This piece is another opinion piece and reflects my thoughts on the current state of the game and the evolution we are all witnessing. The impact of this evolution affects each of us differently but I hope to capture common threads.
My perspective is from that of a veteran player who has played at the highest levels of competition, though not quite as legendary as Reckless has become with her ridonkulous scores. My perspective is also impacted by my wife who has a full 2* Roster and no 3s that are viable as well as my Brother in Law who has gotten his first 3 Punisher and has a Hulk on the way. I do not claim to represent the population but feel I have witnessed a pretty good cross section of the community with my personal contacts as well as what I have read on the forums.
Let’s start out with the changes D3 made to cover packs. Metrics told them that people hate guaranteed covers, that making it more of gamble to get covers is more appealing to the player base. Then they went from 20% chance, down to 6.1% chance for a featured character.
METRICS say that players are buying more at 20%, and when the chances were reduced to 6.1% that people kept buying them, so therefore 6.1% is a good deal and the community will keep on chugging with the reduced rewards.
PERCEPTION (My perception) is that D3 is showing base greed and is taking an already overpriced commodity and making it insultingly bad. From their venture beat article it seems like they are plumbing the depths of player stupidity by seeing just how much they can gouge without getting punched in the nose.
REACTION I have supported this game from launch and wanted to spend money to build my roster and to show appreciation for a game that I have grown to love. Now I feel contempt for the changes to chase monetization. Instead of going for lots of small purchases they seem to be chasing huge sales, in essence they want everyone to be whales.
I don’t want to give them any money, NOW if I purchase HP which I may well do, I will do it grudgingly feeling like I am getting screwed by purchasing it in order to keep playing the way I want to play. I am starting to see D3 like I see Comcast and the way I see AT&T when they were the only ones who had the iPhone.
I was trying to figure out when it went south for me, and it was Season 1. There were a few things that happened that really turned me off.
Hyper Competition: Crappy events were seeing shield hopping and high scores in the 1500’s. This was really unpleasant. In retrospect I believe it was purely player driven and it has toned down considerably. The players pushed too hard as a community for prizes that are frankly crap and in Season 2 we are seeing a recalibration where people have realized that the push is not worth it.
METRICS may well tell D3 that people loved Season 1.
PERCEPTION from many, and I realize there are also many that feel the opposite, but the perception is that having every PVP event part of the season means that you are feeling compelled to play constantly in order to not let down your alliance mates.
REACTION from many players is that they drop off the face of the game. Here is the thing. It is so easy to walk away from a mobile game. There are tons of them out there and people are always in search of a quality game that is not just a flash in the pan cash grab.
Sharding: Veteran players got pushed into groups with other players who are even with their levels. We know that the deep 3* rosters represent a small portion of the subscriber base, so in unsharded groupings we often found ourselves one of the only big fish in the pond so taking first was pretty easy to do, which was fun. My wife thinks sharding is great, she has a 2* roster and takes top 5 with a score in the 6-700 range, so it is working great for her. My brother in Law is grouped with guys like me, and he stopped playing because it is a brutal slog and he feels he cannot progress anymore. Personally I think Sharding is garbage when implemented without some sort of risk vs reward structure. Intermediates and Veterans feel like we are being crapped on for progressing in the game.
METRICS I believe are going to show that Sharding is a great thing, the newer players are having an easy time placing in the tournaments.
PERCEPTION is that veteran players are being punished for being successful in the game. (Allow me the opportunity to plug the idea of risk vs reward)
REACTION People on the cusp of 3* who get lumped in the Veteran shards will walk away like my brother in law did because he feels like he hit a wall he cannot progress past. Veteran players will get bored because it is too much work just to maintain.
Lack of perceived value in In Ap Purchases: I bought covers for my Daken to max him out. I wanted to buy a 10 pack and see if I could get more than 3. Odds would have been good if they were at 20% like they were for Falcon, but when D3 moved the odds down to 6.1% it left a SERIOUSLY sour taste in my mouth.
METRICS are showing that people are willing to buy, and spend money worse and worse deals. The money is coming in so all is well.
PERCEPTION is that we no longer want to support the game when the focus is changing from game play improving to being purely profit driven.
REACTION is the erosion of good will from the player base. What I have seen in these forums is a super loyal player base that would support this game indefinitely.
What I would love to see is D3 chasing small dollar buys, get rid of this crap of making people buy 3 roster slots at a time, it is insulting. They are constantly releasing new characters, make things cheaper to purchase not more expensive.
- Get rid of 2*s in heroic packs – people will buy a random 3* character for 200HP, many of them will do it every day. The money will add up quickly if there is some perceived value in heroic packs. As it stands now, I don’t even get excited when I open a heroic pack.
- Bring back guaranteed covers, let people access the restricted fights by buying a 10 pack.
- Quit trying to see how stupid people are, quit digging as deeply into our wallets as possible without getting slapped. It is burning good will and makes people look for other things to do because they are disgusted.
- Add a Risk Vs Reward structure, I have no problem with catering to new players and converting them to paying customers, just don’t do it at the expense of your current customers. I will grind other 141 teams all day long if you make it worth my while.
- Break up some events from the seasons so people can take a break for a couple of days without having to apologize for taking a break. I have heard of only counting the top 80% towards seasons, that might work as well, just do something to address it.
**edited for readability and BOLDNESS