June question for devs comments

Two suggestions

Make heroic or normal mode optional for every node in thr pvp and its does not lock

Make players have a choice before you start the pvp game heroic or normal mode and this locks throughout the game essentially making them separate games like boss events

Also noticed in the last pvp I had a reduction of pts after I shielded I find it strange since when I shield the hits and reductions are already calculated in just the reds show after you shield

Hi, I don’t understand this question. Any chance you could make it a little clearer?

from the 2026 roadmap

Alliance vs Alliance is our biggest planned feature for 2026, and we are very excited. In AvA, Alliances will face off in a series of offensives to control strategic objectives to find out which one is the toughest and smartest. Your Alliance will need to think offensively as well as defensively to take your opponent’s objectives and ensure they don’t take your own.

@Scofie, feel free to delete this post if this answers your question.
No need to clutter this thread with my babble.
Oh wait… Too late.

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(post deleted by author)

Good suggestion, but devs, please no intrusive pop-ups. Hide the milestone progress tab in the pause screen pop-up so people can pause to check. Definitely don’t have a live counter cluttering the board or progress pop-ups.

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So, I noticed they don’t seem to be biting on questions about character balance. I think they basically answered one question relating to balance and are now not interested in repeating any part of that answer. Hopefully that promised Blog materialises and answers some questions.

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Two possibilities: they don’t understand the metagame well enough to talk about it (yet?) or they’re afraid of kicking off a nerf riot. It could be both!

Its because of hits coming in the time period of

  1. When you start your match.
  2. When you press the shield button.

The points you see at the time you start the match is calculated the instant the page is displayed. The final point value is calculated based on when you “complete” the match. So yes there is an inherent “lag” between when you start and when you hit shield.

This concept is actually the reason they cancelled the Omega Red event and you saw the big hubabulu about MMR issues.

If your curious about this topic or want to suggest improvements, I strongly suggest you read about “race timing” at the courthouse or in financial markets. You’ll get a very indepth explanation on why they use first to the court house style timing.

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They ignored my question on a new loading screen which isn’t really game breaking so maybe they just don’t have any information to give out.

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I guess I’m supposed to comment here that no, the devs will not change the boss day to Thursday again. Because if they did, they would be limiting themselves to one workday to fix any issues that might arise as well as make sure things are set for the weekend.

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We’ve got 2 more days yet im sure migz will get through as many as possible

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Yeah. I’ve been collecting them in the background. Some might have shorter answers shortly, but I think a lot would benefit from something longer form.

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I would assume Heroic PVEs would return before 7 days seeing as.. Heroic and all.

But the old Heroic are different to the new Heroic and seem like they would need more messing around with than the 7 dayers. No idea of course, will see if any response.