There are numerous abilities that get worse as levels increase. One example is “Baby Hulk”, kept at a low level with 4 or 5 covers in Anger. Below a certain level, against a high-level team, he’ll get angry at a tile match and add 5 ![]()
. “Baby Marvel” can get 5 ![]()
and 3 ![]()
AP against a tile match.
As these characters gain levels, it becomes harder and harder to trigger their abilities. When they’re boosted, the amount of damage needed goes up even more. To fix this, a fixed number should be used. This removes the penalty for leveling up and removes the baby-character exploits.
It seems odd that the trigger numbers for The Thing and Deadpool 4 differ by 1. Likely, one is a mistake.
Deadpool 4 – X-Enforcer - ![]()
Passive
Min level (3774): On over 685 damage, deals 1718 damage.
Max level (13934): On over 1357 damage, deals 3406 damage.
Suggested fixed number: 800 damage
The Thing 4 – Rock Solid - ![]()
Passive
Min Level (4810): Jumps in at 685 damage, creates 5 strength 183 Yellow Protect tiles.
Max Level (17759): Jumps in at 1358 damage, creates 5 strength 361 Yellow Protect tiles.
Suggested fixed number: 800 damage
Captain Marvel 3 – Energy Absorption - ![]()
Passive
Min Level (2508): Gains 5 Red and 3 Black AP on 219+ Damage taken
Max Level (9690): Gains 5 Red and 3 Black AP on 695+ Damage taken
Suggested fixed number: 350 damage
Deadpool 3 – Life of the Party - ![]()
Passive
Min Level (2244): Takes 274 damage, places countdown tile to restore 385 health.
Max Level (8670): Takes 869 damage, places countdown tile to restore 1219 health.
Suggested fixed number: 450 damage
The Hulk 3 – Anger – ![]()
Passive
Min Level (2970): +5 ![]()
, damages allies for 27 and enemies for 55 when Hulk takes 148 damage.
Max Level (11475): +5 ![]()
, damages allies for 87 and enemies for 174 when Hulk takes 574 damage.
Suggested fixed number: 400 damage
Rocket and Groot 3 – I Am Groot - ![]()
Passive
Min Level (2772): If Rocket and Groot are below 693 health, heal 264 for each team-up
Min Level (10710): If Rocket and Groot are below 2677 health, heal 834 for each team-up
Suggested fixed number: levels 40-59 1000, levels 60-123 2000, levels 124-166 3000, levels 167+ 4000.
Raging Tempest - Yellow Passive
If a team member is damaged for 20% of their max health…