Lighting Rounds haven’t changed much since their inception beyond the addition of a few more required (loaner) characters. The concept has gotten a bit stale to me. If you could improve Lightning Rounds for the fourth anniversary, how would you do it?
I think different rosters would be nice, but not improve it much.
Running them on the busy weekend i think destroys the point to pull people in during the week
Improving the rewards would bring more people, they had a higher reward lightning round with 4 star carol, and never repeated it
Short rounds would drive people away as they would miss more of them.
Longer rounds may work more so people do not hav to be attatched to their phones to win.
What I dislike about them are the grinding through the easy matches it way to important. It is tedious. If I am on when one starts i grab thanos, the loaner and OML and chew through the easy matches. Then fight one actual player and I got the 250.
Just cycling through all the 3s as boosted characters would be a huge improvement. As a solid 4 player it is fun to have a reason to use all my old 3s and figure out how to complement them with my 4s.
I think it’d be neat if the boosted character was random each node. It could be a 1*. It could be a 5*. But both you and the opponent would be using that character.
Not sure if that would be impossible to implement or not, but it would certainly add variety.
Run them continuously. Each event is 24 hours. 12 am- 12 pm based on one specific time zone. So it would be the same for everyone, but starting/stopping times would be different, yet the same.
Have every character in the game from 1* to 5*, including limited, be a featured character.
First event starts with a 1*, runs thru all the 1s to the 2s, then the 3s, then 4s, then 5s. After the last 5, the events cycle over.
Each time a new character is added to the game, they are added to the lightning rounds at the end of their * class on the next cycle.
Boosted characters are only in the same * level and “team” affiliation, each event.
Dynamic match up wins (like currently, you may get ISO, cover, etc..) with a maximum of 24 rewards per event.
Dual wins/points progression with a 38 points per win base (an “equal” win in PVP). Rewards as follows (win/points format)
1/38: 70 ISO
5/190: Standard token
10/380: 140 ISO
15/570: Elite Token
20/760: 250 ISO
24/912: 500 ISO
Clear communication that the progression rewards are simply a “bonus” if you’re willing to put in the extra daily time to play these, and the rewards are not meant to be anything more than small bonuses, so don’t complain.
Run them more often is the biggest thing for me. I rarely have time play them when they run now and on the weekend I often have boatloads of time but nothing I can do in the game… I’d play them if they were an option when I had time…
I would like to see them run as 1 hour rounds for 24 hours twice a week. Like run it once during the week on Wednesday and during the weekend on Saturday.
Also rotate required characters. Would like to see every character rotated, no matter the rarity level. You’d get every character over the course of a month.
Would be nice to have some more 2* rewards again, up until Dec.16 you had about 40% chance of getting a 2* reward and about 25% of a 2* cover after every fight. Now it’s about 6% and 3% respectively (see For LR number crunchers - MPQ General Discussion - 505 Go! Official Forums for more details)
They’re quite good when you start playing this game as you need all the 1* covers and ISO you can get, but that soon peters out. Not much point in doing a lot of rounds if you get almost no reward and the progression / placement rewards are definitely not worth the bother.
Yeah, I’ll jump in one from time to time if I can catch the beginning - stomping the seed teams is good for some fast iso, but otherwise I don’t feel much incentive.
Same here, I never fight non-seeds in LR, did that only once to get the Standard token at 250 when the Bonus heroes were just introduced. It’s really not worth the time once you’re in 3* - 4* land.