Doomed to never be happy about changes ?

There are a dozen easy solutions to dilution, vaulting and too many characters however none of them give D3, Demiurge and Marvel enough cash off the game to make them worth while.

If I can set bonus heroes as many as I want, why cant i set twenty four stars and only get from those 20? Because then I would not buy packs, I would not spend. Same with all the perfect solutions. The solution first must satisfy the pocketbook before it satisfies the addicted fan base.

Vaulting almost caused me to quit, but luckily I was far enough back that I could focus on a 2 star farm and champing 3s to wait out vaulting. I knew eventually the vets would be getting all the 12 champed too quickly. Vaulting was doomed from the beginning. My only fear is something worse is waiting in the wings.

Actually, since you mention it.. They already did that.

They sent almost every player a million ISO when they introduced shield rank. There was no one complaining how the bill was folded.

Pretty sure that once the newness of the change wears off you are going to realize that something worse is exactly what you got.

Whereas before you had only twelve characters that you could draw now you have 51, about to be 52. With many of those pulls getting you a 1/0/0 character who will only be useful for the Behemoth in DPD and a giant HP sink otherwise. Then once you start making headway you’ll end up with tons of wasted pulls with your 4*s that are “lucky” enough to get to 5/x/x and pull that 6th cover (and 7th, 8th etc). Brute forcing a finished character with bonus heroes and hoarding is a lot less viable when you have so many characters available,

Be careful what you wish for.

Wasn’t it posted at some point in time or mentioned in some article that this game has made millions of dollars since it’s release? I don’t buy into this notion that all decisions are based on people not buying enough Hero Points or spending money on the VIP. Money is being made regardless. And Marvel certainly doesn’t care how well this game performs. The Devs just don’t seem to want us to be happy.

Yes, that is the most likely reason. Their business model is based not on finances, but soley on how bad they screw their customers. (Sarcasm)

I honestly can’t tell if you were serious or not.

With de-vaulting we just need a daily 4 star deadpool daily. That’s all it boils down too.

We got that when there was only around 30 something 3 stars, but with 50 four stars makes zero sense not to have it so we are relied on just pur rng to build these characters.

Shhh… let the people waste time covering old, basically useless 4*s and try to play the game from 2 years ago, and then wonder why they’re getting stomped. No real better way to learn how good the newer batches of characters really are than to try and keep up using the old guard.

So how many of your old useless 4s have you sold to cover Eddie Brock and Mordo?

Ummm… none, because I don’t have any idea what that even means?

Implying you need to sell 4s to cover new ones.
Come on champ, is this really the hill you want to die on? Power isn’t limited to a small handful of legacy 4
s. Carol is arguably the strongest in the tier, Rocket&Groot can finish matches before I’ve had a chance to gather the AP for their active abilities, the newly reworked RiRi is a damage dealing monster.
I’ve got a 0/1/0 Chulk, but if you offered me the choice between covers for him or Vulture, I’m going with the newer character.

I’ve got a 0/1/0 Chulk, but if you offered me the choice between covers for him or Vulture, I’m going with the newer character.

And you’re going to get covers for Vulture at several times the rate of Chulk. Meanwhile the odd Chulk cover you do draw will make him less of a dead weight when he’s a required character.

And at half the rate you would before the un-vaulting. Plus, covering the old characters doesn’t exactly make the iso problem any less. I had gone from 2/12 covered at the start of vaulting, to finishing all 12 last month, prior to Vulture entering packs. I was about to have a whole month where my only current character demanding iso was Vulture, at whatever rate I drew him, and every other pull would be a champ level or a 5*. I coudl have levelled some 5s, or a few choice 4s. Now, 20ish 4*s, (most of which were intentionally never levelled due to being not all that useful) will be popping back up on half the draws, and demand that iso if I don’t want 20 CP to magically turn into 1000 iso.

Half the rate is a good trade-off for the chance of getting the others for 20 CP as far as I’m concerned.

Last month, given equal distribution, it would take you about 183 LT pulls to cover a completely uncovered 4* in the latest 12. Now, those same 183 will net you roughly 2 covers each for the “vintage 4s” and just over 6 covers of the latests. So it’s over twice as many pulls to cover the Latest 12 now, and with rotation out of the Latest, then they’ll move into the “1% pull rate” purgatory with every other vintage 4, with the odds getting lower with every addition to the pool. How will we not be swimming in max champed 4s at those kind of draw rates?

Maybe I’m not thinking about max champed 4s, I’m thinking about having as diverse a pool of 4s as I can and taking the champ levels as they trickle in.

Easy. People defend the status quo, and vaulting was in place for long enough to become the new status quo. I guarantee you that if vaulting had been reversed within a month of its implementation, the number of people complaining would have been far fewer.

Couple things:

  1. Can you be sure that those people who were against vaulting are largely the same people against this change? Some might be but its just as likely that a change appeals to some segments and not others depending on their playstyles and place in the game at the time of the change.

  2. Vaulting isn’t the best example simply because players really jumped to conclusions with this change. You can’t blame them either. The fears going in were that we could never champion our vintage characters (which is true, that’s not even remotely realistic anymore) and that the latest legends would just top out at something like 300 meaning we were left with worse champion rewards and weaker characters endlessly (WRONG!). Also there was a big ISO expenditure backlash but everyone should have known that would resolve itself with time and it has.

What actually happened is that Vaulting leveled up latests faster than just about anyone expected. Some free to play players who set Carol as their BH will actually fully champ her prior to rotation. Combine this with the fact that many of the latest 4’s have been genuinely excellent and viable and suddenly this previously ‘terrible’ change became loved by the vets that initially spoke out against it. There was no way for us to know this latest change was actually going to be a BENEFIT for 5* players.

You can call it ‘doomed to never be happy’ but the fact is people jump to conclusions and aren’t always right about said conclusions in the long term. That’s not to say D3 always gets it right, they certainly don’t…but the players don’t always get it right either.

Absolutely this! I want every character in the game champed. Not just the most powerful. All 4* are useful boosted. It’s not just Peggy, Bobby and Rulk. Best believe that Punisher, Nova, Professor, Jean, Ant-Man, Chulk, etc. are beasts when boosted as well. What about healthpack miser-ing fans of true heal like me who would love a Deadpool/X-23 combo to climb with? What about Carnage who is very much a part of the meta? Sure my vintage progress will be slow, but there will still be progress and I’ll champ them as I get them. Meanwhile I’ll still be able to cover/champ newer characters at an exponentially faster rate than pre-vaulting… like way faster.

I want Vulture… I want him bad. He is likely the next great Meta character, easily top 3, and perhaps the best 4 in the game. Yes it sucks I’ll get him slower. But I will champ him eventually. And am using bonus heroes to help move that process along.

[By the way: It makes so much more sense to use bonus heroes to round out the latest 12 than it did as the sole solution for 42 vaulted characters.]

Birdman is my top want but not at the expense of throwing away all progress on older characters. This is the best of both worlds. While I wait to get him I’ve still got 24 other 4* champs to play with and more coming each week. I’m not going to cry I won’t have Birdy done next week.

Trust the process.

Oh yeah, and this… so much this. I’m seeing it both with vaulting ending, and with the win-based progression rewards in PVP.

I play quite a bit. I can champ a character in about 2 weeks, give or take, depending on some small variations in iso flow. In the time vaulting existed, I got caught up on the current 12 characters last month, because it was easy to focus on a small pool. Prior to vaulting, that focus wasn’t there, because the diluted packs meant you’d have way more “dead” draws, because you just can’t keep up. I have about half the 4s champed. Now that the vintage 4s went back in, I went from “whatever I need to put into Vulture” to be caught back up on 4s to “10M iso invested into mediocre to pretty bad characters” to be caught up on 4s.

If you think you’re going to "champ vintage 4s as you get them" and have any hope of also staying on top of the newer (generally more powerful, due to power creep) 4s, you’re dreaming. Iso flow just won’t let that happen, and has now sent you even further backwards in terms of “roster progress”.

I disagree with your assertion mostly due to my own experience. With vaulting in place once you’ve caught up on champing the 12 in packs you could target individual characters with bonus heroes and ensure near 0 waste. I did exactly that with iceman, 4thor and wasp over the past two seasons.

If your only goal was champing a wide roster you end up getting there with either system. The vaulting system required that you hoard a little to get all of the magic 12 champed first but once that was done you could go wide while still getting max champs in the newer characters. Using bonus heroes only needed 13 covers meaning with decent distribution you could get one done from 0 covers in 260-300 pulls. And all of those pulls would be giving you champ levels in the new guys/gals. 0 wasted covers and a quick road to max champed giving you both a tall and wide roster.

The new system you can absolutely do the inverse to get your newer characters max champed but because you are pulling from such a diluted pool you are guaranteed waste and most likely a bunch of it.

Cnash is right about people being scared of new things but I was a fan of vaulting from day 1. Check my posts. It made eliminating waste super easy.