**** Invisible Woman (Classic) ****

Invisible Woman (Classic) icon_invisiblewoman.png

4 Star Rarity (Legendary) Discussion link. Wiki link.
At Max Level: HP:13015 Tile damage:82/11/73/09/64/10/3.0

  • Grant Invisibility - Cost: 9 Yellow AP
    The Invisible Woman hides the weakest member of the team. Converts a random basic Yellow tile into an Invisibility tile. While it’s on the board, the invisible character can’t be targeted.

    • Level 2. Also creates 1 protect tile of strength 50.
      Level 3. Also creates 2 protect tiles of strength 50.
      Level 4. Also creates 2 protect tiles of strength 92.
      Level 5. Also creates 4 protect tiles of strength 92.
      Max Level: Creates 4 protect tiles of strength 184.
  • Force Bubbles - Cost: 7 Blue AP
    Susan focuses her power to lock the enemy down and save the team. Locks 2 chosen basic tiles in Force Bubbles before creating a Blue Protect tile of strength 64.

    • Level 2. Locks 3 selected basic tiles and makes a protect tile of strength 86.
      Level 3. Can Lock Strike, Protect, and Attack tiles.
      Level 4. Locks 4 selected tiles and makes a protect tile of strength 107.
      Level 5. Locks 4 selected tiles of any type and makes a protect tile of strength 127.
      Max Level: Locks 4 selected tiles of any type and makes a protect tile of strength 252.
  • Force Field Crush - Cost: 12 Green AP
    Invisible Woman shatters the tiles surrounding 2 random Force Bubbles. Does not generate AP. Each Force Bubble deals 64 damage and is unlocked (but not destroyed). If there are no Force Bubbles, she creates 2 in random locations.

    • Level 2. Deals 283 damage per unlocked Force Bubble.
      Level 3. Deals 503 damage per unlocked Force Bubble.
      Level 4. Destroys 3 Force Bubbles and the tiles surrounding them. If there are no locked tiles, makes 3.
      Level 5. Deals 1070 damage per unlocked Force Bubble.
      Max Level: Deals 2123 damage per unlocked Force Bubble.[/color]
      [/list]

    Last Major Update: 2015-04 / Earlier Discussion

    Earlier post:[spoiler]

[Extracted from original post. It and further discussion on the change can be found here].[/spoiler]
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Original post:

So, still not particularly useful in my estimation. At least she has a fair amount of health now.

Really wish that her Bubble tiles were only locked for the opposing team. Or she could have gotten the Quicksilver treatment and had some type of bonus for having increased numbers of locked tiles.

Man, I don’t know about you, but I’m actually excited for these changes. I’m gonna run her with my Prof X, and create an invisible annoying team haha. Everything she does creates protect tiles, ad they’re not too bad costed, and it will slow down you’re matches if your attacking her to the point where it’s an annoyance, plus she is being boosted to 13k health.

That Green change is 2123x3 (6369)+whatever damage from tiles (24 potential). That can easily add up to a 7K+ hit for 12 Green AP if there are any bubbles of the field. If I’m not blind, it also won’t end the turn…

I’m not really impressed. She’s obviously better than she was before, but her green now costs 12 AP. Since it only does something worthwhile when you use the blue first, we’re looking at another one of these 19 AP combos, that the devs seem to be so fond of, to do 7000ish damage (assuming the destroyed tiles do damage).

Even Thoress’s 19 AP combo is more efficient and you get 3 turns of stun and the charged tiles over a strength 252 protect tile. (and potential cascades, to be fair)

You can skip the blue power if you pair her with Quicksilver, but you should never use two bad characters to make a semi-decent combo.

You’ve also had tiles locked indefinitely in force bubbles, which is somewhat similar to a stun, if it’s a special tile.

I can’t believe that we’re actually discussing how equivalent IW and GT are.

To get the bubbles you will more than likely need to spend 7 AP on her blue raising the cost to 19 AP. For 19 AP LThor is probably doing around 11.5k, for 20 AP HT is doing around 13k. She’s still bad, protect tiles are mostly useless in PvE since an ability is downing you regardless and in PvP she’s a minor nuisance, not nearly as big a threat as Professor X. I’m guessing the AI will be retarded about bubble placement / execution so it’ll probably suck on defense too.

I still say 5 in blue but what do you guys think as far as build for her other colors. Still keep her 3/5/5 or change it because of green’s ap cost being raised and yellow’s cost going down?

I’m of the camp that I think 4/4/5 is the ay to go. Because there isn’t much change between 4-5 in yellow and blue in all honesty, but green gets the big boost from 4>5

Yeah, I’m not sure what I think about her buff. I’m glad that her yellow is now useful and not just some gimmicky skill though.

One thing I notice with her bubble lock is that when you lock a special tile, the tile is on the board but it’s considered not on the board because it’s neutralized. I tried locking Cage’s protect tile & Iron Fist’s attack tile, hoping to stop them from creating more. But they create more in the next turn anyway icon_e_sad.gif

I’ll probably go with 4/4/5 as well. I don’t really find locking special tiles that useful, since it also limits your movement. 4 in blue is enough to maximize the number of bubble locks. The extra strength in the protect tile is also not that important since you can make up with yellow instead.

So if I can use Cage and/or Iron Fist, and lock up my own special tiles to get new ones the next turn. Repeat once or twice. Then use force field crush. Force bubbles get unlocked, and now I have multiple high value special tiles active. icon_twisted.gif

Yellow goes from 2 protect tiles at level 4 to 4 at level 5. That’s double the power of the protect tiles, more if you take into account that 4 tiles take longer to get rid of.

Well, going 4->5 in blue lets her overwrite any special tile. That’s probably more useful for PvE but still it’s just 7 AP. In PvP you could make the enemy IW or PX visible for instance. Though on defense, the AI is likely to waste it unless it fires green too.

If anything, I’d say yellow offers the least for going from 3->5. Utility is the same, just some more and stronger protect tiles. Then again, the way the game is slowing down, it might be worth it for PvP. icon_eek.gif
Make her 5/5/3 and just use someone else’s strong green. But probably not. We’ll see. icon_e_biggrin.gif

But you’re really going to only fire the yellow once, because you can only hide one person with an invisibility tile. In pvp and pve, i would think, you’d want to save your yellow to fire off again if a bad cascade wiped your invisibility tile out, just like you do with professor.

It pretty much puts you in the same boat as 4Hor yellow, do you overwrite CDs as well as others or everything but. For me, personally, I’ll stick with the hybrid build, and maybe change if need be, or pop dictates.

In essence, I don’t really think there is a true wrong way to build her, it all depends on your play style. I just know ti will be good to have another invisible partner who can help get tiles out for Chuck.

I think her protect tiles are of more use now than at first glance. You pair her with some of the other characters with the risen health, and the protect tiles will REALLY drag the game out defensively. Marinate on it, 2-3 blue matches at 5 covers nets you 1000 HP in shields, along with bubbles that make ‘clearing the board’ with match 4s even harder. On top of that - the low health characters are finally being brought into 2015 health wise, so the value of protect tiles should actually really go up.

I think her green, while good damage, is only single target if I read correctly - at that green cost, I wonder if it would be better to just ‘ignore’ and go 5/5/3 - with her helping to protect 3hor or BP, some of the other stronger dmg characters, with her green being used exclusively for "I’ve got no better option’ scenerios.

  • Unreall

EDIT - I misread the protect tiles as 4 protect tiles of 252. Bah. Even still, at only 7 blue, its easy to ‘fall’ into that.

Let Sue make Falcon invisible. Then watch your protect tiles get stronger, as your team draws inspiration from an empty space soaring majestically through the air.

I get the feeling that a Sue + Kamala Khan team will be infinitely frustrating. IW should tank both Yellow and Green, and you’ll be able to top up your health for anything which gets past those Protect tiles. You also get an option between single target or AoE damage with Crush and Bash. For any situation where you can pick your third, someone with cheap active Red and Black abilities (like Punisher or Psylocke) would fit right in.

I think Psylocke is the easy choice here just because you can call this squad “Team Girl Power”.

I’m thinking Star-Lord would be a good pairing. Use his yellow to make her blue cost 5, then use her locked tiles to block matches to his CD tile. As much as I was shooting for 5/3/5 Star-Lord, with all the recent changes I"m thinking 5/5/3 may be the way to go now.

From Quicksilver’s thread, it appears that her Green doesn’t work with Quicksilver’s lock tiles. This makes her Blue + Green is the only way to make her combo works.

I wish they would make her breaking more than 3 Force Bubbles for 12 green AP though or keep the cost at 9AP. I mean, for 9 greenAP + 7 blue AP, she’d deal as much damage as what pre-nerfed X-Force used to do for only 8 green AP, no?

Does anyone know how these locked tiles actually work? I’m sure there’s SOMEONE out there that actually uses IW in her current state, and since I have her covered and don’t really have another use for my iso, I might be leveling her here soon, so I gotta ask:

What the heck does it really mean to “lock” a tile? Does it do either (or both?) of the following things: Prevent countdowns from ticking down; nullify attack/protect/strike tiles? Or does it work the opposite way, allowing countdowns to tick down and special tiles to do their thing while needing to be matched 2x to actually remove them from the board? Either way has it’s uses, but before I take her into battle, it would probably be good to know these things…