It’s ridiculous that losing one ribbon (even if you win the match) in an event can drop you 50 or more rank points. What’s the point of having the reward tier system if no one is going to get it anyway?
I just got a Something Went Wrong error and you can imagine how many points that cost me.
This is precisely why some time ago I proposed to dispose of the ranking system and just have a modified Progression meter instead (as in, maximum reward for perfect score, second best reward for almost perfect score etc). I know full well the pain of dropping at least THREE reward tiers from losing a SINGLE ribbon (My case was from Emrakul’s Corruption, and yes, I literally lost a SINGLE ribbon, and bye bye top 50)
Would be different. You can complete 70% of some events and achieve progression.
They should have another set of tiers for total completion (or they could do away with the current tiers altogether). Then, they could simply index rewards based on how much you completed. Offer 200 gold, for example, if you go perfect. If you achieved 98% because of a SWW bug, then you only lose 4 gold. Something along those lines.
Still leave the coalition competition like it is with regular ranking. No one complains about that.
Do you really trust them to get something like that right? Their idea of a crash prevention system might involve doing away with all card effects after the first one each turn, or something else drastic and unrelated to the real problem.
I’ve long ago stated that brackets should no longer exist the way they are (last time I brought this up was following The Dragon War fiasco with scoring beyond maximum). Ranks should be based on total percentage possible and how close you came. That way, losing 1 point to a secondary, or possibly a single fight, doesn’t punt you down 150+ ranks.
You must love Nodes of Power then! That event was given frustrating and tedious/difficult secondaries specifically to reduce the number of perfect scores. It immediately went from one of the game’s most beloved events to one of its most hated.
Oh, then yeah definitely. Except last time Greg got a buff, so many people complained about how hard it was they had to lobotomize him again. I doubt there are any major AI changes coming after that
It’s nice to have at least a few events where you compete against a large number of players, to test your mettle!
In a week, we have 5 TOTPs, 5 RTs, and maybe 2 or 3 other midweek events, as well as all the TGs… having 1 event with 3000 player brackets every couple of weeks doesn’t seem like a lot to me, when considered like that.
Just lost a game to a lock caused by a card nowhere near play that was triggered by… I don’t know what.
Anyway, it would be nice to submit a ticket, show the lock/bug, and get a determinable amount of compensation based on the percent lost. Sure would make things work more smoothly.
Really the most annoying thing is how (as an example) ranks between 1 and 150 don’t actually exist because 149 players tied for perfect, so even one point will push you that much further on rank.
I have doubts anyone is actually ever awarded the 6-25 prize spot.
Not by much. The first bracket or two usually have 30-60 perfects. 1 loss (not one point) is almost guaranteed to bump you out of the top 100 and sometimes out of the top 150.