I just saw a screenshot (not sure if it’s real or not) of N2’s abilities at level 60. I have to say I was beyond disappointed. More energy, blah, blah, blah – she’s basically a green C2.
The thing you aren’t realizing is that it is nearly impossible for the average player to build a decent energy deck. (Yes, there are a few elite players on this forum who have exclusive cards and enjoy using them) I am a Platinum player on a top 10 coalition so I have a fair amount of mythics and rares from this set and ALL of the commons and uncommons and I struggle to create a decent energy deck – I can’t imagine how frustrating this is for a new or mid-level player.
The cards are there – I will give you that – there are plenty of energy driving cards, but they are not playable against the ridiculous power creep that SOI cards give most decks – in events and QB.
If you INSIST on continuing to offer us PW that are reliant on ONE very specific mechanic then please offer us cards that make that mechanic fun and competitive.
Even a one trick pony needs the tools to do its trick.
I saw the same screenshot, and I actually liked her ultimate. It’s Nahiri-level of win. I was actually wondering why they didn’t structure C2’s the same way.
I know I’m only preaching to the choir but I am no fan of the Kaladesh set. Truthfully I’ve avoided these cards as much as possible especially energize and overload cards. I get them, I take a look, they go in my card pool and get forgotten.
With each new set and each new expansion we get a new set of dynamics. While I agree that there is work to be done, I’m not holding my breath. It’s more likely that Aether Revolt will simply focus on giving us a new set of irrelevant dynamics.
Aether Revolt will mirror the paper set which we can already see all of. It has the opportunity to expand energize and overload as those exist there. There are creatures that generate energy when they attack and create energy when you take damage, so if those follow suit, generating energy for overload should become much easier.
The Ult can still add 60/60 even if you had no prior energy on the board and even if you dont have pig and stuff out. Thats pretty good actually even for people with weak collections.
it is a one time shot for 24 mana that is rough but workable honestly if it was a support everyone would be screwed, because everyone would get her and get voyager with buffs. less worried now just because the ai will never get up to 24 normally so against them will be just inconvenient as long as you try not to let it build up. over all her mana is decent but not oppressive like kiora can be.
Getting energy out and dropping the ult is not as terrible as people make it seem. 10 energy on the board is enough to kill any PW with the ult and 5 of that comes from the ult itself. Having an energize card charged up ready to go the turn before can help make that possible. Attune to the Aether etc. Cultivator of Blades multiplies the effect if you have it. Then you only need ~6 energy to drop a full health PW if you have three creatures out. Thus you don’t have to make a full on energy deck just need it as seasoning if you will.
Nissa can win games in one turn once she hits 24 loyalty with only one rare in the deck, Cultivator of Blades, a 3/3. Assuming you have no energy on board, a Cultivator that lost both it’s Fabricate supports, and two other 1/1 creatures; when you pop her ultimate, you will hit the opponent for 111 damage that turn. Sure it requires you to have that one rare but it’s only one card and it’s a rare.
For fun, I decided to take on the OGW-2 event with a level 6 Nissa2, and she managed to beat everyone up to Tyrant. I unfortunately couldn’t keep up with his loyalty ability, though I was keeping his creatures under control.
Yeah, I leveled her to her first loyalty ability and then ran standard ramp/big creature. Drana’s Chosen gave me a bit of trouble when my defenders couldn’t keep up the first few rounds, but I was able to persevere.