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8 AP Aerial Acrobatics:

Warren performs dashing acrobatics in the air before swooping in and striking the opponent. Creates a random blue strength 45 protect tile anywhere on the board then deals 250 damage to the enemy.
2 Covers: Creates 2 strength 50 blue protect tiles and deals 315 damage.
3 Covers: Creates 3 strength 50 blue protect tiles and deals 500 damage.
4 Covers: Deals 650 damage
5 Covers: Deals 750 damage

I made a couple adjustments to Angel. He was honestly a bit underpowered the way I made him. Lol.