This is a Team-Up primer as of R113.
The update to SHIELD Rank in R108 included XP for common actions in-game: one of those actions is sending Team-Ups to your alliance. The higher the star level of the character sent, the more XP the sender receives.
Send a ![]()
TU - 1XP
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TU - 2XP
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TU - 3XP
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TU - 4XP
Send a ![]()
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TU - 5XP
The updates in R106-107 made it so that any Championed character sent as a TU would have 5/5/5 covers so you no longer have to rearrange character covers before sending. (This didn’t work the first time through, setting Championed characters at 2/2/2 for one update before it was fixed.)
The Champions mechanic in R91-92 came with a massive nerf of 2* and 3* ability strength unless both Championed and Boosted, while increasing the range of levels that gifted and won Team-Ups can have. What this means is that 4* ability strength far outclasses that of 2s and 3s, and Team-Ups of value belong to the following categories: 2-3-4* Accelerators, 4* Team Damage, 4* Single-Target Damage, 1-4* Stuns, 1-4* Board Shake. 5*s have complex, expensive, or double-edged powers that can rarely be gifted or won as TU.
In addition, only new 4* and 5* characters are being released at this point; this guide has been slow to update because of that. On the upside, no one should be providing undercovered characters to you either ![]()
Feel free to update the thread with patrol times.
How do Team-Ups work?
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Team-Ups are selectable from the Team-Up tab in fight selection mode, and act as one-time use powers in a fight. They charge by matching Team-Up tiles, and have the same cost in TU AP as their color version costs to play. Team-Ups must be from characters that are not on your active team – and in certain PVE matches (like Gauntlet) must not be from characters on the opposing team.
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Any empty slots not filled with Boosts or Team-Ups during fight selection mode will be automatically filled with random Team-Ups from your inventory, so you could use up to 3 Team-Ups per fight.
How do you get Team-Ups?
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- If you defeat a playable character that matches tiles, there is a 15% percent chance that one of their active powers will drop as a Team-Up. This power will have the same number of covers as the character you defeated (so for instance, beating Original Black Widow with 3 Purple covers will drop an 8 TU AP cost Team-Up that steals 3 of each non-Purple AP). The level of the Team-Up power is equal to the average of your 4 highest-level characters or the maximum level for that character’s star level, whichever is the lowest.
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2. You can request Team-Ups from your alliance if you have fewer than 20 Team-Ups held in your Team-Up inventory. From the Team-Up select screen, there is a Yellow button on the bottom to “Request Team-Ups from your Alliance!” This causes a request button to pop up in Alliance chat at the top of the tab. When you receive 5 Team-Ups the button will go away. These Team-Ups will have covers identical to the character in your alliance mate’s Roster that they sent out On Patrol and levels equal to the average of your 4 highest-level characters or the maximum level for the character’s star level, whichever is the lowest.
How does the Champion mechanic affect Team-Ups?
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Championing raises the maximum level of the character. Championed characters that you fight may drop TU that are higher than the standard max level for that tier. Your Champion levels do not matter.
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Example: If you fight a Level 167 Champion Iron Fist, you have a chance of getting a Level 167 IF TU. Your Iron Fist does not have to be Championed. You may get TUs over your top 4 characters’ average level via drop here.
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If you fight a non-Champion 2Wolverine and you have a Champion Level 100 2Wolverine, the TU you get is a Level 94 ![]()
2*Wolverine TU.
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Championing does affect gifted TU from your alliance. If you receive a champed Carnage TU from your alliance and you have a champed Carnage, the level of the TU is the maximum for Carnage that you can support.
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You can switch levels on powers for Championed characters at will, so any Championed character sent as a TU will by default have 5 in all covers.
On Defense in PVP, what Team-Ups do people see when fighting me?
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It’s entirely random.
How can we tell which Team-Up the AI will be using?
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The AI can use only ONE Team-Up per fight, which you can preview on the fight setup screen. The strength of the AI Team-Up is always 2 covers – however, AI Team-Ups are scaled to the average level of the opposing team, so their effect may still end up brutal. AI Team-Ups can come from any playable character of any star tier (so no Gorgon, no Ultron) with the exceptions listed below. Hulk Smash, Sentry Supernova, and Ragnarok Godlike Power have been removed from the AI power tables because the ally-damaging drawback is not much of a drawback for the AI. If you see these powers or any similar powers appear as AI TU from new characters, COMPLAIN.
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During a Dark Avengers PVE the AI Team-Ups are pulled from a table of villain-only powers.
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In PVE, the Team-Up for the AI cannot be a TU of a character that you have on your active team. If you see that the AI has Red Hulk’s Gamma Siphon TU, you can change the AI TU to something else by putting Red Hulk on your team.
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There is no such character restriction in PVP and putting the AI’s TU character on your team does not change the TU.
What powers can be given out as Team-Ups?
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Any Active (non-Passive) power that is not self-damaging or self-stunning, or keyed to character abilities that the Team-Up cannot trigger since they aren’t a real character in the fight. Sentry’s Sacrifice, Juggernaut’s Headbutt, Colossus’s Immovable Object, Iron Man 40’s Recharge, and Spider-Woman’s Seeking Redemption cannot be given out. Gamora’s Bad Reputation or Patch’s Best There Is cannot be given out because they do not have tiles to match as a Team-Up. Professor Xavier can never be sent out On Patrol as he has no Active powers that do not affect him. Active-Passives, like Doom’s Diabolical Plot or Silver Surfer’s Perfect Being, count as Passives and cannot be given out.
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In addition, powers that are too complex are not available for Team-Ups. Ant-Man cannot be sent because all of his powers are complicated double-drop powers that assume he is a playable character. Powers that change function if a condition is met cannot be given out, such as X-23’s Holding Back/Berserker Fury or Iceman’s Build/Punch a Snowman; thus Old Man Logan may not be given out as a TU at all. Peggy Carter’s Blue has multiple conditional effects (stun up to 2 non-targeted opponents then drop CD tiles equal to number of active teammates that deal damage). Gwenpool’s 'Sploits! are not available either.
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TU affecting TU AP or tiles are iffy: Classic Cyclops Yellow and Red aren’t giftable, although Black Panther and MoStorm Yellow are giftable. 2* Capt. Marvel Yellow was not giftable but this bug was fixed in R92.
What conditions do Team-Ups obey?
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Team-Ups act as if they were cast by that character, except that the character is not on the active team. Countdown tiles placed by a TU, such as 4*Deadpool, Kingpin, or Star-Lord, will persist until matched or the end of the CD, since there is no character to down.
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Team-Ups that have additional effects that require that character to fulfill a condition, such as Colossus’s Red (X damage; plus additional damage if Colossus is in front) or Ares’ Red (X damage to opposing team; +Y damage if Ares is hurt) will ignore the secondary effect. Team-Ups that require X amount of colored AP, such as Ares’s or Classic Storm’s Greens, will not be used if there is 0 AP of that color even if you have enough Team-Up AP to cast the Team-Up.
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Team-Ups count as powers, so Passive abilities that trigger on an activated power, such as Kamala’s or Professor Xavier’s Yellows, will trigger when a Team-Up is used.
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If a character is Boosted in PVP or PVE, Team-Ups from that character are also Boosted.
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Team-Up instant effects are owned by the character in the middle, so Vision’s Heavy Density will add damage to a Team-Up cast if he is in the center position.
What happens when I send out Team-Ups to my alliance?
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You can send out up to 5 characters for each Team-Up request and gain XP for each. For each character, your teammate will receive one Team-Up chosen at random from that character’s TU-compatible powers (see above). You can have up to 5 characters sent out On Patrol at any given time. Each character has a different length of time that they can be out On Patrol, which just means that they cannot be sent out again until the timer runs out OR until you pay hero points to recall them. These times vary widely as seen below but scale linearly, and the recall prices decrease along with the time spent On Patrol. You can use characters who are On Patrol while they are out On Patrol.
Team-Up On Patrol Times Sorted by Character
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These times depend solely on who the character is – they are not level- or cover-dependent. Patrol times Patrol lengths — 505 Go Inc. Forums thanks to j12601
Colors not available are explained unless they are Passives.
36 Hours (300 hero points to recall)
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(0.1111 XP / hour)
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Nick Fury
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Thing (Ben Grimm)
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Thor (Goddess)
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Kingpin
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Hulkbuster IM ![]()
(no ![]()
self-damage)
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Jean Grey
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Amadeus Cho / Hulk
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Howard the Duck ![]()
(no ![]()
targeting Howard)
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Nova
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Quake
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Peggy Carter Captain ![]()
(no ![]()
double drop too complicated)
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Kate Bishop ![]()
(no ![]()
self-damage)
28 Hours (0.1785 XP / hour)
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Silver Surfer ![]()
(no ![]()
Passive)
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Phoenix
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Black Suit Spider-Man
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Green Goblin
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Iron Man XLVI
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Steve Rogers (1st Avenger)
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Bruce Banner / Hulk
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Black Bolt
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5tephen 5trange, I presume
24 Hours (225 hero points to recall)
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(0.1667 XP / hour)
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Star-Lord ![]()
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Wolverine (X-Force) ![]()
( ![]()
self-heal)
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Deadpool (X-Force)
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Sam Wilson (Captain America)
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Mr. Fantastic
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Iceman (no ![]()
double drop)
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Red Hulk
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X-23
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Ghost Rider
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Miles Morales
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Venom (Eddie Brock)
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Spider-Gwen
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Winter Soldier (Bucky Barnes)
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Drax the Destroyer
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War Machine (James Rhodes)
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Moon Knight
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Gwenpool ![]()
(:purpleflag: too complicated)
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Spider-Woman (Jessica Drew) ![]()
(:blackflag: self-targets)
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Luke C4ge (Power Man)
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Wasp
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(0.125 XP / hour)
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Black Panther
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Deadpool
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Human Torch (Classic)
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Kamala Khan
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Magneto (Classic)
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Punisher
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Quicksilver
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Scarlet Witch
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Sentry ![]()
(no ![]()
self-damage)
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Squirrel Girl
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Storm (Mohawk)
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Thor (Modern)
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Vision ![]()
( ![]()
Attack Protocol: Solar Beam only, ![]()
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affect Vision)
16 Hours (175 hero points to recall)
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(0.1875 XP / hour)
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Black Widow (Grey Suit)
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Captain Marvel
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Colossus ![]()
(no ![]()
self-target)
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Cyclops
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Daken (Classic)
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Doctor Doom ![]()
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Doctor Octopus
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Falcon
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Gamora ![]()
(no ![]()
keyed to match tiles)
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Hood
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Hulk
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Iron Man (Model 40) ![]()
(no ![]()
self-stun)
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Loki
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Luke Cage
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Psylocke
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Ragnarok
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Rocket & Groot
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She-Hulk
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Wolverine (Patch) ![]()
(no ![]()
keyed to match tiles)
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Doctor Strang3
12 Hours (125 hero points to recall)
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(0.3333 XP / hour)
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Carnage
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Elektra ![]()
(no ![]()
self-targeting)
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Invisible Woman ![]()
(no ![]()
too complicated)
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Cyclops ![]()
( ![]()
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too meta)
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Bl4de
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(0.1667 XP / hour)
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Black Widow (Original)
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Human Torch (Johnny Storm)
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Storm (Classic)
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Thor (Marvel NOW!)
8 Hours
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(0.375 XP / hour)
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Beast
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Blade
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Bullseye
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Captain America (Steve Rogers)
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Daredevil
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Iron Fist
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Mystique
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Spider-Man (Classic)
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(0.125 XP / hour)
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Ares ![]()
(no ![]()
self-damage)
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Bullseye
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Daken
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Hawkeye (Modern)
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Magneto (Marvel NOW!)
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Wolverine (Astonishing X-Men)
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Ms. Marvel
6 Hours
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(0.1667 XP / hour)
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Black Widow (Modern)
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Storm (Modern)
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Spider-Man (Original)
4 Hours
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(0.5 XP per hour)
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Captain America (Modern)
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Moonstone
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Spider-Man (Bag-Man)
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(0.25 XP per hour)
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Hawkeye (Classic)
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Iron Man (Model 35)
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Juggernaut (no ![]()
self-damage)
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Venom
2 Hours (50 hero points to recall, 0.5 XP per hour)
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Yelena Belova
N/A (cannot be sent, period)
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Professor Xavier ![]()
(no actives that aren’t self-targeting)
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Ant-Man ![]()
(2 double-drop powers + 1 passive)
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Old Man Logan ![]()
(all double powers not sendable)
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Punisher MAX ![]()
(1 double-drop, 1 stuns allies, 1 passive)
Data Pending
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Devil Dinosaur




Venom (Agent Venom)
Advanced Team-Up Guide
What are the best characters to send and powers to receive as Team-Ups?
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As of R72, where you can now fight with characters that you’ve lent out, it becomes less critical to have spare characters built with only one color and reserved for Team-Up purposes – as you can send your best characters AND use them.
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At best, Team-Ups extend the number of power combos you can use – for instance, bringing Moonstone’s Photon Blast without having to bring Moonstone and match Red, particularly with 3Cyclops to feed Yellow into Red and/or 2Magneto to add Red to the board.
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At worst, Team-Ups do nothing - either they’re too expensive to use, or they have no effect or even end the turn. Good luck using Hood’s Yellow without Hood to steal AP.
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Certain TUs are stronger than they are on the playable character because they count allies or cast from TU AP (Luke Cage and Black Panther Yellow) while others are weaker because they are tuned for specific synergies (Mystique Black, which needs Mystique Purple; Storm Yellow, which has minor board shake and a net loss of TU AP; Ares Green, which drains both TU and Green).
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Your alliance’s rosters and responsiveness affects the Team-Ups you can get. You should immediately delete Team-Ups that you don’t use, Team-Ups that you will never use (I’m looking at you, seed team 1*Storm), and fill your stash with Team-Ups that you will use and use often. TU are free and can help you punch way above your weight class, more than boosts ever will. Keep MBW Blue in your pocket against Carnage, Iceman, 4DP or OML and some of the hardest PVP matches become much easier.
Most Reliable Characters for Sending Team-Ups
High reliability (only good actives and no bad actives)
Quick Return (low patrol time means they can come back quickly – especially with XP for sending now)
Strong effect for their AP cost
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- Modern Black Widow -

- A+ worth keeping her as 0/5 for TU purposes only
- Juggernaut -

- B+ super cheap board shake
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- Original Black Widow -

A+ for PVP/PVE,
A+ for PVE - best cheap AP steal - Classic Storm -

A+ stun with team damage,
B+ board shake with AP collection (especially if you do not have a Green user)
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- Deadpool -

A+ when you absolutely need to deal <270,000 damage,
B takes a good chunk out o