Ant-Man
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Pym Particles ![]()
9
Ant-Man’s uses Pym Particles to shrink down and cause pint-sized chaos. Creates a Blue Invisible tile if there isn’t one. While a Blue Invisible tile is on the board, this power becomes Grow.
(PASSIVE) While Ant-Man is invisible, create 2 strength 26 Purple Attack tiles each turn.
At Max Level:
Level 3: Creates 2 strength 109 Attack tiles each turn.
Level 4: Creates 3 strength 109 Attack tiles each turn.
Level 5: Creates 3 strength 171 Attack tiles each turn.
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Small Time Crooks ![]()
9
Ant-Man hops on the back of Ant-Thony and infiltrates the enemy’s base to stage a miniature heist. Creates a Blue Invisible tile if there isn’t one. While a Blue Invisible tile is on the board, this power becomes Grow.
(PASSIVE) While Ant-Man is invisible, steal 1 enemy Attack tile every turn.
Level Upgrades:
Level 2: Can also steal Protect tiles.
Level 3: Can also steal Strike tiles.
Level 4: Steals 2 enemy Strike, Protect, or Attack tiles every turn.
Level 5: Steals 3 enemy Strike, Protect, or Attack tiles every turn.
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Ants! Ants! Ants ![]()
7
No changes.
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Grow ![]()
9
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Grow ![]()
9
Ant-Man leaps towards his enemy, restoring himself to full-size in midair to deliver a haymaker. Remove Blue Invisible tiles. This power returns to its previous ability.
(PASSIVE) Deal 617 damage to the target whenever leaving Invisible.
At Max Level:
Level 3: 2199 damage
Level 4: 3176 damage
Level 5: 5131 damage
Comments:
- Creates Invisible tile instead. Active changed to passive.
- Same as above.
- No changes.
- Can just match away the Invisible tile to activate the damage portion. Also, can work with Invisible Woman and Agent Venom. Halved the damage of Grow.
Captain Marvel
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Photonic Barrage ![]()
8
No changes.
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Executive Decision ![]()
5
Captain Marvel takes charge and rallies her team to get things done! Reduces a chosen friendly Countdown tile to 0.
(PASSIVE) Whenever a friendly Countdown tile expires, improve 1 random friendly tile(s) by 42.
At Max Level:
Level 3: Improves 2 tiles by 146.
Level 4: Improves 2 tiles by 211.
Level 5: Improves 3 tiles by 320.
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Energy Manipulation ![]()
0
(PASSIVE) Captain Marvel’s energy absorption allows her to deflect enemy attacks and power up her own. Whenever the opponent makes a match in their strongest color, gain 1 AP in your strongest color. If they are the same color, deal 394 damage to the enemy team.
At Max Level:
Level 3: Gain 2 AP and deal 1263 damage to the enemy team.
Level 4: Deal 1682 damage to the enemy team.
Level 5: Gain 3 AP and deal 2207 damage to the enemy team.
Comments:
- No changes.
- Lowered the tile strengthen.
- Lowered the AP gained.
Devil Dinosaur
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Prehistoric Stomp ![]()
7
Devil Dinosaur stomps the ground, dealing 615 damage and destroys 2 random basic tiles.
Level Upgrades:
Level 2: Deals 861 damage and destroys 3 random basic tiles.
Level 3: Deals 1106 damage and destroys 4 random basic tiles.
Level 4: Deals 1598 damage and destroys 5 random basic tiles.
Level 5: Deals 2582 damage and destroys 5 random Black, Blue, or Yellow basic tiles.
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Prehistoric Chomp ![]()
7
Devil Dinosaur snatches the enemy with his massive teeth, dealing 1487 damage plus 10% of his current health.
At Max Level:
Level 5: 4851 damage plus 20% of his current health.
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Prehistoric Arms ![]()
3
Devil Dinosaur waves his foreshortened forearms ferociously, moving one Black tile to the top left of the board.
Level Upgrades:
Level 2: Also moves one Red tile.
Level 3: Also moves one Green tile.
Level 4: Also moves one Yellow tile.
Level 5: Also moves a Purple and a Blue tile.
Comments:
- Removed Prehistoric Bite. Added Prehistoric Stomp. Cheap board shake with some damage. Increased the damage.
- Lowered the cost. Added damage that scaled with his current health.
- Reverted to original Purple ability.
Drax
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The Destroyer ![]()
10
Drax charges headlong into the battle, viciously destroying anything in sight but leaving his allies high and dry. Deals 500 damage plus 787 extra damage for up to 2 tiles, then destroys up to 2 enemy special tiles If there are no enemy Special tiles, destroy 2 random basic tiles and 2 random tiles surrounding them, dealing damage, but not generating AP.
At Max Level:
Level 3: Deals 1858 damage plus 1713 extra damage for up to 2 tiles.
Level 4: Deals 2525 damage plus 1894 extra damage for up to 2 tiles.
Level 5: Deals 3355 damage plus 2164 extra damage for up to 3 tiles.
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Secret Weapon ![]()
8
Drax hides around the corner waiting to spring a vicious attack when he sees the signal. Creates a Purple Strike tile with base strength 23, plus 19 strength for each Special tile on the board (maximum 5 Special tiles).
(PASSIVE) Whenever a Countdown tile resolves, deal 111 damage.
At Max Level:
Level 3: Strength 81 Strike tile, strengthened by 69. Deals 396 damage.
Level 4: Strength 117 Strike tile, strengthened by 98. Deals 558 damage.
Level 5: Strength 198 Strike tile, strengthened by 154. Deals 909 damage.
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Slice and Dice ![]()
8
Drax pulls out a pair of razor-sharp knives and slices away at his enemy with ferocious speed and intensity. Deals 491 damage to the target or 491 damage twice if the target has more than 90% of their total health.
At Max Level:
Level 3: Deals 1714 damage or 1714 damage twice if the target has more than 90% of their total health.
Level 4: Deals 2471 damage or 2471 damage twice if the target has more than 90% of their total health.
Level 5: Deals 4004 damage or 4004 damage twice if the target has more than 90% of their total health.
Comments:
- Added bonus damage from old ability. With enemy Special tiles, damage and minor board shake. Without enemy Special tiles, more board shake, but no bonus damage.
- Lowered the cost. Now applies to all Special tiles. Damage now also applies to enemy Countdown tiles.
- Split the damage for potential of double dipping strike tiles.
Elektra
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Double-Double Cross ![]()
5
Elektra has “defected” to the enemy team, working for them while feeding her true allies powerful information. Elektra selects and steals 2 enemy Strike tile to become friendly Strike tiles, improving their strength by 73, but she also converts 3 random Purple basic tiles into enemy Strike tiles of strength 9.
(PASSIVE) Whenever a friendly match includes an enemy Special tile, deal 122 damage.
At Max Level:
Level 3: Steal 2 Strike or Attack tiles. Improve strength by 144. Strength 18 enemy Strike tiles. Deal 436 damage.
Level 4: Steal 2 Strike or Attack tiles. Improve strength by 184. Strength 18 enemy Strike tiles. Deal 614 damage.
Level 5: Steal 2 Strike, Attack, or Protect tiles. Improve strength by 243. Strength 18 enemy Strike tiles. Deal 1000 damage.
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Shadow Step ![]()
8
Elektra senses an attack coming and prepares to dodge into the shadows. She converts 1 random basic tile into Trap tiles. If Elektra would take damage, the damage is negated and a Shadow Step trap tile is destroyed, generating AP and dealing 411 damage.
(PASSIVE) Whenever Elektra fires Double-Double Cross or Ballet of Death, create 1 Shadow Step trap tile.
At Max Level:
Level 3: 2 tiles deal 923 damage each.
Level 4: 3 tiles deal 923 damage each.
Level 5: 4 tiles deal 1388 damage each.
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Ballet of Death ![]()
6
Death is a dance and only Elektra knows the next step. She converts a Red basic tile into a Repeater tile that deals 152 damage. While one of these are on the board, steal 1 Purple AP.
At Max Level:
Level 2: Deals 441 damage. Also steals 1 Black AP.
Level 3: Deals 639 damage.
Level 4: Deals 835 damage. Also steals 1 Red AP
Level 5: Total damage increased by percentage of missing health of the enemy target.
Comments:
- Lowered the cost. Able to select enemy Special tiles. Added passive that deals damage when enemy Special tiles are matched.
- Lowered the cost and the number of traps. Added a passive that adds Shadow Step trap tiles. Increased the damage by 50%. No longer restricted to Black tiles.
- Lowered the cost. Changed to a Repeater tile. Bumped up each rank. Rank 5 now has an execute modifier, which would be calculated after friendly Strike tiles.
Ghost Rider
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Burning Rubber ![]()
12
No changes.
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Hellfire ![]()
9
Ghost Rider unleashes a torrent of the flames of hell. Deals 185 damage to the target, plus 50% of the total value of each friendly Attack tile, if the target is a Villain. Then creates a Red Repeater tile that spreads fire every turn, creating two strength 23 Attack tiles.
At Max Level:
Level 3: 899 damage / 65 Attack tiles / 75%
Level 4: 1393 damage / 90 Attack tiles / 90%
Level 5: 2204 damage / 162 Attack tiles / 110%
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Penance Stare ![]()
10
No changes.
Comments:
- No changes.
- Changed damage to scale off the total value of friendly Attack tiles.
- No changes.
Invisible Woman
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Grant Invisibility ![]()
7
No changes.
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Force Bubbles ![]()
8
The Invisible Woman traps her opponents in transparent bubbles of pure forse, making them easy targets. Locks 2 selected enemy Attack, Protect, or Strike tiles in Force Bubbles and creates 1 strength xx Blue Strike tile.
Level Upgrades:
Level 2: 3 selected enemy S/P/A tiles, stronger Strike tile.
Level 3: 2 weaker Strike tiles.
Level 4: Can also lock Countdown tiles. Stronger Strike tiles.
Level 5: Locks 4 random enemy Strike, Protect, Attack or Countdown tiles and creates 3 strength xxx Blue Strike tiles.
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Force Field Crush ![]()
10
No changes.
Comments:
-
No changes.
-
Changed from random to selected.
-
No changes.
Iron Man
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Repulsor Punch ![]()
9
Iron Man pours his energy reserves into his next punch, using repulsors in his elbow for extra force. Depletes his teams Red AP, dealing 76 damage for each.
At Max Level:
Level 3: Deals 270 damage for each Red AP. Each additional ![]()
, adds 1% of the target’s Max HP as damage. (Up to 5%).
Level 4: Deals 390 damage for each Red AP. Each additional ![]()
, adds 2% of the target’s Max HP as damage. (Up to 10%).
Level 5: Deals 630 damage for each Red AP. Each additional ![]()
, adds 3% of the target’s Max HP as damage. (Up to 15%).
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Overdrive ![]()
11
No changes.
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Hulk-Proof ![]()
9
The Hulkbuster suit deploys Hulk countermeasures and powers up shielding, ready for incoming damage. Converts 4 Green basic tiles to Red and creates a 1-turn Blue Countdown tile that reduces all damage from Green abilities by 50%.
At Max Level:
Level 3: Converts 5 Green tiles and reduces Green ability damage for 2 turns.
Level 4: Converts 5 Green tiles and reduces Green ability damage by 70%
Level 5: Converts 7 Green tiles and reduces Green ability damage for 3 turns.
Comments:
- Added %Max HP to damage to improve dmg/AP scaling.
- No changes.
- Removed Protect tiles. Replaced with ability damage reduction.
Kingpin
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Wilson’s Gambit ![]()
6
The Kingpin pushes one of his pawns forward in a sacrifice play to fuel a savage reprisal. Kingpin deals 448 damage to the target. If there is a friendly Countdown tile on the board, Kingpin can select and destroy it, dealing an additional 776 damage. For each additional Countdown, up to 2, that the Kingpin selects, deal damage to a non-target enemy and increase the cost by 1.
At Max Level:
Level 3: Deals 1243 + 1895 (3138) damage to the enemy target. Deals 2436 to non-target enemy.
Level 4: Deals 1598 + 2250 (3848) damage to the enemy target. Deals 2866 to non-target enemy.
Level 5: Deals 2309 + 2959 (5268) damage to the enemy target. Deals 3726 to non-target enemy.
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The Fisk Defense ![]()
8
No changes.
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Maggia Pawns ![]()
10
Kingpin commands a force rivaling some armies, he pushes his pawns forward to harass his enemies. Kingpin creates 2 Maggia Thug Countdown tiles that deal 731 damage.
Level Upgrades:
Level 2: Kingpin creates 3 Maggia Thug Countdown tiles.
Level 3: Also creates a 5-turn (Blue) Maggia Muscle Countdown tile that deal X damage and stun the enemy target for 1-turn every time a friendly Countdown tile is matched.
Level 4: Also creates a 4-turn (Black) Maggia Hitman Countdown tile that deals 1553 damage.
Level 5: Kingpin creates 3 Maggia Thug Countdown tiles, 2 Maggia Muscle Countdown tiles, and 2 Maggia Hitman Countdown tiles.
Comments:
- Combined the old and new. Retained old mechanics and dmg/AP ratio. Can also deal new team damage, by select up to 2 friendly Countdown tiles, but damage to non-target enemies is less. Still deals 1590 dmg/AP at 270.
- No changes.
- Changed Maggia Muscle to retaliate when friendly Countdown tiles are matched. Increased their duration to 5.
Mr. Fantastic
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Fantastic Elastic ![]()
7
No changes.
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Master of the Fantastic ![]()
0
(PASSIVE) Mr. Fantastic stands against the impossible in defense of his family and his world. Whenever an enemy matches a friendly Special tile, your team gets a burst of 204 health. If another Fantastic Four member is on the team, gain 3 green AP.
At Max Level:
Level 3: Heals for 715. Also destroys 1 AP in the enemies strongest color pool.
Level 4: Heals for 1032.
Level 5: Heals for 1667. Also destroys 2 AP in the enemies highest color pool.
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Imaginaut ![]()
7
Reed Richards emerges from his lab with a Fantastic device that defies imagination. Fortifies the Imaginaut Countdown tile and increases its timer by 1 turn.
(PASSIVE) If you have at least 5 Black AP, convert a Black basic tile to a 2-turn Countdown tile. While on the board, deal 176 damage and increase the duration of the tile by 1, whenever a friendly Red, Green, or Yellow match is made. While the Imaginaut Countdown tile is greater than 4 turns, disable all enemy passives.
At Max Level:
Level 3: Deals 587 additional damage, 2-turn Countdown tile. Increases the timer by 2 turns.
Level 4: Deals 593 additional damage, 2-turn Countdown tile. Increases the timer by 2 turns.
Level 5: Deals 960 additional damage, 3-turn Countdown tile. Increases the timer by 3 turns.
Comments:
- No changes.
- Can now destroy enemy AP. Also, expand list of F4 members beyond core members: She-Hulk, Ant-Man, Medusa, and etc.
- Now changed to a passive. Spending AP will fortify and increase the duration. Limited to only 1. When the count is high enough, it’ll disable enemy passives.
Mordo
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Staff of the Living Tribunal ![]()
8
Mordo strikes with disciplined, relentless attacks. Deals 482 damage, then converts 2 Black basic tiles to Charged tiles, or if there are 4 or more Black Charged tiles, deals 179 damage for each Black Charged tile (max 6 tiles).
At Max Level:
Level 3: Deals 1696 damage and convert 2 Black basic tiles, or 636 damage for each Black Charged tile.
Level 4: Deals 1696 damage and convert 3 Black basic tiles, or 1012 damage for each Black Charged tile.
Level 5: Deals 2074 damage and convert 4 Black basic tiles, or 1821 damage for each Black Charged tile.
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Vaulting Boots of Valtorr ![]()
6
Mordo takes to the air, deftly striking his target for 511 damage, then converting 2 basic tiles of the enemy’s strongest color to Black Charged tiles.
At Max Level:
Level 3: Deal 1840 damage, then convert 2 basic tiles.
Level 4: Deal 2685 damage, then convert 2 basic tiles.
Level 5: Deal 4027 damage, then convert 3 basic tiles.
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Power with Purpose ![]()
9
No changes.
Comments:
- Redistributed the damage to 6 Black Charged tiles. Lowered the maximum to 6.
- Lowered the cost and scaled the damage down to 6 AP.
- No changes.
Nick Fury
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Avengers Assemble! ![]()
10
With the world in peril, Director Fury summons Earth’s Mightiest Heroes. The Sentinel of Liberty, Captain America, is first on the scene. (Creates two 163 strength Protect tiles).
At Max Level:
Level 2: Iron Man heeds the call, weapons primed. (Deals 2940 damage to target).
Level 3: Hawkeye, aiming to win. (Places 3 Critical tiles).
Level 4: Hulk lands. Hulk smashes. (Deals 722 damage to all enemies).
Level 5: Appearing from nowhere, Black Widow’s arrival stings. (Stuns target for 3 turns).
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Demolition ![]()
10
No changes.
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Escape Plan ![]()
11
Enemy intel stolen, Nick Fury leads his team to safety. Deals 6,224 damage and creates a 2-turn Countdown tile that, when activated, steals 6 AP from the enemy’s highest color pool before converting to a strength 634 Strike tile.
Comments:
- Reverted strength of Protect tiles. Reverted stun duration to 3.
- No changes.
- Changed from strongest to highest. Reverted the strength of the Strike tile.
Nightcrawler
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BAMF! ![]()
7
With a puff of smoke and brimstone, Nightcrawler teleports away from danger and into position to strike. Converts up to 4 basic tiles to the the color most present on the board, besides Purple.
(PASSIVE) If the enemy would deal team damage to Nightcrawler, make him Airborne for 1 turn instead.
Level Upgrades:
Level 2: Converts up to 5 basic tiles.
Level 3: Converts up to 6 basic tiles.
Level 4: Converts up to 7 basic tiles.
Level 5: Converts up to 8 basic tiles.
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En Garde! ![]()
9
No changes.
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Everywhere At Once ![]()
6
Leaping in and out of the shadows, Nightcrawler uses his enemy’s confusion to disarm and disorient. Deals 139 damage for each point of AP in the enemy’s strongest color. If the enemy has more than 6 AP in their strongest color, increase the cost by 1 AP for each additional AP (up to 6) and steal 2 AP in their strongest color.
Level Upgrades:
Level 2: Deals 195 damage.
Level 3: Deals 259 damage.
Level 4: Deals 315 damage and steals 3 AP in their strongest color.
Level 5: Deals 435 damage and steals 4 AP in their strongest color.
Comments:
- Changed to prevent flooding the board with Purple basic tiles.
- No changes.
- Halved the cost. Cost now scales with how much AP the enemy has.