How feasible would it be to make the abilities of tile-moving characters increase in AP cost when paired with a goon that feeds that same color? Maybe add 1 to the cost for each AP point in that color that all the goons combined can generate per turn (max 4AP, I think ![]()
). Maybe as a passive part of all the goons’ powers?
It’d be easier if they just avoided pairing goons that feed AP to active characters. They’ve been better about modifying older events, but whoever designed the Venom event didn’t get the memo.
An easier, and perhaps far more fair solution would be to have “feeder” goons (that is, any character that doesn’t move tiles) only generate AP when no tile-moving characters remain on the enemy team.
Or decrease the level of the relevant power on the tile moving character. Want to set up a match where Carnage fires his scythes every other turn? Ok, cool, that’s kind of an interesting challenge. But make it a 3 red carnage. Why the AI get to have completely overwhelming character levels AND 5/5/5 builds while being fed free AP is beyond me. It’s artificial, lazy difficulty, and it sucks.