A couple ideas I was thinking about tonight that I need to jot down before I lie in bed thinking about them for an hour.
First off, I was thinking about Iceman a bit, and I thought it would be neat for him or someone else to have a defensive power that shuts down red tiles, to create an interesting board interplay. Usually when players are fighting over red tiles it’s just to see who can get the most strikes/attacks onto them. So I came up with the following (loose) power description.

Extinguish 6 Blue AP
Guy lays down a defensive screen, hindering his enemies attacks. Creates 3 Red Protect tiles of Strength 40.
Rank 2: Creates 4 tiles.
Rank 3: Strength increases to 50 (200 total)
Rank 4: Creates 5 tiles (250 total)
Rank 5: Strength increases to 80 (400 total)
So it’s roughly a half-strength, half-cost Bird Strike alternative, but since it only works on red tiles, it helps to cover them up (unless Daken already blocked you out).
That power got me thinking about a few powers that would fit an aggressive character who works well with others. Jumping in and out of cover, they expose the enemy and turn the battle in their favor. They form a 


power suite but don’t necessarily have to belong to the same person. 
and 
offer damage and board shake, 
is sort of like Espionage, but with RYU enemy AP damping instead.

Take Cover/Break Cover 6 Purple AP
If there are no friendly protect tiles, guy takes cover, creating 3 Purple protect tiles of Strength 40. Otherwise, he breaks cover to assault the enemy, destroying up to 3 friendly protect tiles, damaging the enemy team for 300, and damaging the target for an additional 230 per tile destroyed.
Rank 2: Enemy team damage increases to 800.
Rank 3: Protect tile strength increases to 60.
Rank 4: Damage to the target increases to 400 per tile destroyed.
Rank 5: Protect tile strength increases to 80. Damage increased to 1000 (team) + 500 per tile destroyed (target).

Flanking (PASSIVE)
When this character makes a Green match, steal 1 Red AP from the enemy team.
Rank 2: In addition, when he makes a Purple match, steal 1 Blue AP.
Rank 3: Also steal 1 Yellow AP when this character makes a Black Match.
Rank 4: When an enemy makes a Black match, destroy 1 enemy AP in a random color.
Rank 5: When an enemy makes a Black match, instead steal 1 AP in 2 random colors.
Oh yeah. Rank 5 could be too much, so maybe just steal 1. Still pretty cool.

Time Bomb 6 AP
Creates a 2-turn Countdown tile that destroys 10 random tiles. (Does not generate AP)
Rank 2: Destroys 13 tiles.
Rank 3: Destroys 16 tiles.
Rank 4: ???
Basically I wanted a powerful, countdown timer version of Unstoppable Crash, because that would be fun, but that power’s just crazy cheap and good as it is. So I don’t know how to make that better without just being nutty. Anyway. Time for bed.