For hitting this half-dozen point, I figured it was time to address one of the elephants in the room…
Also, this might be my last one because work suddenly got much busier this week and I am not sure I should even be doing this…
5* The Hulk (Bruce Banner)
Quick Recap:
Blue - If there are less than 7 green tiles on the board, then damage the target and turn two tiles green! The tiles can even be enemy A/P/S tiles! Wow!
Black - Spend 11 AP to make attack tiles for you… and if you’ve still got allies in the fight, also against you.
Purple - When you’ve got 6 or more Green AP, then a countdown starts. When time is up, it’s Hulk time!
As Hulk:
Green - Spend 13 AP to do AOE damage
Red - Performs an auto-match at the start of the turn which DOES NOT generate AP. When Hulk is KO’d bring back Bruce how you left him and start the cycle over again.
My Suggestions:
Lambasted. Loathed. Despised. This version of The Hulk is reviled. And pretty deservedly so. Firstly, you’ve got this 5* Hulk who transforms and that whole idea is pretty awesome. But does he really get stronger? Nope. At the base level, when he’s in Hulk form, his match damage should be increased at least 20% (though I think it should actually be double). That aside, let’s break down the powers as I would adjust them.
Blue - The premise is solid. He gets madder and shakes things up. What doesn’t make sense is the board dictating things. Hulk should make a couple green every turn regardless. Maybe he only damages the target when there’s under 7 and that’s not awful, but he should be making a couple green tiles every turn. He’s the Hulk!
Black - 11 AP is a lot with the pretty hefty drawback. I get the intention, but this should be cheaper if it’s going to be here at all. I’d be okay with another passive where he’s sciencing things to affect the board, or a tile-changer like Kamala to make more green. But since him taking damage doesn’t have any triggering affects on his transformation, why is he hurting himself/his team? It’s a team game, so making someone play like a loner and a rebel is questionable, especially at this level, Dottie.
Purple - Honestly, it’s almost fine. Doesn’t need to be fortified, but here’s what I do want. When the transformation happens, there should be a HUGE board shake. That countdown goes off and like half the board should be destroyed. THAT would be Hulk.
Switching to Hulk mode…
Green - 13 AP and he’s not actually generating anymore? Why? WHY is it not super easy for the HULK TO SMASH?! And why not a bigger amount of damage for that much AP? He’s getting clowned by so many other characters.
Red - Why can’t it generate AP? It’s already going to ruin most of the good match options you would have picked and not make 70% of the match-5s that could be made… so why the unhelpful limitation there? It’s one (typically unhelpful) move, let us have the AP.
Purple is nothing in this mode, but I suggest this: Hulk should be able to transform AGAIN into smart Hulk! This would complete his transformation and he would take damage and be KO’d like normal (rather than reverting again), but give him a whole new set of awesome smashing and sciencing powers!
Why is so derided? Because he just doesn’t smash and they named him Hulk.
Of all the 5*s, I think everyone would be delighted to see a re-work of this character. Maybe not using my ideas, but certainly something that allows for smashing to happen.
Heck, maybe he should start as Hulk and then get beaten down to a weak Banner who then has to cobble the right AP together to switch back to Hulk… there are so many options for this character and what we got isn’t good enough.
How would you help fix 5* Hulk?
Previous Episodes:
Black Widow
Jean Grey
Green Goblin
Wasp
Cap (Civil War)