Level 270: HP: 15122 Tile Damage: 11/64/82/73/13/12/3.0x
![]()
Gloves-off - Passive
Rogue takes her gloves off and grabs the enemy. She drains them of energy leaving them in a weaken state.
If no trap on the board, create a green trap. If the enemy matches the trap, then enemy is drained 60% of their strongest color.
For every 6 AP drained, stun the target for 1 turn, steal 1 ap of strongest color and damage for 500 HP.
Level 2 - 70% of enemy’s strongest AP
Level 3 - 80% of enemy’s strongest AP
Level 4 - 90% of enemy’s strongest AP
Level 5 - 100% of enemy’s strongest AP
![]()
Unreliable Hypersonic Punch - Cost 7 ![]()
AP
Rogue is super powered from Carol Danver’s absorbed strengths and 7th sense. Her strength comes at a price though, occasionally she is paralyzed by her own internal struggles.
Damage attack + stun opponent; 50% stuns Rogue
Level 2: Deals 568 Damage.
Level 3: Deals 684 Damage.
Level 4: Deals 790 Damage.
Level 5: Deals 909 Damage and stuns for 2 Turns.
At Max Level:
Level 3: Deals 2170 damage
Level 4: Deals 2504 damage
Level 5: Deals 2909 damage
![]()
Recall Power - Cost X ![]()
AP
Rogue has the ability to recall powers that she has absorbed in the past though this power is not fully controlled. Rogue will recall a power at the beginning of match. As she develops her own internal struggles, she is better able to utilize these powers and stabilize her own mind.
A selection of yellow powers are randomly chosen at the beginning of the fight. Further levels lower the cost of the powers and enhance
Random selection contains: Cyclops, Wolverine, Ant-Man, Invisible Woman, Nova, Captain Falcon, Thor, The Thing, Venom
level 2 - add 50 friendly shield
level 3 - power costs 1 ap less
level 4 - shield boosts to 85
level 5 - power costs 2 ap less