Rogue (Classic) ![]()
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10710 HP
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Pummel 11 ![]()
AP
- Rogue pummels the enemy with uncanny superhuman strength. Deals 300 damage to a random enemy.
Rank 2: Rogue punches twice. Each attack deals 300 damage to a random enemy.
Rank 3: 3 attacks.
Rank 4: 4 attacks.
Rank 5: 5 attacks.
Max Level: Rogue punches 5 times. Each attack deals 1050 damage to a random enemy.
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Absorb Power 10 ![]()
AP (“The Gloves are Off”)
- Rogue touches a foe, momentarily stealing their psyche and abilities. Stuns the target for 1 turn and steals 2 AP from each of the enemies color pools.
Rank 2: Steals 3 additional enemy AP of random colors.
Rank 3: Stuns the target for 2 turns.
Rank 4: Steals 6 additional AP of random colors.
Rank 5: Stuns the target for 3 turns, and steals 8 additional enemy AP from random colors.
Max Level: Stuns the target for 3 turns, steals 2 AP from each color, plus 8 additional AP from random colors.
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Energy Drain (PASSIVE)
- Rogue’s powers leave her opponents severely weakened. Whenever your team drains or steals enemy AP, deal 25 damage per AP drained.
Rank 2: Damage increased to 30 per AP drained.
Rank 3: Damage increased to 36 per AP drained.
Rank 4: Damage increased to 42 per AP drained.
Rank 5: Damage increased to 60 per AP drained.
Max Level: Rank 3: Deals 180 damage per AP drained. Rank 4: 210 damage per AP drained. Rank 5: 300 damage per AP drained.
Commentary: npxo
This is my third stab at Rogue (to see the first two, click the link in my signature). Although I only spent an evening on it, I’m pretty proud of this spec. This time I built her around her Energy Drain passive, with a general nod toward simplicity and fun synergies with other characters.
Rogue would be a strong addition to any team. Her Red isn’t amazing (but she has the HP to make up for it), yet works well as a finisher and combos great with strike tiles. Her purple power is a good AP steal–especially if you can pop it early and drain most of one color–that can also deal good damage combined with her black passive. And Energy Drain is amazing when coupled with other characters that can destroy enemy AP. It adds to the effectiveness of any AP stealing power, especially Hood, Blade, and Psylocke. Also the new version of She-Hulk (yowza, with a lucky color hit it could do thousands of damage). With the drain being removed from X-force, that interaction is no longer super unfair. Interactions with Kingpin and OBW are mitigated by her steal being Purple.
Even though black seems really strong in some niche cases, I don’t think it would be broken. First of all, there’s the choice of what you give up: 3 red is quite mediocre and 3 purple significantly reduces the effectiveness of the power (and the Energy Drain). I think there’s a cause for building her in different ways, depending on who you plan on teaming with.
Potential tweaks:
If Energy Drain’s interaction between She-Hulk is too strong (though it’s kind of a crap shoot whether you deal 900 or 6000 with that one) the power could be tweaked to only activate when you steal AP (and not when you just destroy it). This enforces the powerful interaction with Psylocke’s Bewilder power, and the slow-drip awesomeness combo with Hood, Blade or Loki, but reduces the complexity a bit (and hopefully shouldn’t cause confusion) because of fewer interactions to deal with. It could also just be toned down, damage-wise (but you don’t want to make the damage insignificant, so go easy on it.)
There is some discussion to be had about color shifting, to balance some powerful synergies. E.g. She-Hulk is very strong (making 6 green do potentially lots of damage, occasionally); Changing Absorb from purple would probably break with OBW. If not, changing it to black (as Stun often shows up in black) would cause some overlap and reduce Hood/Blade/Psylocke’s combo-ness.
Pummel might belong in green. That would boost Rogue’s synergy with Psylocke, along with Blade (as you no longer need to match red to fuel it, feeding The Thirst). Also it would fit well in the category of finishers like CtS which generally deal a bunch of uneven damage to the enemy team. A ![]()
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build could work, and would admittedly fit her classic colors better.
Thoughts? Comments? Different ideas for Rogue? (Tinykitty, maybe I’ll just post my older ideas below for completeness.)