@Blackstone said:
@DrClever said:
@Blackstone said:
I expected more focus on PVP.
PvP is so effed that I have no idea where to start on improving it.
Maybe some modifier that makes you deal 20% less damage for each character you used in your last battle and 20% more for each character that is the same as you faced last time out.
My only idea for PVP was to allow a ban list… Where you could select to ban characters you would skip anyway, but you don’t get to use those characters either. The idea being players could dictate what their experience looks like without hindering others from playing what they want.
Penalties could work too, to encourage diversity, but they might need to be based on more than damage. Kang, for example, could still send enemies away no matter how his damage is reduced.
A banlist like that would be ripe for exploitation.
Take…me, for example. Under normal conditions the game only shows me very high level opponents. If I chose to ban Chasm or Hulk, that’d rule out basically anyone that has a high level roster. But the game has to give me somebody to fight! So, when I started (at 0 points), matchmaking would show me much weaker teams, for very high points.
When I climbed to, say, 800 or 1000 points, there would be no one at all to show me that had a similar score – everyone with a score in that range is using Chasm.
So, I could strategically activate or deactivate the ban to make playing as easy as possible at any given time.
Another use of such a banlist would be to target individual players repeatedly, by banning every team except the one I know they’re using.
I don’t mean to be so down on innovative ideas. PvP is extremely weird right now, with tons of bizarre mechanics that don’t make sense. But there is a reason that every single one of those bizarre mechanics exists, and the reason is almost always “high end players exploited something, so we had to do this.”
This is why I’m terrified of this new group messing with matchmaking – matchmaking is bizarre because it’s been patched and fixed over time, and undoing those seemingly-nonsensical fixes will lead to those exploits coming back immediately.