Beast (Classic) 
3 Star Rarity (Rare) Discussion link. Wiki link.
At Max Level: HP: 8670 Tile damage: 70/13/79/12/61/11
- Mutagenic Breakthrough - Cost: 6

AP
Hank’s genetic experiments can have unpredictable results. Creates a 3-turn Blue Countdown tile that converts 2 random Blue basic tiles into strength 44 Strike, Protect or Attack tiles.
- Level 2. Creates a 2-turn Countdown tile.
Level 3. Creates strength 51 Special tiles.
Level 4. Creates a 1-turn Countdown tile and strength 55 Special tiles.
Level 5. Creates 3 Special tiles.
Max Level: Creates 3 Special tiles of strength 174.[/color]
[/list]
- Animal Inside - Cost: 9

AP
Jumping and slashing as he moves through enemies, Hank can barely control his animal side. Deals 192 to all enemies. If there’s a friendly Blue Special tile on the board, Beast smashes up his lab destroying 3 random basic tiles, each dealing 33 to all enemies, but not generating AP.
- Level 2. Deals 219 to all enemies.
Level 3. If there is a friendly Blue Special tile on the board, destroys 6 tiles.
Level 4. Deals 246 to all enemies.
Level 5. If there is a friendly Blue Special tile on the board, destroys 12 tiles.
Max Level: Deals 780 to all enemies, destroys 12 tiles dealing 104 damage per tile.[/color]
[/list]
- Medical Marvel - Cost: 11

AP
Dr. McCoy uses his medical triage skills to patch up the team before they rush back into battle. Gives a burst of 383 health to allies. If there’s a friendly Blue Special tile on the board, he provides a gadget to aid them. 1 basic Blue tile becomes a strength 16 Protect tile.
-
Level 2. Gives a burst of 490 health to allies.
Level 3. Creates 2 protect tiles of strength 16.
Level 4. Gives a burst of 689 health to allies.
Level 5. Creates 3 protect tiles of strength 37.
Max Level: Heals for 2191 health and creates 3 protect tiles of strength 121.[/color]
[/list]
<span style="font-size: 150px">**Black Panther (T'Challa)**</span> 
*3 Star Rarity (Rare)* [Discussion link](https://forums.d3go.com/discussion/3801). [Wiki link](http://marvelpuzzlequest.wikia.com/wiki/Black_Panther_(Man_Without_Fear)).
<u>At Max Level:</u> HP: **9690** Tile damage: <span style="color: darkgoldenrod">79</span>/<span style="color: red">13</span>/<span style="color: blue">70</span>/<span style="color: purple">12</span>/<span style="color: green">11</span>/61/3.5
-
Battleplan - 9 
AP
T’Challa uses his expert strategic mind to give his allies a tactical advantage. Converts 3 basic Yellow tiles to strength 22 Strike tiles. If the team has 12 or more Team-Up AP, converts 3 basic Yellow tiles to strength 33 Strike tiles instead.
- Level 2: Increases minimum Strike tile strength to 28. (39 with Team-Up AP)
Level 3: Increases minimum Strike tile strength to 30. (44 with Team-Up AP)
Level 4: Increases minimum Strike tile strength to 39. (55 with Team-Up AP)
Level 5: Increases minimum Strike tile strength to 55. (83 with Team-Up AP)
Max Level: Strength 175 Strike tiles, 250 with Team-Up AP [/color]
[/list]
- Defense Grid - 8

AP
Places a Blue Countdown tile that converts a basic color tile to a strength 9 Protect tile every 2 turns. If 3 or more Protect tiles are in play, conversion is suspended.

3 Star Rarity (Rare) Discussion link. Wiki link.
At Max Level: HP:8670 Tile damage: 12/13/11/70/61/79/4.5
- Nightstalker - 8 
AP
Blade mercilessly makes a precision slash with his sword, dealing a crippling blow to his enemy. Deals 257 damage to the target, and then creates a Green Countdown tile that activates every turn, draining 1 AP from the enemy’s strongest color. (The drain acts as a Steal)
- Level 2: Deals 344 damage to the target
Level 3: 344 damage and CD drains two AP strongest color
Level 4: 427 damage
Level 5: 591 damage, drains 3 ap
Max Level: 1877 damage, drains 3AP[/color]
[/list]
- Keep Your Enemies Closer - 10 
AP
Blade ambushes his enemies, trapping them and leaving no escape for his wrath. Creates a Purple Attack tile with base strength 60, with bonus 22 strength for each friendly strike tile on the board (maximum 6 strike tiles)
- Level 2: Strike tile has base strength 82.
Level 3: 82 attack with bonus 33 for each strike tile(max 6) (Max: Strength 260, bonus 105)
Level 4: 120 attack(same bonus) (Max: Strength 382, bonus 105)
Level 5: 2 attack tiles
Max Level: 382 attack tiles, 105 bonus for each strike tile (1012 with 6)[/color]
[/list]
- The Thirst - 
Passive
Blade fights against his vampiric urges, using his thirst to fuel his rage. If there are 11 or more Red tiles on the board, Blade converts a random basic Red tile to a strength 20 strike tile.
- Level 2: Creates strength 24 strike tiles.
Level 3: 11 red on the board, creates 28 strength strike tile (Max: Strength 82 strike tile)
Level 4: 11 red, 2 strength 18 strikes
Level 5: 10 red
Max Level: Creates 2 Strength 58 Strike tiles[/color]
[/list]
**<span style="font-size: 150px">Bullseye (Classic)</span>** 
*3 Star Rarity (Rare)* [Discussion link](https://forums.d3go.com/discussion/29858). [Wiki Link](http://marvelpuzzlequest.wikia.com/wiki/Bullseye_(Classic))
<u>At Max Level:</u> HP: 7565 Tile Damage: <span style="color: darkgoldenrod">12</span>/<span style="color: red">11</span>/<span style="color: blue">13</span>/<span style="color: purple">79</span>/<span style="color: green">70</span>/70/4.5x
- <span style="color: Purple">**Lethal Improvisation - 7 
AP**
Bullseye grabs anything at hand and hurls it with deadly accuracy. Turns 2 selected Attack, Protect, or Strike tiles to basic tiles and deals 246 damage. Dev note: Either friendly or enemy tiles can be selected.
- Level 2: Deals 327 damage.
Level 3: Deals 415 damage.
Level 4: Deals 585 damage.
Level 5: Deals 924 damage.
Max Level - Level 3: Converts up to 2 tiles and deals 1320 damage.
Level 4: Converts up to 2 tiles and deals 1859 damage.
Level 5: Converts up to 2 tiles and deals 2936 damage.[/color]
<span style="color: black">**Contract Killer - 
Passive**
Bullseye mixes business with pleasure, getting paid for every target he hits. If Bullseye downs an opponent, he cashes in and creates 5 Strike tiles of strength 20. Dev note: This procs only when Bullseye gets the kill in, not the whole team.
- Level 2: Creates 6 Strike tiles.
Level 3: Creates 7 Strike tiles.
Level 4: Creates 9 Strike tiles.
Level 5: Creates 13 Strike tiles.
Max Level - Level 3: Creates 7 Strike tiles at strength 63.
Level 4: Creates 9 Strike tiles at strength 63.
Level 5: Creates 13 Strike tiles at strength 63.
[/color]
<span style="color: green">**Deadly Precision - 11 
AP**
Bullseye lets loose a torrent of projectiles, weakening his opponent for the final blow. Destroys 3 chosen basic tiles and deals 77 damage. Destroyed tiles don’t deal damage or generate AP.
- Level 2: Destroys 4 chosen tiles and deals 116 damage.
Level 3: Deals 193 damage.
Level 4: Deals 341 damage.
Level 5: Destroys 5 chosen tiles and deals 610 damage.
Max Level - Level 3: Destroys 4 chosen tiles and deals 608 damage.
Level 4: Destroys 4 chosen tiles and deals 1076 damage.
Level 5: Destroys 5 chosen tiles and deals 1927 damage.
[/color]
[/list]
<span style="font-size: 150px">**Captain America (Steve Rogers)**</span> 
*3 Star Rarity (Rare)* - Gold character [Discussion link](https://forums.d3go.com/discussion/5088). [Wiki link](http://marvelpuzzlequest.wikia.com/wiki/Captain_America_(Steve_Rogers)).
<u>At Max Level:</u> HP: **9690** Tile damage: <span style="color: darkgoldenrod">79</span>/<span style="color: red">70</span>/<span style="color: blue">61</span>/<span style="color: purple">11</span>/<span style="color: green">12</span>/13/3.0
- <span style="color: darkgoldenrod">**Sentinel of Liberty - 19 
AP**
Captain America courageously rushes to protect the team’s flank. Transforms 3 chosen basic tiles into Yellow Protect tiles, each with a strength of 24.
- Level 2 – Increases Protect Strength to 31.
Level 3 – Increases Protect Strength to 38. (Max 278)
Level 4 – Increases Protect Strength to 47.
Level 5 – Transform 4 tiles.
Max Level: Protect Strength 339 per tile for 1356 protection [/color]
[/list]
- Star Spangled Avenger - 11 
AP
The Captain hurls his trusty shield into battle. Hits the target for 95 damage and transforms a chosen basic tile into a 3 turn Countdown tile that returns 8 Red AP.
- Level 2 – 209 damage. Returns 9 
.
Level 3 – 323 damage. Can target Strike, Protect, Attack, and Web tiles.
Level 4 – 437 damage. Returns 10 
.
Level 5 – 551 damage. Can target any tile.
Max Level: 4031 damage [/color]
[/list]
- Peacemaker - 12 
AP
Captain America gallantly launches his shield at the enemy. Stuns the target for 2 turns and transforms a chosen basic tile into a 3 turn Countdown tile that returns 8 Blue AP.
- Level 2 – Converts to a strength 17 Protect tile when activated. Returns 9 
.
Level 3 - Can target strike. protect, attack, and web tiles. Protect strength increased to 27.
Level 4 - Returns 10 
. Protect strength increased to 37.
Level 5 - Can target any tile. Protect strength increased to 48.
Max Level: 342 protect[/color]
[/list]
<span style="font-size: 150px">**Captain Marvel (Modern)**</span> 
*3 Star Rarity (Rare) - (Gold Character)* [Discussion link](https://forums.d3go.com/discussion/12341). [Wiki link](http://marvelpuzzlequest.wikia.com/wiki/Captain_Marvel_(Modern)).
<u>At Max Level:</u> HP: **9690** At Max Level: Tile damage: <span style="color: darkgoldenrod">70</span>/<span style="color: red">79</span>/<span style="color: blue">12</span>/<span style="color: purple">11</span>/<span style="color: green">13</span>/61/4.5
- <span style="color: red">**Photonic Blasts - 7 
AP**
Captain Marvel unleashes the amazing cosmic power of her photonic blasts, shattering her enemy’s defenses. Deals 208 Damage and destroys up to 2 Enemy Protect Tiles. Does not generate AP.
- Level 2: Deals 281 Damage
Level 3: Destroys 3 Enemy Protect Tiles
Level 4: Deals 470 Damage
Level 5: Destroys All Enemy Protect Tiles
Max Level: 1494 Damage, all Enemy Protect tiles destroyed[/color]
[/list]
- Hypersonic Punch - 9 
AP
Captain Marvel flies headlong into battle, striking her target with enough force to send them reeling. However, the direct attack leaves Carol open to retaliation. Deals 351 Damage and stuns her target for 1 turn. Then places a strength 22 Enemy Strike tile.
- Level 2: Deals 444 Damage
Level 3: Creates a strength 17 Enemy Strike tile
Level 4: Deals 684 Damage
Level 5: Deals 790 Damage and stuns the target for 2 Turns.
Max Level: 2504 Damage, strength 53 Enemy Strike tile, 2 turn stun[/color]
[/list]
- Energy Absorption - 
Passive
Captain Marvel uses her energy-absorbing abilities to take in her enemy’s attack and power up her next assault. When Captain Marvel takes greater than 274 damage, she generates 3 
.
- Level 2: Generates AP when Captain Marvel takes 219 Damage.
Level 3: Generates 4 
Level 4: Generates 5 
Level 5: Gains 5 
and 3 
.
Max Level: Gains 5 Red and 3 Black AP on 695+ Damage taken[/color]
[/list]
<span style="font-size: 150px">**Colossus (Classic)**</span> 
*3 Star Rarity (Rare)* [Discussion link](https://forums.d3go.com/discussion/15358). [Wiki link](http://marvelpuzzlequest.wikia.com/wiki/Colossus_(Classic))
<u>At Max Level:</u> HP: **10710** Tile damage: <span style="color: darkgoldenrod">79</span>/<span style="color: red">70</span>/<span style="color: blue">13</span>/<span style="color: purple">11</span>/<span style="color: green">12</span>/61/4.5
- <span style="color: darkgoldenrod">**Immovable Object - 8 
AP**
Colossus protects his team by standing in front of any force that comes their way. Turns a chosen basic Yellow tile into a 3 turn Countdown tile. While active, Colossus moves to the front at end of turn, and resists 25% of the damage dealt to him. [Note: Does not protect against strike tiles]
- Level 2: Damage reduction up to 35%
Level 3: Damage reduction up to 45%
Level 4: Lasts 4 turns
Level 5: Damage reduction up to 50%, lasts 5 turns
- Colossal Punch - 11 
AP
Using the incredible power of his organic steel fists, Colossus pummels the enemy. Deals 493 damage. If Colossus is already in front, he deals an additional 164 damage.
- Level 2: 492 damage if Colossus is in front.
Level 3: 820 damage if Colossus is in front.
Level 4: 137 damage to other enemies if Colossus is in front.
Level 5: 329 damage to other enemies if Colossus is in front.
Max Level: 1565 damage, additional 2610 to target and 1044 to other enemies if in front.
- Fastball Special - 13 
AP
Colossus pitches a teammate into the sky and toward the fray! Sends a chosen teammate Airborne (inactive, but immune to damage) for 3 turns. Upon landing, they activate one power at no cost, then take 274 damage. The enemy target takes 274 damage.
- Level 2: 137 to teammate, 411 to the enemy upon landing.
Level 3: 55 to teammate, 548 to the enemy upon landing.
Level 4: Airborne duration down to 2 turns.
Level 5: Airborne duration down to 1 turn.
Max Level: 1 turn Airborne, 174 damage to teammate, 1738 damage to target.
**<span style="font-size: 150px">Cyclops (Uncanny X-Men)</span>** 
*3 Star Rarity (Rare)* [Discussion link](https://forums.d3go.com/discussion/23667). [Wiki Link.](http://marvelpuzzlequest.wikia.com/wiki/Cyclops_(Uncanny_X-Men))
<u>At Max Level:</u> HP: **9265** Tile Damage: <span style="color: darkgoldenrod">70</span>/<span style="color: red">79</span>/<span style="color: blue">12</span>/<span style="color: purple">13</span>/<span style="color: green">11</span>/61
- <span style="color: red">**Optic Blasts - 10 
AP**
Cyclops fires his optic blasts through the battlefield, striking his target and destroying anything in his way. He destroys a random row of tiles and deals 425 damage. Does not generate AP.
- Level 2: Deals 540 damage.
Level 3: Deals 655 damage.
Level 4: Deals 888 damage.
Level 5: Deals 1352 damage.
Max Level: L3: 2074 damage, L4: 2815 damage, L5: 4283 damage.
- Mutant Revolutionary - 7 
AP
Cyclops makes a public display of strength to rally young mutants to his side. He converts 4 random Team Up tiles into basic Red tiles.
- Level 2: Converts 5 tiles.
Level 3: Converts 6 tiles.
Level 4: Converts 7 tiles.
Level 5: Converts 8 tiles.
Max Level: Converts 8 tiles.
- Full Blast - 13 
AP
Scott unleashes a blast that could level a mountain. He deals 822 damage to the target enemy. If there are more than 9 Red tiles on the board, Scott rips his visor off, releasing his full power. He deals an additional 482 damage but stuns himself for 2 turns while he recovers.
- Level 2: Deals 937 damage. Plus an additional 549 damage if there are enough tiles.
Level 3: Deals 1052 damage. Plus an additional 612 damage if there are enough tiles.
Level 4: Deals 1233 damage. Only stuns for 1 turn if there are enough tiles.
Level 5: Deals 1808 damage. Plus an additional 766 damage if there are enough tiles.
Max Level: L3: 3338/1943, L4: 3912/1943, L5: 5738/2433 damage
<span style="font-size: 150px">**Daken (Classic)**</span> 
*3 Star Rarity (Rare)* - Gold Character [Discussion link](https://forums.d3go.com/discussion/5799). [Wiki link](http://marvelpuzzlequest.wikia.com/wiki/).
<u>At Max Level:</u> HP: **6800** Tile damage: <span style="color: darkgoldenrod">11</span>/<span style="color: red">12</span>/<span style="color: blue">61</span>/<span style="color: purple">70</span>/<span style="color: green">13</span>/79/4.0
- <span style="color: black">**Healing & Heat - 
Passive**
(PASSIVE) Daken’s healing factor allows him to recover 3% of his health every turn. If there are fewer than 9 Blue tiles, the terrible drug “Heat” kicks in, and he loses 3% of his health instead.
- Level 2: Heals 5% per turn.
Level 3: 8 Blue tiles to avoid “Heat”.
Level 4: Heals 7% per turn.
Level 5: 7 Blue tiles to avoid “Heat”.
Max Level: Heals 476HP/“Heat” 204 damage[/color]
[/list]
- Pheromone Rage - 
Passive
Daken releases a scent that sets his enemies on edge, using their anger to his advantage. Whenever anyone makes a Green match, add a Red Strike tile to the board with a strength of 11.
- Level 2: 13 Strike tile strength
Level 3: 15 Strike tile strength
Level 4: 20 Strike tile strength
Level 5: Creates 2 Strike tiles strength 14.
Max Level: 2 Strength 46 Strike tiles[/color]
[/list]
- Chemical Reaction - 5 
AP
Daken springs a trap, but his addiction to “Heat” threatens to push him over the edge. Damages the target for 99, converts two blue tiles to green, and converts up to 2 friendly strike tiles to basic tiles doing 50 damage per strike tile converted.
- Level 2: Increases cleared strike tile damage to 58.
Level 3: Converts up to 3 Strike tiles (730 Base Damage + 420 per Strike tile * 3 tiles = 1990 damage).
Level 4: Converts up to 4 Strike tiles (730 Base Damage + 420 per Strike tile * 4 tiles = 2410 damage).
Level 5: Increases cleared Strike tile damage to 70 (730 Base Damage + 511 per strike tile * 4 tiles = 2774 damage).
[/color]
[/list]
<span style="font-size: 150px">**Daredevil (Man Without Fear)**</span> 
*3 Star Rarity (Rare)* [Discussion link](https://forums.d3go.com/discussion/2504). [Wiki link](http://marvelpuzzlequest.wikia.com/wiki/Daredevil%20(Classic)).
<u>At Max Level:</u> HP: **8670** Tile damage: <span style="color: darkgoldenrod">11</span>/<span style="color: red">61</span>/<span style="color: blue">70</span>/<span style="color: purple">79</span>/<span style="color: green">12</span>/13/3.5
- <span style="color: purple">**Radar Sense - 10 
AP**
Daredevil uses his Radar Sense to avoid his enemy’s assault and strike at their weaknesses. Converts up to 3 random enemy Strike, Protect, or Attack tiles to basic tiles and deals 71 damage for each tile converted.
- Level 2: Deals 109 damage for each converted tile.
Level 3: Deals 131 damage for each converted tile.
Level 4: Converts up to 4 Strike, Protect, or Attack tiles to basic tiles.
Level 5: Converts up to 5 tiles, dealing 180 damage per tile.
Max Level: 574 for each converted tile.[/color]
[/list]
- Billy Club - 9 
AP
Daredevil’s Billy Club ricochets from target to target, striking his enemies with amazing accuracy. Stuns the target for 1 turn and creates a 4-turn Countdown tile that stuns for 1 turn, then creates a new Billy Club Countdown tile. If you match it, Daredevil catches his club and gains 1 Blue AP.
- Level 2: Matching the Billy Club tile generates 2 Blue AP.
Level 3: Stuns for 2 turns before placing the Countdown tile.
Level 4: Creates a 3 turn Countdown tile.
Level 5: Countdown tile stuns for 2 turns. Matching the Billy Club tile gains 3 AP.[/color]
[/list]
- Ambush - 7 
AP
Daredevil lurks in the shadow, ready to strike. Creates a Red Trap tile that, when matched by the enemy, deals 822 damage. If you match the tile, the enemy takes 279 damage and it changes locations. Enemies cannot see the tile.
- Level 2: Deals 948 damage when the enemy matches the tile, 356 damage when you match it.
Level 3: Deals 1123 damage when the enemy matches the tile, 410 damage when you match it.
Level 4: Deals 1370 damage when the enemy matches the tile, 574 damage when you match it.
Level 5: Deals 1726 damage when the enemy matches the tile, 957 damage when you match it.
Max Level: 5447/3044 damage.[/color]
[/list]
<span style="font-size: 150px">**Deadpool (It's Me, Deadpool)**</span> 
*3 Star Rarity (Rare)* [Discussion link](https://forums.d3go.com/discussion/13242). [Wiki link](http://marvelpuzzlequest.wikia.com/wiki/Deadpool_(It%27s_Me,_Deadpool!)).
<u>At Max Level:</u> HP: **8670** Tile Damage: <span style="color: darkgoldenrod">13</span>/<span style="color: red">61</span>/<span style="color: blue">11</span>/<span style="color: purple">79</span>/<span style="color: green">12</span>/70/4.5
- <span style="color: red">**A Little Off the Top - 6 
AP**
All these suckers are punching each other, when I go right too the source - their health bars! I’ll slice the enemy’s health bar with my sweet ninja-swords, dealing 25% of their current health in damage (max 400 damage).
- Level 2: SLICE, SLICE, SLICE! My katanas now cut off 30% of some schlub’s health!
Level 3: SLICE, SLICE, SLICE! My katanas now cut off 35% of some schlub’s health!
Level 4: SLICE, SLICE, SLICE! My katanas now cut off 45% of some schlub’s health!
Level 5: SLICE, SLICE, SLICE! My katanas now cut off 65% of some schlub’s health!
Max Level: Max 3299 damage
- Whales! Whales! Whales! - 14 
AP
You’ve gotta help me get rid of all these whales before they go bad! I’ll hit the enemy team with a Beluga, dealing 493 damage, but if you spend your Deadpool Points (the Money with the Mouth) I’ll hit them with every whale I’ve got. I’m practically giving these whales away.
- Level 2: Nana nana nana nana nana nana nana nana NARWHAL!
Level 3: Upgrade to the deadly panda-bear of the sea, THE ORCA!
Level 4: Send your enemies on a whale watch of pain to Notre Dame with a HUMPBACK!
Level 5: From Marvel Puzzle Quest, I whale at thee! Feel the might of the SPERM WHALE!
Max Level: 4069 damage
- Life of the Party - 
Passive
Everyone should be paying more attention to me. If a character with less health than me would take 274 or more damage, I’ll hop into the spotlight, taking the attack. Don’t worry, my awesome Healing Factor then places a Black Countdown tile that’ll restore 148 health to me when it goes off.
- Level 2: Ooh yeah! Healing Factor over-time! My Countdown tile will heal 178 damage.
Level 3: Take 869 or more, heal 657.
Level 4: Take 869 or more, heal 844.
Level 5: Take 869 or more, heal 1219.
Max Level: Takes 869 damage, places countdown tile to restore 1219 health.
<span style="font-size: 150px">**Doctor Doom (Classic)**</span> 
*3 Star Rarity (Rare)* [Discussion link](https://forums.d3go.com/discussion/757). [Wiki link](http://marvelpuzzlequest.wikia.com/wiki/Doctor_Doom_(Classic)).
<u>At Max Level:</u> HP: **9690** Tile damage: <span style="color: darkgoldenrod">11</span>/<span style="color: red">12</span>/<span style="color: blue">79</span>/<span style="color: purple">61</span>/<span style="color: green">13</span>/70
- **Summon Demons - 12 
AP**
Doctor Doom summons a cadre of demonic creatures, converting 3 basic Red tiles into Attack tiles of strength 44.
- Level 2: Attack tiles (demons) are strength 52.
Level 3: Summons 4 demons.
Level 4: Summons 5 demons.
Level 5: Summons 6 demons of strength 60.
Max Level: Summons 6 demons of strength 190.
- Technopathic Strike - 9 
AP
Doctor Doom lashes out with his sinister inventions, swaying the battle in his favor. Transforms 6 basic Blue tiles to Black tiles.
- Level 2: Transforms 7 tiles.
Level 3: Transforms 8 tiles.
Level 4: Transforms 9 tiles.
Level 5: Transforms all basic Blue tiles.[/color]
[/list]
- Diabolical Plot - 10 
AP
Doom deals 137 to the enemy, plus 137 for each of Doom’s Trap tiles on the board. Disarms all of Doom’s Trap tiles. PASSIVE: At the beginning of each turn, Doom places a 
Trap tile.
- Level 2: Doom deals 164 damage plus 164 damage for each of his Traps.
Level 3: Doom deals 192 damage plus 192 damage for each of his Traps.
Level 4: Doom deals 247 damage plus 247 damage for each of his Traps.
Level 5: Doom deals 356 damage plus 356 damage for each of his Traps.
Max Level: Doom deals 1131 damage plus 1131 damage for each of his Traps.[/color]
[/list]
<span style="font-size: 150px">**Doctor Octopus (Otto Octavius)**</span> 
*3 Star Rarity (Rare)* [Discussion link](https://forums.d3go.com/discussion/16695). [Wiki link](http://marvelpuzzlequest.wikia.com/wiki/Doctor_Octopus_(Otto_Octavius)).
<u>At Max Level:</u> HP: **8670** Tile damage: <span style="color: darkgoldenrod">11</span>/<span style="color: red">12</span>/<span style="color: blue">79</span>/<span style="color: purple">13</span>/<span style="color: green">61</span>/70/3.0
- <span style="color: blue">**Manipulation - Cost: 11 
AP**
Dr. Octavius reaches out with his mechanical arms to use controls and devices, smashing enemy plans easily. Swaps 16 pairs of random tiles, destroying any swapped enemy Attack tiles, and dealing 110 damage for each tile destroyed.
- Level 2. Also destroys enemy Strike tiles.
Level 3. Deals 117 damage per tile destroyed.
Level 4. Also destroys enemy Protect tiles.
Level 5. Deals 330 damage per tile destroyed.
Max Level: Deals 1044 damage per tile destroyed.
- Insult to Injury - 
Passive
Doctor Octopus casually delivers a scathing monologue about his superior intellect while his metal arms continue their assault. Whenever you make a match that includes enemy special tiles, add a Black Attack tile to the board of strength 27.
- Level 2: Creates strength 32 Attack tiles.
Level 3: Creates strength 38 Attack tiles.
Level 4: Adds 2 strength 27 Attack tiles.
Level 5: Adds 2 strength 43 Attack tiles.
Max Level: Adds 2 strength 139 Attack tiles
- Armed and Dangerous - 12 
AP
Doctor Octopus’ metal arms strike, constrict and mangle all his opponents at once. Deals 268 damage to all enemies, then stuns a random enemy for 1 turn, strengthens a random friendly special tile by 16, and steals 1 enemy Green AP.
- Level 2. Strengthens a random friendly special tile by 40.
Level 3. Deals 354 damage to all enemies.
Level 4. Stuns a random enemy for 2 turns. Strengthens a random friendly special tile by 57.
Level 5. Deals 477 damage to all enemies. Steals 2 enemy Green AP.
Max Level: Deals 1517 damage to all enemies, then stuns a random enemy for 2 turns, strengthens a random friendly special tile by 185, and steals 2 enemy Green AP.
<span style="font-size: 150px">**Falcon (Mighty Avengers)**</span> 
*3 Star Rarity (Rare)* [Discussion link](https://forums.d3go.com/discussion/6148). [Wiki Link](http://marvelpuzzlequest.wikia.com/wiki/Falcon_(Mighty_Avengers))
<u>At Max Level:</u> HP: **8075** Tile damage: <span style="color: darkgoldenrod">79</span>/<span style="color: red">13</span>/<span style="color: blue">70</span>/<span style="color: purple">61</span>/<span style="color: green">12</span>/11/3.0
- <span style="color: darkgoldenrod">**Inspiration - 
Passive**
Falcon spreads his wings, motivating his teammates as he swoops into the fight. When the team makes a yellow match, Falcon improves the strength of 2 friendly Protect, Strike, or Attack tiles by 7.
- Level 2: Improves friendly tiles by 8.
Level 3: Improves friendly tiles by 10.
Level 4: Improves friendly tiles by 13.
Level 5: Improves 3 friendly tiles by 13.
Max Level: Improves 3 friendly tiles by 94.[/color]
[/list]
- Redwing - 
Passive
Falcon’s companion Redwing soars overhead, alerting Falcon to danger. If the team has at least 8 blue AP, Redwing converts an enemy Protect or Strike tile into a 4 turn Countdown tile that signals when Redwing will return.
- Level 2: Redwing can change Attack Tiles.
Level 3: Redwing strikes when the team has 5 Blue AP.
Level 4: Redwing can change countdown tiles.
Level 5: Redwing returns after only 3 turns. [/color]
[/list]
- Bird Strike - 12 
AP
Falcon summons a massive flock of birds to swarm the battlefield, obscuring his team’s position. Creates 9 protect tiles with a strength of 5.
- Level 2: Creates 11 Protect tiles.
Level 3: Creates Strength 6 protect tiles
Level 4: Creates 14 Protect tiles.
Level 5: Creates Strength 9 Protect tiles
Max Level: Create 14 protect tiles with 60 strength for each tile.
<span style="font-size: 150px">**Gamora (Guardians of the Galaxy)**</span> 
*3 Star Rarity (Rare)* [Discussion link](https://forums.d3go.com/discussion/19330). [Wiki link](http://marvelpuzzlequest.wikia.com/wiki/Gamora_(Guardians_of_the_Galaxy)).
<u>At Max Level:</u> HP: **9690** Tile damage: <span style="color: darkgoldenrod">11</span>/<span style="color: red">70</span>/<span style="color: blue">13</span>/<span style="color: purple">12</span>/<span style="color: green">79</span>/61/3.0
- <span style="color: green">**Skull Cracker - 12 
AP**
Gamora grabs two of her enemies and smashes their heads together before throwing them into a third enemy. Gamora stuns up to 2 random enemies for 1 turn. She deals 82 damage to the enemy team.
- Level 2: Deals 148 damage to the enemy team.
Level 3: Deals 219 damage to the enemy team.
Level 4: Deals 361 damage to the enemy team.
Level 5: Gamora stuns up to 2 random enemies for 2 turns.
Max Level: 1148 damage, stuns 2 enemies for 2 turns
- Razor’s Edge - 5 
AP
Gamora furiously slices her target with her sword. She does 208 damage to the target enemy.
- Level 2: Gamora deals 250 damage to the target enemy.
Level 3: Gamora deals 291 damage to the target enemy.
Level 4: Gamora deals 374 damage to the target enemy.
Level 5: Gamora deals 541 damage to the target enemy.
Max Level: 1719 damage
- **Bad Reputation - 12 
AP**
Gamora’s reputation as the “Most Dangerous Woman in the Galaxy” precedes her. She converts a basic 
into a strength 18 Strike tile for every 4 tiles that bear her symbol.
- Level 2: Gamora makes strength 22 Strike tiles.
Level 3: Gamora makes strength 26 Strike tiles.
Level 4: Gamora makes strength 33 Strike tiles.
Level 5: Gamora makes strength 48 Strike tiles.
Max Level: Strength 148 Strike tiles
<span style="font-size: 150px">**Human Torch (Classic)**</span> 
*3 Star Rarity (Rare)* [Discussion link](https://forums.d3go.com/discussion/5641). [Wiki link](http://marvelpuzzlequest.wikia.com/wiki/Human_Torch_(Classic)).
<u>At Max Level:</u> HP: **8075** Tile damage: <span style="color: darkgoldenrod">13</span>/<span style="color: red">79</span>/<span style="color: blue">12</span>/<span style="color: purple">11</span>/<span style="color: green">61</span>/70/3.0
- <span style="color: red">**Fireball - 8 
AP**
Johnny hurls a fistful of flame, torching the opponent. Deals 177 damage and blisters the battlefield, destroying 2 red tiles.
- Level 2: 248 damage.
Level 3: 319 damage
Level 4: 389 damage
Level 5: 460 damage
Max Level: 3390 damage. [/color]
[/list]
- Inferno - 10 
AP
Eager to impress, the Human Torch erupts into flame, scorching the opponent but disrupting his team. Converts up to 8 basic color tiles into attack tiles that do 12 damage each turn, but deplete the team’s Blue, Purple, and Yellow AP by 30%.
- Level 2: 17 damage.
Level 3: 22 damage (Max: 157 x 8 = 1256)
Level 4: 26 damage (Max: 191 x 8 = 1528)
Level 5: 31 damage
Max Level: 8x 226 Attack tiles
- Flame Jet - 5 
AP
The Human Torch channels a deadly stream of flaming plasma. Creates a Green Countdown tile that activates every turn, dealing 14 damage for every green AP the team has (max 126 damage a turn). Tiles cost 1 Green AP per turn.
- Level 2: 20 for each Green AP. Max 176 damage a turn.
Level 3: 25 for each Green AP. Max 227 damage a turn.
Level 4: 31 for each Green AP. Max 277 damage a turn.
Level 5: 36 for each Green AP. Max 328 damage a turn.
Max Level: 270 per AP, max 2434[/color]
[/list]
**<span style="font-size: 150px">Iron Fist (Immortal Weapon)</span>** 
*3 Star Rarity (Rare)* [Discussion link](https://forums.d3go.com/discussion/24256). [Wiki Link.](http://marvelpuzzlequest.wikia.com/wiki/Iron_Fist_(Immortal_Weapon))
<u>At Max Level:</u> HP: **7650** Tile Damage: <span style="color: darkgoldenrod">12</span>/<span style="color: red">13</span>/<span style="color: blue">11</span>/<span style="color: purple">70</span>/<span style="color: green">79</span>/61/4.5x
- <span style="color: green">**Shou-Lao Fang Strike - 8 
AP**
Imbued with the power of Shou-Lao the Undying, Iron Fist quickly dismantles their opponents. Deals 115 damage and creates 2 strength 22 Red Strike tiles. If the team has 12 or more Black AP, creates an additional 2 Strike tiles.
- Level 2: Creates strength 28 Strike tiles.
Level 3: Deals 208 damage.
Level 4: Creates 3 Strike tiles, plus an extra 3 Strike tiles if the team has 12 or more Black AP.
Level 5: Deals 292 damage and creates strength 39 Strike tiles.
Max Level - Level 3 - 660 damage, creates 2 strength 88 Strike tiles with 2 bonus if 12 or more Black AP
Level 4 - 660 damage, creates 3 strength 88 Strike tiles with 3 bonus if 12 or more Black AP
Level 5 - 926 damage, creates 3 strength 123 Strike tiles with 3 bonus if 12 or more Black AP[/color]
<span style="color: purple">**Iron Fist of K'un-Lun - 5 
AP**
Daniel Rand focuses his chi to make his fist like a thing unto iron and strikes. If the team has less than 12 Black AP, converts 5 basic tiles to Black. If the team has 12 or more Black AP, deals 498 damage instead.
- Level 2: Deals 598 damage if the team has 12 or more Black AP,.
Level 3: Either converts 6 basic tiles to Black or deals 697 damage.
Level 4: Either converts 7 basic tiles to Black or deals 896 damage.
Level 5: Either converts 9 basic tiles to Black or deals 1295 damage.
Max Level - Level 3 - Converts 6 tiles to Black or deals 2215 damage.
Level 4 - Converts 7 tiles to Black or deals 2848 damage.
Level 5 - Converts 9 tiles to Black or deals 4113 damage. [/color]
<span style="color: black">**Exquisite Technique - 
Passive**
The Immortal Iron Fist has the best Kung-fu. So bring it. At the beginning of every turn, if there are no friendly Attack tiles, create a strength 60 Green Attack tile.
- Level 2: Creates a strength 71 Green Attack tile.
Level 3: Creates a strength 82 Green Attack tile.
Level 4: Creates a strength 104 Green Attack tile.
Level 5: Creates a strength 153 Green Attack tile.
Max Level - Level 3 - Strength 260 Green Attack tile.
Level 4 - Strength 330 Green Attack tile.
Level 5 - Strength 486 Green Attack tile.[/color]
[/list]
<span style="font-size: 150px">**Iron Man (Model 40)**</span> 
*3 Star Rarity (Rare)* [Discussion link](https://forums.d3go.com/discussion/415). [Wiki link](http://marvelpuzzlequest.wikia.com/wiki/http://marvelpuzzlequest.wikia.com/wiki/Iron_Man_(Model_40)).
<u>At Max Level:</u> HP: **9690** Tile damage: <span style="color: darkgoldenrod">70</span>/<span style="color: red">79</span>/<span style="color: blue">61</span>/<span style="color: purple">13</span>/<span style="color: green">12</span>/11/3.5
- <span style="color: red">**Unibeam -13 
AP**
Tony Stark diverts all power to a focused energy beam fired from Model 40’s chest. Deals 473 damage and costs 4 of the team’s AP in every other color.
- Level 2: 10% damage
Level 3: Drains 3 AP from other colors.
Level 4: 10% damage
Level 5: Drains 2 AP from other colors.
Max Level: 3559 damage[/color]
[/list]
- Ballistic Salvo - 20 
AP
Fires charged homing missiles. They do 355 damage to each enemy and crater the battlefield, destroying 3 basic tiles. Uses reserve power, sapping 3 AP from other AP colors.
- Level 2: 10% damage
Level 3: Reduces non-Blue AP drain to 2.
Level 4: 10% damage
Level 5: Stuns current target for 2 turns.
Max Level: 2669 damage[/color]
[/list]
- Recharge - 6 
AP
Recharges weapon systems. Creates 3 Countdown tiles that activate after 2 turns, restoring 3 Red AP each. Iron Man is then stunned for 2 turns as systems reinitialize.
- Level 2: Each Countdown tile also restores 3 Blue AP. Costs 8 AP.
Level 3: Each Countdown tile also restores 2 Green AP. Costs 10 AP.
Level 4: Each Countdown tile also restores 2 Purple AP. Costs 12 AP.
Level 5: Each Countdown tile also restores 2 Black AP. Costs 14 AP.[/color]
[/list]
**<span style="font-size: 150px">Kamala Khan (Ms. Marvel)</span>** 
*3 Star Rarity (Rare)* [Discussion link](https://forums.d3go.com/discussion/26067). [Wiki Link](http://marvelpuzzlequest.wikia.com/wiki/Kamala_Khan_(Ms_Marvel))
<u>At Max Level:</u> HP: **8670** Tile Damage: <span style="color: darkgoldenrod">79</span>/<span style="color: red">13</span>/<span style="color: blue">12</span>/<span style="color: purple">70</span>/<span style="color: green">61</span>/11/3.5x
- <span style="color: darkgoldenrod">**Bring Out The Best - 
Passive**
Kamala’s can-do attitude keeps her fighting and inspires everyone around her. Whenever an ally fires an ability, Ms. Marvel gives the team a burst of 110 health.
- Level 2: Gives the team a burst of 132 health.
Level 3: Gives the team a burst of 154 health.
Level 4: Gives the team a burst of 198 health.
Level 5: Gives the team a burst of 286 health.
Max Level - Level 3 - Gives the team a burst of 487 health.
Level 4 - Gives the team a burst of 626 health.
Level 5 - Gives the team a burst of 905 health.[/color]
<span style="color: purple">**Inhuman Stretchiness - 8 
AP**
Ms. Marvel stretches to solve the situation at hand… by punching it. With her hand. Converts a chosen basic tile and 2 random basic tiles of the same color to Green.
- Level 2: Converts 3 additional random tiles to Green.
Level 3: Converts 4 additional random tiles to Green.
Level 4: Converts 5 additional random tiles to Green.
Level 5: Converts 7 additional random tiles to Green.
[/color]
<span style="color: green">**Embiggened Bash - 12 
AP**
Ms. Marvel’s embiggened fists of rage strike down her enemies! For justice! Deals 411 damage to the enemy team.
- Level 2: Deals 493 damage to the enemy team.
Level 3: Deals 575 damage to the enemy team.
Level 4: Deals 740 damage to the enemy team.
Level 5: Deals 1069 damage to the enemy team.
Max Level - Level 3 - Deals 1826 damage to the enemy team.
Level 4 - Deals 2347 damage to the enemy team.
Level 5 - Deals 3390 damage to the enemy team.[/color]
[/list]
<span style="font-size: 150px">**Loki (Dark Reign)**</span> 
*3 Star Rarity (Rare)* [Discussion link](https://forums.d3go.com/discussion/743). [Wiki link](http://marvelpuzzlequest.wikia.com/wiki/http://marvelpuzzlequest.wikia.com/wiki/Loki_(Dark_Reign)).
<u>At Max Level:</u> HP: **5950** Tile damage: <span style="color: darkgoldenrod">12</span>/<span style="color: red">11</span>/<span style="color: blue">13</span>/<span style="color: purple">79</span>/<span style="color: green">61</span>/70
- **Trickery - 11 
AP**
Loki’s trickery turns the enemy’s tools against them. Transforms 1 enemy Strike tile into a friendly Protect tile and 1 enemy Protect tile into a friendly Strike tile.
- Level 2: Loki steals 2 Strike and Protect tiles.
Level 3: Loki steals 3 Strike and Protect tiles.
Level 4: Loki steals 5 Strike and Protect tiles.
Level 5: Loki steals all Strike and Protect tiles.
- Illusions - 5 
AP
You can’t count on anything when Loki’s around. Changes the location of 14 colored tiles.
- Level 2: Changes the location of 18 colored tiles.
Level 3: Changes the location of 22 colored tiles.
Level 4: Changes the location of 26 colored tiles.
Level 5: Changes the location of 32 colored tiles.[/color]
[/list]
- Mischief - 
Passive
Loki is consumed by a cold rage as he moves to undermine his enemies. If the enemy team makes a match-4 of any color, Loki converts 2 basic tiles of that color into 4-turn Countdown tiles which steal 2 AP of a random color.
- Level 2: Countdown tiles last 3 turns.
Level 3: Loki creates 3 Countdown tiles.
Level 4: Countdown tiles last 2 turns.
Level 5: Loki creates 4 Countdown tiles.
<span style="font-size: 150px">**Luke Cage (Hero For Hire)**</span> 
*3 Star Rarity (Rare)* [Discussion link](https://forums.d3go.com/discussion/20966). [Wiki link](http://marvelpuzzlequest.wikia.com/wiki/Luke_Cage_(Hero_For_Hire)).
<u>At Max Level:</u> HP: **9690** Tile damage: <span style="color: darkgoldenrod">79</span>/<span style="color: red">70</span>/<span style="color: blue">13</span>/<span style="color: purple">11</span>/<span style="color: green">12</span>/61/3.0
- <span style="color: darkgoldenrod">**Righteous Uppercut - 13 
AP**
Inspired by his team, Luke winds up and delivers a massive blow to the enemy. Luke deals 548 damage, plus 159 damage for each ally still in the fight.
- Level 2: Luke deals 658 damage
Level 3: Deals 223 damage for each ally still in the fight.
Level 4: Luke deals 986 damage.
Level 5: Luke deals 1425 damage plus 413 for each ally still in the fight.
Max Level: 3 - 2435/706 damage, 4 - 3130/907 damage, 5 - 4521/1310 damage[/color]
[/list]
- Unbreakable - 
Passive
With his bulletproof, steel-hard skin, Luke Cage is a walking tank. At the beginning of every turn, if there are no friendly Protect tiles on the board, Luke creates a strength 33 
Protect tile.
- Level 2: Creates a Strength 38 
Protect tile.
Level 3: Creates a Strength 45 
Protect tile.
Level 4: Creates a Strength 58 
Protect tile.
Level 5: Creates a Strength 85 
Protect tile.
Max Level: 3 - 141 Protect tile, 4 - 182 Protect tile, 5 - 268 Protect tile[/color]
[/list]
- Jab, Jab, Cross - 6 
AP
Luke sets up for a classic one-two punch to knock his opponents cold. Luke deals 164 damage and places a 4-turn Countdown tile. While active, Jab, Jab, Cross deals 597 damage instead.
- Level 2: Luke deals 190 damage or 710 damage if his Countdown tile exists.
Level 3: Luke deals 246 damage or 818 damage if his Countdown tile exists.
Level 4: If his Countdown tile exists, Luke also stuns the target for 1 turn.
Level 5: Luke deals 328 damage or 1367 damage if his Countdown tile exists.
Max Level: 3 - 783/2596 damage, 4 - 783/2596 damage + 1 turn stun, 5 - 1044/4340 damage +1 turn stun
<span style="font-size: 150px">**Magneto (Classic)**</span> 
*3 Star Rarity (Rare)* [Discussion link](https://forums.d3go.com/discussion/603). [Wiki link](http://marvelpuzzlequest.wikia.com/wiki/http://marvelpuzzlequest.wikia.com/wiki/Magneto_(Classic)).
<u>At Max Level:</u> HP: **8670** Tile damage: <span style="color: darkgoldenrod">61</span>/<span style="color: red">70</span>/<span style="color: blue">79</span>/<span style="color: purple">11</span>/<span style="color: green">12</span>/13/3.2
- <span style="color: darkgoldenrod">**Coercive Field - 9 
AP**
The air crackles as Magneto creates a force field of magnetic energy to protect his allies. Converts 6 random basic color tiles into strength 11 Protect tiles.
- Level 2: Can convert enemy Protect, Strike and Attack tiles.
Level 3: Converts 8 tiles.
Level 4: Converts 9 tiles.
Level 5: Creates strength 17 Protect tiles and can now also convert enemy Countdown tiles.
Max Level: Creates 9 Strength 53 Protect tiles[/color]
[/list]
- Polarizing Force - 8 
AP
Magneto hurls a massive metal object towards the heart of the enemy team, landing with tremendous force and causing them to scatter. Destroys all Team-Up tiles, dealing 27 damage per tile. Does not generate AP.
- Level 2: Deals 43 damage per tile.
Level 3: Deals 49 damage per tile.
Level 4: Deals 59 damage per tile.
Level 5: Deals 81 damage per tile.
Max Level: 261 damage per tile[/color]
[/list]
- Magnetized Projectiles - 10 
AP
Magneto turns metallic objects into deadly projectiles, causing devastation and chaos. Swaps up to 5 random Blue tiles with Red tiles. Does 93 damage for each swap.
- Level 2: Does 126 damage for each swap.
Level 3: Swaps up to 6 tiles.
Level 4: Does 169 damage for each swap.
Level 5: Swaps up to 7 random tiles and does 224 damage for each swap.
Max Level: 713 damage per swap. Max damage of 4991.[/color]
[/list]
<span style="font-size: 150px">**Mystique (Raven Darkholme)**</span> 
*3 Star Rarity (Rare)* [Discussion link](https://forums.d3go.com/discussion/18594). [Wiki link](http://marvelpuzzlequest.wikia.com/wiki/Mystique%20(Raven%20Darkholme)).
<u>At Max Level:</u> HP: **8075** Tile damage: <span style="color: darkgoldenrod">12</span>/<span style="color: red">13</span>/<span style="color: blue">70</span>/<span style="color: purple">79</span>/<span style="color: green">11</span>/61/3.0
- <span style="color: purple">**Shapeshift - 8 
AP**
Mystique changes her appearance to make her look like the target enemy, creating an 8 turn Countdown tile. While shapeshifted whenever the enemy team makes a 


match Mystique steals 1 AP of that color.
- Level 2: Also stuns the target for 1 turn
Level 3: Also steals 1 AP whenever the enemy team makes a Blue match
Level 4: Also steals 1 AP whenever the enemy team makes a Purple or Black match
Level 5: Also steals 1 AP whenever the enemy team makes a Team-Up match. Stuns for 1 additional turn [/color]
[/list]
- Infiltration - 10 
AP
Mystique infiltrates an organization giving herself ample opportunity to unravel plans. Transforms 5 random basic tiles that are 


into 
or 
.
- Level 2: Now transforms 5 tiles.
Level 3: Transforms 6 tiles.
Level 4: Transforms 7 tiles.
Level 5: Transforms 9 tiles.[/color]
[/list]
- Masterstroke - 11 
AP
Mystique reveals her secret plan, taking everyone by surprise. Deals 438 damage, and reduces both teams’ 


AP by 2. If Mystique is shapeshifted, she destroys her shapeshift tile and deals an additional 329 damage.
- Level 2: Does not reduce friendly 
AP.
Level 3: Deals 548 damage, plus an additional 658 damage if shapeshifted
Level 4: Does not reduce friendly 
AP
Level 5: Deals 986 damage, plus an additional 1316 damage if shapeshifted.
Max Level: 3130 Damage. Additional 4172 damage for Shapeshift tile.[/color]
[/list]
<span style="font-size: 150px">**Psylocke (Classic)**</span> 
*3 Star Rarity (Rare)* [Discussion link](https://forums.d3go.com/discussion/3497). [Wiki link](http://marvelpuzzlequest.wikia.com/wiki/Psylocke_(Classic)).
<u>At Max Level:</u> HP: **8670** Tile damage: <span style="color: darkgoldenrod">11</span>/<span style="color: red">79</span>/<span style="color: blue">70</span>/<span style="color: purple">13</span>/<span style="color: green">12</span>/61/3.8
- <span style="color: red">**Psychic Knife - 8 
AP**
Psylocke gains momentum, fluidly chaining attacks together. Deals 59 damage and creates a strength 12 Red Strike tile whenever fewer than 3 exist. Costs 1 less for each Red Strike Tile (min cost 5)
- Level 2: Increases Strike tile strength to 19
Level 3: 94 damage
Level 4: Increases strike tile strength to 31
Level 5: 153 damage
Max Level: Deals 1131 damage, creates a 226 strength red strike tile.[/color]
[/list]
- Bewilder - 10 
AP
Psylocke steadies and channels her telepathic power, reaching into the minds of the enemy to disrupt their attack. Converts a basic Blue tile to a 3 turn Countdown tile that steals up to 9AP from the enemies largest color pool.
- Level 2: Steals up to 12 AP
Level 3: Steals up to 15 AP
Level 4: Steals up to 19 AP
Level 5: Countdown reduced from 3 turns to 2 turns. [/color]
[/list]
- Psi-Katana - 6 
AP
Psylocke carves the enemy up with her psionic katana. Deals 59 damage and leaves the enemy bleeding, converting a basic Black tile to an Attack tile that deals 14 damage to the current target each turn.
- Level 2: Deals 94 damage
Level 3: Increases attack tile damage to 22
Level 4: 153 damage
Level 5: Increases attack tile damage to 36
Max Level: Deals 1131 damage and leaves the enemy bleeding. Converts a black tile into a 270 attack tile that damages the current opponent each turn.
**<span style="font-size: 150px">Quicksilver (Pietro Maximoff)</span>** 
*3 Star Rarity (Rare)* [Discussion link](https://forums.d3go.com/discussion/27134). [Wiki Link](http://marvelpuzzlequest.wikia.com/wiki/Quicksilver_(Pietro_Maximoff))
<u>At Max Level:</u> HP: 8670 Tile Damage: <span style="color: darkgoldenrod">11</span>/<span style="color: red">12</span>/<span style="color: blue">70</span>/<span style="color: purple">13</span>/<span style="color: green">61</span>/79/4x
- <span style="color: black">[b]Idle Hands - 11 
AP[/b]
Quicksilver just can’t help using his speed to make the enemy look stupid. Swaps the position of 2 selected basic tiles. Costs 1 AP less for every Locked tile on the board (minimum 7 AP).
[list]Level 2: Also deals 55 damage.
Level 3: Deals 110 damage.
Level 4: Deals 248 damage.
Level 5: Deals 523 damage.
Max Level
[list]Level 3 - Deals 348 damage.
Level 4 - Deals 783 damage.
Level 5 - Deals 1653 damage.
[/list]
Supersonic - 
Passive
Quicksilver dashes through the battlefield messing with the enemy’s plans and causing a bit of chaos. Whenever anyone makes a Blue match, Quicksilver locks 1 random Team-Up tile. But if there are already at least 4 Locked tiles, they detonate, dealing 190 damage to the enemy team instead.
- Level 2: Deals 251 damage.
Level 3: Deals 312 damage.
Level 4: Deals 433 damage.
Level 5: Deals 678 damage.
Max Level[list]Level 3 - Deals 991 damage.
Level 4 - Deals 1377 damage.
Level 5 - Deals 2156 damage.[/color]
[/list]
Fists of Fury - 10 
AP
Quicksilver grabs his enemy and pummels them with a furious blur of punches. Creates 1 random Critical tile. Costs 1 AP less for every Locked tile on the board (minimum 6 AP).
[list]Level 2: Deals 71 damage.
Level 3: Deals 137 damage.
Level 4: Deals 289 damage.
Level 5: Deals 579 damage.
Max Level[list]
Level 3 - Deals 435 damage.
Level 4 - Deals 921 damage.
Level 5 - Deals 1843 damage.[/list][/list][/list]
<span style="font-size: 150px">[b]Ragnarok (Dark Avengers Thor)[/b]</span> 
*3 Star Rarity (Rare)* [Discussion link](https://forums.d3go.com/discussion/925). [Wiki link](http://marvelpuzzlequest.wikia.com/wiki/Ragnarok_(Dark_Avengers_Thor)).
<u>At Max Level:</u> HP: **10710** Tile damage: <span style="color: darkgoldenrod">13</span>/<span style="color: red">70</span>/<span style="color: blue">61</span>/<span style="color: purple">11</span>/<span style="color: green">79</span>/12/3.0
- [color=green][b]Godlike Power - 14
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