3-Star Rarity (Epic)
Villains, Dark Avengers
![]()
![]()
![]()
"With his mutant healing factor, heightened senses, and retractable claws, Daken is clearly his father’s son.
Saved from his dying mother’s womb, killer of his adoptive family, and addicted to the hallucinogenic drug Heat…This apple has fallen far from the tree."
(Abilities, Match Damage, and Health listed at level 166)
6,800 Health
![]()
79 | ![]()
70 | ![]()
61 | ![]()
41 | ![]()
13 |
![]()
12 | ![]()
11 | ![]()
4.0x
Pheremone Rage - ![]()
Passive
Daken releases a scent that sets his enemies on edge, using anger to his advantage. Whenever anyone makes a Green match, add a Red Strike tile to the board of strength 35.
-
Level 2: …the board of strength 42.
-
Level 3: …the board of strength 49.
-
Level 4: …the board of strength 63.
-
Level 5: …add 2 Red Strike tiles to the board of strength 46.
Healing & Heat -
Passive
Daken’s healing factor allows him to recover 3% of his health every turn. If there are fewer than 9 Blue tiles, the terrible drug “Heat” kicks in, and he loses 3% of his health instead. -
Level 2: …to recover 5% of his health…
-
Level 3: …fewer than 8 Blue tiles…
-
Level 4: …to recover 7% of his health…
-
Level 5: …fewer than 7 Blue tiles…
Chemical Reaction - 5
AP
Daken springs a trap, but his addiction to “Heat” threatens to push him over the edge. Deals 730 damage to the target, converts 2 basic Blue tiles to Green, and converts up to 2 friendly Strike tiles to basic tiles, dealing 365 damage per Strike tile converted. -
Level 2: …dealing 420 damage per Strike tile converted.
-
Level 3: …and converts up to 3 friendly Strike tiles…
-
Level 4: …and converts up to 4 friendly Strike tiles…
-
Level 5: …dealing 511 damage per Strike tile converted.
What do you think is Daken’s best build? Vote down below!
---------
Old Content
3 Star Rarity (Rare) - Gold Character Discussion link. Wiki link.
At Max Level: HP: 6800 Tile damage: 11/12/61/70/13/79/4.0
Healing & Heat - Black Passive
(PASSIVE) Daken’s healing factor allows him to recover 3% of his health every turn. If there are fewer than 9 Blue tiles, the terrible drug “Heat” kicks in, and he loses 3% of his health instead.
Level 2: Heals 5% per turn. Level 3: 8 Blue tiles to avoid “Heat”. Level 4: Heals 7% per turn. Level 5: 7 Blue tiles to avoid “Heat”.
Max Level: Heals 476HP/“Heat” 204 damage
Pheremone Rage - Purple Passive
(PASSIVE) Daken releases a scent that sets his enemies on edge, using their anger to his advantage. Whenever anyone makes a Green match, add a Red Strike tile to the board with a strength of 11.
Level 2: 13 Strike tile strength Level 3: 15 Strike tile strength Level 4: 20 Strike tile strength Level 5: Creates 2 Strike tiles strength 14.
Max Level: 2 Strength 46 Strike tiles
Chemical Reaction - Blue 5 AP
Daken springs a trap, but his addiction to “Heat” threatens to push him over the edge. Damages the target for 99, converts two blue tiles to green, and converts up to 2 friendly strike tiles to basic tiles doing 50 damage per strike tile converted.
Level 2: Increases cleared strike tile damage to 58. Level 3: Converts up to 3 Strike tiles (730 Base Damage + 420 per Strike tile * 3 tiles = 1990 damage). Level 4: Converts up to 4 Strike tiles (730 Base Damage + 420 per Strike tile * 4 tiles = 2410 damage). Level 5: Increases cleared Strike tile damage to 70 (730 Base Damage + 511 per strike tile * 4 tiles = 2774 damage).
Older versions are below.
Some discussion at Lazy Daken. His regeneration will be changed. We’ll edit this as we know more.
[anchor=daken3]Daken (Classic)[/anchor]
3 Star Rarity (Rare) - Gold Character Discussion link. Wiki link.
At Max Level: HP: 5800 Tile damage: 8/9/9/60/67/52
Pheremone Rage - Purple Passive
(PASSIVE) Daken releases a scent that sets his enemies on edge, using their anger to his advantage. Whenever anyone makes a Green match, add a Red Strike tile to the board with a strength of 7.
Level Upgrades
Level 2: +10% Strike tile strength Level 3: +15% Strike tile strength Level 4: +15% Strike tile strength Level 5: Creates 2 Strike tiles at 90% base strength..
Max Level: 2 Strength 57 Strike tiles
Healing & Heat - Black Passive
(PASSIVE) Daken’s healing factor allows him to recover 3% of his health every turn. If there are fewer than 9 Blue tiles, the terrible drug “Heat” kicks in, and he loses 3% of his health instead.
Level Upgrades
Level 2: Heals 5% per turn. Level 3: 8 Blue tiles to avoid “Heat”. Level 4: Heals 7% per turn. Level 5: 7 Blue tiles to avoid “Heat”.
Max Level: Heals 508 HP/“Heat” 218 damage
Chemical Reaction - Blue 5 AP
Daken springs a trap, but his addiction to “Heat” threatens to push him over the edge. Damages the target for 99, converts two blue tiles to green, and converts up to 2 friendly strike tiles to basic tiles doing 50 damage per strike tile converted.
Level Upgrades
Level 2: Increases cleared strike tile damage to 58. Level 3: Converts up to 3 strike tiles. Level 4: Converts up to 4 strike tiles. Level 5: Increases cleared strike tile damage?
Max Level: 623 base damage, 435 per strike tile, up to 4.
IceIX Edit: ::Whistles innocently::
