Captain Marvel (Carol Danvers) 4 Star Rarity (Legendary) Wiki Link
At 70: HP: 377937/10/9/8/33/42/23/3.0x
At 270: HP: 1399574/13/12/11/65/85/43/3.0x
Photonic Barrage 8
AP
Captain Marvel soars around the battlefield, firing off Photonic Blasts at her enemies. Converts a chosen basic Black tile into a 5-turn Countdown tile that creates a strength 32 Strike tile every turn, and deals 1500 damage when it expires.
Level 2: Creates Strike tiles of strength 46, the Countdown tile deals 2074 damage when it expires.
Level 3: Creates Strike tiles of strength 69, the Countdown tile deals 2602 damage when it expires.
Level 4: Creates Strike tiles of strength 96, the Countdown tile deals 3769 damage when it expires.
Level 5: Creates Strike tiles of strength 112 and a Fortified Countdown tile that deals 5991 damage when it expires.
At 270 - Level 3: Creates Strike tile of strength 135, the Countdown tile deals 5070 damage when it expires.
Level 4: Creates Strike tile of strength 189, the Countdown tile deals 7344 damage when it expires.
Level 5: Creates Strike tiles of strength 220 and a Fortified Countdown tile that deals 11674 damage when it expires.[/color]
Executive Decision 5
AP
Captain Marvel takes charge and rallies her team to get things done! Reduces a chosen friendly Countdown tile to 0.
(PASSIVE) Whenever a friendly Countdown tile expires, improve 1 random friendly tile(s) by 56.
Level 2: Improves a tile by 78.
Level 3: Improves 2 tiles by 101.
Level 4: Improves 2 tiles by 146.
Level 5: Improves 3 tiles by 222.
At 270 - Level 3: Improves 2 tiles by 194.
Level 4: Improves 2 tiles by 281.
Level 5: Improves 3 tiles by 427.[/color]
Energy Manipulation 0
AP
(PASSIVE) Captain Marvel’s energy absorption allows her to deflect enemy attacks and power up her own. Whenever the opponent makes a match in their strongest color, gain 2 AP in your strongest color. If they are the same color, deal 394 damage to the enemy team.
Level 2: Deal 552 damage to the enemy team.
Level 3: Gain 3 AP and deal 648 damage to the enemy team.
Level 4: Deal 863 damage to the enemy team.
Level 5: Gain 4 AP and deal 1132 damage to the enemy team.
At 270 - Level 3: Gain 3 AP and deal 1263 damage to the enemy team.
Level 4: Deal 1682 damage to the enemy team.
Level 5: Gain 4 AP and deal 2207 damage to the enemy team.[/color]
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Apologies to Cthulu or any mods if this steps on toes; feel free to edit/remove if necessary.
No problem, this is great, i was going to post one, but I’m good leaving it. No offense to the other post on her, but this helps a lot. I’ll get better at this again now that the holidays and everything are over.
Formatting takes a while haha. Probably should’ve refreshed to see if someone else had posted before I finished it but oh well.
I made sure to get stats as complete as I could. Go ahead and edit yours since it’s more likely to be kept. Oh and btw you missed that at 5 covers Photonic Barrage creates a Fortified CD.
Thanks to both of you for putting this one up. SkyGazing, is it possible to add a poll for best build still? I miss that all the new characters don’t have those anymore…
So, yellow passive works always, or only for CD tiles quickened by the active yellow?
Description is not clear enought and if it works for all CDs, it would make insane OP combo with some chars (Loki etc.)
Poll added, though in this case I think it’s pretty safe to say 5/3/5 is the way to go 99% of the time.
From my own testing her yellow works with all CDs, not just ones she uses the active power on. And yes it gets pretty silly with characters like Starlord and Loki.
So Sentry, Star-Lord, Carol. (you could bring Sentry green team up to get a higher health team, but then wouldn’t get benefit of cheaper green from Star-Lord). Get 8 black AP, 10 green, throw your black out as early as possible, let the enemy use a move and then throw out your green. Be 5/5/3. I am not sure on the exact number of countdowns Sentry green creates, but I had 11 at 5 covers when I used him just now. Have 3 black strike tiles out by the time those countdowns resolve. Your strike tiles go from 660 total, to around 14,750 total, all for just 18 AP.
Passive countdown abilities to synergize with carol’s yellow passive, and also you can use yellow active to speed it up too.
Carol is looking pretty strong.
Carol, Winter soldier, Star lord
USe Carol yellow to trigger WS blue or red power.
SL yellow passive ability could makle this cascade faster.
WS blue attack tile and Carol black strike tile are also boost by Carol yellow power (3 ap)
I can’t wait to try her with my 1/1/3 5* Green Goblin!
Overall I am just excited to see how well her Green will work. Against a Juggs/Ares team, the strongest color will be red, so if I bring a strong red character such as Cyke, then I’ll at least be happy to see the Team Damage when those bastards match the red I try to prevent them from getting!
I cannot wait to see her Crash of the Titans too.. should be interesting.
Her black is (mostly, see below) a lock 5 covers. 1100 in strike tiles and/or 12k damage for 8ap is hilarious, even if it’s CD based. (The ‘or’ coming from being able to do black->yellow and skip the strike creation).
For the other colors, if your strongest color doesn’t match the opponents, then you’re talking only the difference between 3 and 4AP per enemy match on that color. This becomes like the 4Cyc yellow argument, where it’s not worth 1AP sporadically to sacrifice the big difference in the other power; the difference between a 384dmg buff and a 1281 dmg buff is a very large one.
Since Carol herself creates a countdown, it’s less likely that you go into a match where the yellow passive has zero utility. It’s also much easier to build your team construction to really maximize her yellow, as opposed to building teams to maximize the green. As someone mentioned, a Sentry TU w/ her yellow is the difference between a 6k buff and a 20k buff (if all tiles resolved). That’s monstrous.
I lean heavily 5/5/3, with maybe a 3/5/5 flex when you’re in PvP with OML vs OML matches.