Just curious. I imagine I am missing out on something but I don’t give two thoughts to team-ups and rarely use them. Maybe I’m the only person playing this game that rarely uses them but was just curious.
I rarely use them unless something very bad has happened. I also rarely use boosts… mine are almost always at 30.
I’ll use a 1* BW every now and then when Thanos gets a green down where I can’t reach it, but otherwise I don’t bother. It would have to be an “in an emergency, break glass” kind of moment.
If you use Panthos, then you don’t want to waste your team-up AP on an actual team-up, when Panther’s yellow does more damage than any team-up out there.
I rarely use them. Mostly for emergencies. I will occasionally go through and throw away junk ones and ask for new ones but that’s more for my alliancemates to get xp.
I use boosts more than teacups but still not all that much. Mostly for low level CotT & PvP matches where I know I’m going in outmatched.
rarely. if things go sideways and i have one than can pull a win from a defeat i’ll use it.
This is simply not true. With a champ 5* roster, the best offensive use for TU AP are boosted 4* nukes. A lvl 370 (boosted to 479) Whiteout, Buncha Fiddle-Faddle or Power with Purpose deals more damage per AP, often allowing to one-shot a champ 5*.
You need better TUs, 4 star TU boosted to 477 are insane
I rarely used tu until recently. Now that I champed my first 5, I try to have a boosted 4* tu, as others mentioned at 479 they can mostly one shot a 5* character. As I am now matched with mostly single champ 5 teams and sometimes dual champ 5 teams, I like any tu that one shots a 5*
Love boosts, only use TUs if I am out of boosts or I have one ready with no other plays. Great TU are like potions in an RPG, might need this super nuke far more down the road and never use it.
Use deadpool whales on unwinnable matches. I collect points in DDQ and it is a lifesaver sometimes
Unless panther’s spirit buddies steal them ![]()
If I’m checking the Team-Up tab during a match it usually means something has gone very, very wrong…
I used to use Whales, Retribution and Penance Stare for the later rounds of boss events, but as my roster has progressed I don’t even use those anymore.
I use them occasionally. I honestly use them more so I can send out team-up requests to get my alliance members some extra XP.
Team-ups could use a revamp. I think it would be cool if some powers were only available as team-ups. Maybe a way to streamline characters (so 3* Cap could give one team-up power that isn’t exactly like any of his 3 powers, so you always know what team-up you’ll get, and never have to worry about which color you get or send), and as a way to provide team-ups to characters that don’t naturally have them (like Ant-Man). Then you could use team-ups as ways to sneak in extras. Like, if Mantis never gets a full character in the GotG, she could still get a team-up. Maybe you could do that for Sharon Carter, or WWII Peggy. Hank Pym is absent from the game, and has a dozen identities he could be added under, so maybe team-ups give you options of other ones (like if they added a 4* Yellowjacket or Goliath Hank Pym, you could still have an “Ant-Man Pym” team-up option, without having to give him a full variant). Or even support characters like Jarvis or generic ones like “Shield Agents”, people that might not go full toe-to-toe with supers, but could still provide support in a fight in their own way.
I like to keep a few on hand, just for emergencies, but I rarely use them. The main ones I use are stuns, because a few of my best teams don’t have a stunner (and even when they do, it’s sometimes nice to have one that’s a different “colour” for when I get starved on that AP), board shakes (usually have a couple of Juggy teamups from Lightning Rounds on hand), and things that will remove Special Tiles without matching them, which can be super handy against Medusa.
Man I have teamups that are probably six months old or older that I still haven’t used. I’ll take a teamup with me if I’m going into a hard node or for a tough pvp match but I’ll mostly just rely on boosts like extra reds for a Bl4de vs Bl4de match. I did use one or two on those mindless ones when an eye beam was about to go off.
I have a mild addiction to 1* Widow blue team-ups for PvP. I generally take at least one with me, two if I’m up against Cage. I don’t always use them, but, like my towel, I feel it’s important to know where they are.
I can’t remember the last time I used a team-up in PvE, though.
I don’t actively pre-select them, I just take what’s randomly assigned, though I only accept useful team-ups. If I get in a pinch I’ll see if I have one available that’ll help me out at that time.
I think I still have the original TU they have when they were implemented. A level 200 Avengers Assemble if I remember correctly…
1* BW is awesome but i find myself using them less Unless you have a great 4* Boosted and you can end the match quickly. 4* Cage was doing almost 60K damage when Boosted. This is for pvp. For pve almost never. I might boost damage if I know the animations are getting long and need to make up time on a clear.
I usually forget they exist, then I’ll see the white bars flashing after I cascade into some TU power and it’s like “well, I guess I might as well fire this.”
I will occasionally plan to use a 1* Widow stun or retaliate on champed 5*s with a Whales teamup, but for the most part they go unused or get fired just 'cause.
The only ones I actively seek out and delete are the ones won from PVE, and underleveled 5*s. The latter give the sender lots of XP, but a 275 Phoenix red is so hilariously weak that I can’t stand having it around.