We’re taking questions for the July Community Q&A video.
Please post each question separately, so forumgoers can upvote the questions they want answered most.
We’ll be taking questions until Wednesday, 7/22 so please get them in before then.
We’re planning to post the video within the last few days of the month.
Thank you!
*Update: (07/20/15)
Closing the thread a bit early as we’ve got a ton of great questions already (8 pages worth!). We’re beginning the process of sorting through inquiries, then we’ll shoot, edit and post the video. Please look for it next week.
Storm’s green gives you 14 AP for 10AP. Please explain why the fixed Hex Bolt will only give 5AP for 8AP. The original implementation of 9AP for 8AP made far more sense.
Repeating one that was made green in May but unanswered:
Most of the competitive mechanics in the game revolve around scheduling time to play: Story node refreshes, Story sub end times, shield cooldowns, etc.
Is this intentional, and if so why did you choose a model built around scheduled play as opposed to a ‘play when you want’ model?
ONE BUTTON LEVELING! Can we just have a +1 level button? Please? Pretty please? Holding the button down when trying to give a 4* 10 levels is a giant PITA. And no the current 'hey buy all this ISO you’re missing for a horrible return" button does not count
Growth Industry gave the playerbase a chance to take a fully-covered 4* character out for a spin and an opportunity to win a cover, ISO, and HP. It did a good job of toeing the line between being challenging but not too challenging.
Will this be a regularly occurrence going forward with 4* releases, or was it a one time, promotional thing for the Ant-Man movie?
Can we please get daily updates from the crew on what is being worked on, bug issues, upcoming events, etc? Just some regular communication would be really nice…
Have you thought about having an Inventory Section added so that these boosts and Health-packs that we win won’t be lost if you are at 30, or used first if you are at 10 Health Packs? Perhaps you could also store ‘claimed’ covers that you don’t want to expire?
Health packs being added to the 10, forces you to use the “prizes” first, instead of when you ‘need’ or ‘want’ to use them. I only draw Taco’s if I’m full of Healthpacks, so that I actually get the extra 5 packs… but then I can’t do anything that requires a health pack if I want to save them for my PVP climb… if they were in my inventory, I could do PVE, DDQ, Antman Event, and use the replenishible ones, then when I choose to climb in PVP, they are available for me to use when I get down to 0.
Inventory to store extra items, have you considered it?