[CROSS POST] MPQ R347 Release Notes

:tada: As posted, sorry for the delay in getting these shared!

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I assume this note is meant to say that using this power no longer prevents an opposing Man-thing from being stunned.

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I kind of miss when the game purged all the data and at least temporarily made the game take up less memory.

My size before update was 4.71 gb; after is 4.67 gb. Is there any plan to reduce this? Is this just expected?

Is the update safe?

So far. So good.

There seems to be a slight improvement in performance for me. The assets are not loading in every time, or fewer of them are. To elaborate a bit, during the same session (game didn’t restart) the art is just there whereas before it was always loading everything like it purged everything every time. But my phone restarts the game frequently so I still need to “load” assets for a new session.

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The 6s still make strikes of strength 0 (1, I guess, is the minimum) with Low Level AI equipped.

I’ve updated to the new release on Steam/PC. I’ve crashed 3 times in 30 minutes. So that’s worse than before for me.

What were you doing in-game before those crashes?

Looks like this is actually a different bug, so I’ve reported it to the team

I got this so many. Dont upgrade

That’s a network connection issue, whats your device and were you using wifi or mobile data?

I got that disconnect message numerous times last night (around 8-10pm GMT+8) that I can hardly play lightning rounds (1st world problem, I know)… There was a new error message but didn’t manage to save it, and it only pop up once.

Btw I am on Steam and LAN connection…

The bigger text on the quests is great, thank you for that.

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I am on android phone. My connection is ok. I never got an issue with download another

Is this Comm Link disruption happening across all game modes/battles, or only in specific ones?

It has been out for almost a full day now.

I am just one data point. It is my experience (so far) that nothing about this release is worse than the previous releases.

I will say the “communication errors” “timeout errors” a.k.a. “Comm Link Disrupted”
Is a more common occurrence the first few days after the release.

The communication error is a “two way street”
It is more likely that something in AWS is under-provisioned.

Said in a less nerdy way. :nerd_face: There is a likely a network supply and demand problem.
You ever notice how Monday morning, there are more people getting coffee than Sunday evening?
A coffee shop will handle this by having more baristas staffed Monday morning.
If only one was working, there will be more cranky people. (more errors)

The same is true for people downloading MPQ assets right after a new release.

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This should be fixed up now, or in the next 12 hours

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I’m getting this frequently too. Most often:

Finish of battle, all areas
Opening tokens
Applying covers

I am on Android on a 900 mb/s connection (not quite that fast on WiFi obviously but plenty fast enough for MPQ). I have had zero loss of broadband/WiFi generally.

It doesn’t seem to happen during matches, I assume because that isn’t a time when my device is communicating with the server.

I have seen the communication error popup…not quite “frequently” but a number of times. I am almost always on wifi since the update. My wifi is, I suppose, relatively not that fast at around 300 mb/s but it’s fiber optic. Works well for us (4 people).

I chalk up the occasional notification to…it’s the internet and things happen. Presumably it would happen with other apps if they bothered to do something like that.


I had such high hopes. Total freeze after the few matches that didn’t register. Think it had to do with expiring cd tiles. I’ve only had this happen with repeaters on the board(Agatha) and they’ll trigger even when the matches don’t register. The repeater damage would register and I could escape with a W. Hoping it’s an easy find and fix. Android s25+ One UI v 8.5 Android v16.

Also, banners are super laggy compared to when the power fires.