Alright, let me preface this by saying I don’t usually sceam out for nerfs, but I truly feel that 4* Rocket is completely broken in the current meta. Let me explain
For context, I am a 4* player with 38 champed. I have 2 5* that I could champ, but I refuse to cause they aren’t Panthos (Strange and Hawkeye for those that care)
This past week has illustrated it nicely to me. In the past my teams would change depending on the boost list, but that all changed after I champed Rocket and Gamora.
Boost List
Carol Danvers - Awesome
RedHulk - Awesome
Carnage - Awesome
X-23 - Awesome with Carnage/Thanos
Thanos - Awesome
Loki - Awesome with Carol
Sentry - Awesome with Carol
Seriously, this is like the best boost week I have ever seen. Tons of combo potential.
Who did I use this week? Rocket and Gamora + (Random Nobody, doesn’t even matter)
I tried making teams using the boosted characters. They were fun, I won and all that, but each battle took twice as long as just using Rocket and Gamora. The current meta is all about speed, and Rocket and Gamora are simply faster than everybody, and as a result that makes them better than just about any combo you can create, even when they aren’t boosted.
I feel that in PvE, anytime that you make a team that doesn’t have Rocket and Gamora on it, you are choosing to nerf yourself. That’s fine I guess, if you don’t care about placement and just want to have fun, than by all means, nerf yourself and use other characters. If you want to compete though, you are forced to use Rocket and Gamora to keep up (Thanos too, but this isnt about him)
Gamora is perfectly fine. I would say she is very balanced character, I have no issues with her.
The problem is Rocket, specifically his yellow ability. It’s a completely broken power (especially in PvE).
Now, if they were to nerf his yellow, he would become completely worthless and unusable since his Blue and Green powers are mediocre at best. I never use his blue, cause Gamora is always by his side and her blue is amazing. His green I find more annoying than helpful, so I tend to just not cast it.
The yellow is easily the most overpowered ability in the game. If it placed all the strikes and then removed Rocket from the game completely, I would still use him, that’s how broken it is.
In PvP, things are a bit different. I usually just skip fighting against Rocket/Gamora because its guaranteed healthpacks used. The team is beatable, not saying I cant beat them. Just bring Thing, or Deadpool and you can hard counter Rocket, and with Medusa you can get free AP, and flip the strikes back in Rocket’s face. Also, the AI has a tendency to match away there own tiles, so he is certainly better balanced on Defense.
On offense though, Rocket cannot be countered. Those strikes are guaranteed at the start, after which rocket could drop dead and I wouldnt really care. First turn cascade usually results in one sometimes 2 members of the other team dyeing before they even get a turn. Just skip people using Thing and Deadpool and walk your way up to 900 with barely any retaliations.
I have no idea how to fix this, like I said i am not a fan of nerfs. Nerfing his yellow would result in a character no one uses and I definitely don’t want that. I like the idea of his yellow, starting with tiles is awesome, but they are entirely too strong. I shouldn’t be able to cascade on the first turn and kill their hood/medusa before they even get a chance to do anything.
Again, its the current speed meta that really makes him a problem, instead of nerfing rocket, perhaps they should change the meta, but I dont exactly trust that D3 could do that without screwing up a ton of other things in the process.
How do others feel about 4* Rocket?