Once again, Avacyn has stubbed her toe on a chair and has started throwing her toys out of the pram.
I used to think I didn’t like Avacyn’s Madness very much . I’m pretty sure I used to really hate it, actually. But then Emrakul’s Corruption came along and showed me the true power of the dark side, and now I seem to find Avacyn’s Madness somewhat tolerable. Somewhat.
Principally, I think what raises AM so far above EC is the improved quality of her secondary objectives. Casting 6 werewolves and 8 eldrazi is hell, and can take ages. You have to build your deck to stall, and if you then meet someone else’s deck which is also built to stall, you can be stuck playing that same game for an hour.
By contrast, many of AC’s objectives encourage SHORT games. The most obvious of these is Ormendahl’s ‘Win the game in <=7 turns’. Can y’all do this all the time? I can do it sometimes. Sure, I find it infuriating when I am ‘robbed!’ of this objective through what I perceive as my bad luck and the nebulous and unfathomable ways of RNGesus, but at least the games don’t take hours to play.
AM is not without it’s problems. Watcher in the Web, with it’s ‘Lose >=7 of your creatures’ objective can be a total pain, escpecially when your opponent does insist on merely disabling your creatures rather than actually killing them. But in general there are a number of objectives which just allow you to play your deck to win the game as fast as possible, in the way that all of the cards in it were generally designed to do: ‘Take <=25 damage’, ‘Play <=3 supports’, ‘Finish with 90+ life’.
There’s a pattern emerging here. ‘Do this thing at least X times!’ tends to create a long and tedious game, whereas ‘Do this thing less than X times’ tends towards the opposite. This pattern doesn’t hold in all circumstances, but it’s a good rule of thumb. Could this rule of thumb perhaps be applied to PvP as well as PvE events? It was great finally getting another Nodes of Power to play this week, but of course those huge ties for first place are a bit of a problem. Secondary objectives are one way of separating out the players a bit, but could we maybe have some short secondary objectives instead of those awful EC ones?
One place where the rule does break down a bit in AM is Persistent Nightmare’s ‘Cast <=2 spells’ objective. PN is such a tricky opponent that you generally can’t enter the game with one of your normal decks and just try killing him without casting a lot of spells… I personally found that the only way to beat this objective was to build a custom deck. How about you guys? It does, to a certain extent, discriminate against people without good enough collections the build such a deck.. but is that unfair? It is just a secondary objective, after all. There are plenty of players who can’t even win the game against Avacyn. Similar objectives such as ‘Play no defenders’ or ‘play no creatures with lifelink’ certainly seem like they could be adjusted to PvP, but then, I’m not convinced that they’d solve that tiebreak problem we always get.
How do y’all feel about the secondary objectives we’ve been getting recently?