Ages ago (well, 4 months) I wrote this regarding rubberbanding :
You´ve now entered the scaling zone …
In the last 7 hours all hard simulator nodes have gone up at least 10 levels and I didnt even touch the game … I mean, I´ve been sleeping. It´s still manageable unlike previous iterations besides Heroic Juggernaut where I faced the lowest levels … shorter lenght, mutilated roster, played only a few refreshes and a lot people without NeanderThor to beat levels. But in 10 days events it goes way off whether you like it or not.
I get why rubberband exists, I get why individual scaling exists and I get why community scaling exists, I really get it, and I think I get how it works too, but feels discouraging. If the game scans the outcome of every match to calculate the scaling and punishes you for doing it well, could it be the other way around and rewards you like in my previous post removing scaling from the equation ?
Yeah, I know, the Main Offenders Team ( is there an alliance with that name ? I´m going to build my own, with blackjack, and hookers ). For many is Spiderman with his stunlock and his bandages. For others OBW with the stealing, the healing and the double whiplash. For few Magneto and his Infinity Engine TM. For Phantron all the aforementioned. You are all right, but with that system you can go safe chaining powers for minutes with Spiderman, Magneto or M. Storm and get a big price or win the same amount on 3 not so safe matches with Patch in the same lapse of time. The game could even scan health lost in the whole match instead of at the end of it, that way healing doesnt gain you more points, only more time to continue playing.
If I am fulfilled winning matches unscathed I´ll go for it. If I enjoy winning with the fast and furious way, apply equally. If I want to torture myself on the desert fight against 230´s M. Storm, Daken and GSBW or Thor ( One of these days Alice … ) , so be it. But I want to feel rewarded while I´m doing.
Well, enough already with today´s rant, gonna play ![]()
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