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Hi
What about a crafting system for cover ? A lot of people are blocked in their evolution because they can’t get the cover they want. If you miss one event with a character you want, you will have to wait the next train to get it(and even here it is not sure you’ll got it).
Especially for new players the transition ![]()
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is a big pain because even if you spend lot of time in the game you are not sure to get something good. This system is not normal at all, you should be certain to get something usable if you spend (lot of) time on the game.
That’s why my idea is a crafting system, if you got a ![]()
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cover you don’t need you can exchange it again some iso (like actual system) OR transform it in piece of cover. When you have enough pieces of cover you can exchange them again the cover you need.
System could be the same for each 1*,2*,3* and 4*.
Exemple:

cover cost 10 pieces of
cover then you need to destroy 10 x
to get the one you miss.

could be 25 pieces of

covers.


50 pieces of


covers.



100 pieces of



covers.
This system could relaunch the interest of the game and we could be sure passing time on the game would assure to get something usefull.
What do you think about this ?
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Ideas from others players:
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Evolution(s) of the original idea:
Introduction of a new money => Crafting Points[/u]
-Crafting points can be won in different ways:
-Sending a cover(Myles Lux’s prices are good exemples), ![]()
= 1 point; ![]()
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= 5 points; ![]()
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= 25 points; ![]()
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= 50 points
-Buyable with Hero points(2 HP for 1 CP ?, packs of 50 CP again 100 HP; or 500CP vs 1k HP; or 1k CP again 2k HP)
-And why not in some events ?
-Every weeks there is a rotation of covers:
15 x ![]()
, 10 x ![]()
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, 5 x ![]()
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and 1 x ![]()
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-For the price of covers i would say something like:
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= Between 50 and 100 Crafting Points in function of rarity.
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= Between 100 and 250 CP
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= Between 250 and 500 CP
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= 1 000 CP.
Of course all in this topic can evoluate, i listen all your ideas and thank you for the ones who support this topic.