there is little fair in the current system, and little incentive, as a 1 - 2 star transition, I had a point where wall to wall 166 would come up and I clearly remember on like day 12 a 250 level Thor, what is that guy competing for in 2 star transition? I will tell you an excellent example of something similar that happened in a Korean PVP MMO.
Everyone started in a nice safe non PVP city, then when you got to level 20 you could leave the city and progress to level 100 in the big bad PVP world, it was this revolutionary new game design, the devs thought it a nice safe haven free from ganks that the high levels couldn’t enter. What happened was the first few hundred characters out of the city formed an oligopoly and ganked everyone that tried to leave en mass. They formed this alliance and actually set up 24 hour a day rosters of a minimum of five players that had to do ‘guard duty’ for a certain amount of time while everyone else in the guild power leveled. After a few months they had to completely shut down the game because they only had 200 subscribers. All the old school are throwing their arms in the air that they don’t want change, of course they don’t, they get the lion’s share. They had easier and better access to covers that new players can’t get near.
Don’t get me wrong here, there are excellent examples of revolutionary game redesign that stopped games in their track, I think it was Star Wars Galaxies that threw out the crafting system that wiped away hundreds of hours of game play and killed the game dead in 1 patch. which is why I will say this loud and clear, that if they are going to change it dramatically they need to equitably and equally reimburse the players that they have. I seriously suggest they look at everything of worth in the game and work out a fair method of transfer. if they go to level 300 then for every cover you have you get 20 in the new system, if they are making HP cheaper then multiply everyone’s stockpile to be worth an equal amount, if they make roster slots free then give everyone HP of equal value, if they get rid of ISO work out a conversion rate to HP and reimburse peeps.
D3 obviously didn’t plan far ahead, and it is becoming unwieldy. I mean look at all this mess with not adding new characters to tokens because they hadn’t planned on getting this far. You watch as soon as the Cmags and daken patch go through everyone will be moaning about Hood being required and OP and if you don’t have him you cant compete. What I am ultimately saying is that few companies that find instant success are able to keep up because their road map ran out many miles ago and talent and a good product only go so far.