One of my thoughts is to remove the point loss on PVP defense. I’ll try to explain my logic behind this.
The main reason I want this to happen, is because we have so little control over our defense teams. It’s a 90% chance that the one attacking will win as there is a human factor to be considered VS the AI. So, we are basically losing points because the AI did not use the cards the same as we would use them.
I also play some other card games and when I play in the arena I don’t lose any points. Sure my cards are there for the attackers, but I don’t get penalized for losing. The attacker gets to choose his prey, so it is not really something you can control. The only thing you hope for when you defend is some lucky cascades for your team to fuel their skills.
If the point loss is taken away, players will go at even higher scores than what they are right now. Most importantly shields will be not needed any more (And this is a good source of money for D3). However, there will be a point in PVP where the very high points people will not find worthy opponents for points. So automatically we will have a ceiling at a certain range.
Also removing defense point loss will make progression rewards ridiculously easy to reach. This can be fixed by having more progression rewards at higher points.
By making this change, we make sure that player’s time is not just thrown away overnight by random attackers. You get to keep your points and aim for higher at the next push. This will also make sure that people that play more will get more points. So time played vs rewards will be fair and it will not all be decided at the very last hour.
PVE on the other hand, needs to be more about beating nodes until you get to the last node where a “boss” waits for you. There is no need to have an event rotate every 3-7 days. Just keep the main story, add more drops to the nodes (More ISO, chances for HP, 2 star covers can be re-claimed). This way people can go back and grind PVE nodes for some extra loot to boost their roster.
This way, you can work on adding new stories that will bring new rewards and add new characters. PVE does not need to have rotating events with ranks. The node rewards is all you are aiming for. You beat some AI for the chance to get a price from the X total this node gets you. Prices can be vary from node to node.
There can also be wandering “bosses” or villains in our case in PVE. While you farm nodes, they randomly pop up for some extra loot for you. The more you beat them, the more they become harder and the more the loot increases. They can have a reset timer of 1 week or 2 so that everyone can beat them without them becoming unbeatable.
And please, do not counter my suggestion with the “D3 will not make enough money if this is done” argument. I am just expressing how I would enjoy the game more. I am not saying that D3 should do what I say in my post.