After spending a bit of time with Demiurge’s new match-3 game, I’m convinced that MPQ should adopt some of its PvE event conventions wholesale, ASAP.
Current: PvE scales based on the top end of your roster, as well as adjusting continually upward based on how “well” you play.
Cons:
*Incentivizes intentionally-suboptimal play (taking unnecessary damage at the end of each fight reduces scaling up-ticks), making less fun play help achieve better rewards.
Makes playing with the middle/bottom end of your roster nearly impossible if you want to win (apart from trivial nodes).
Fully levelling characters or even acquiring 5s at all can make the game much harder for developing rosters, effectively forcing one into a higher difficulty level permanently (until the roster catches up), and making levelling a 3/4, or getting SS/OML a potential trap.
Alternate system: Upon joining an event, choose a difficulty tier, with fixed levels. Higher difficulties come with better prizes, both for progression and placement. Low tiers have no/few rewards of interest to veteran/competitive players, allowing casual/developing players a place to compete against one another; the higher tiers have either higher-tier rewards, expanded placement rewards, or both.
Pros:
Dial-your-own difficulty ensures everyone faces the level they find fun.
No more gaming of scaling through soft-capping rosters, intentional bad play, etc..
Competitive parity: Within a given event, everyone is playing against the same level opposition.
Escapes the paradigm of top players winning rewards they can’t use (2s for 3 rosters, 3s for maxed 3 rosters), and developing players being unable to progress through placement, since rewards can be set to be appropriate to the sort of roster able to succeed at that difficulty.
*Helps with burnout, since players can choose to alternate between ‘hardest-they-can-handle’ difficulty events and easier difficulties to relax.
*Could make PvE more about skill/ability to handle difficult nodes (ala Gauntlet) if the max difficulty is hard enough, rather than simply being a contest of who can play for an hour every 8 hours. Whenever the top difficulty becomes that, Demiurge can create a new tier ![]()
.
Getting a 5 can only help/cannot hurt a roster.
Honestly, is there any good reason not to implement this?