There is a similar thread that was brought out to buff old 5* to make them more viable in today’s meta. I don’t know that an overall buff for all characters is necessary since it would require a lot of work and the benefit of that from a sales perspective would be pretty small, but the developers should at least consider an update of health and match damage. At one point we did do a full rebalance of health in the 3* tier to get it back in order and something like that needs to happen at some point in the 5* tier. (The 4* tier is not skewed for whatever reason)
Example: I opened a classic token and got a Green Goblin!!! I actually like the character. He’s got a fun mix of synergistic abilities that are strong but not game-breaking and require some strategy to maximize. I decided to compare him at level 465 to my 456 Okoye.
Health:
Green Goblin at 465: 48,857
Okoye at 456: 62,080
Okoye has 25% more health than Green Goblin at 9 levels lower, but no big deal, right? The 4* and 5* tiers have a ton of variation in health. Okoye is obviously a tank based on the movies where she’s bulletproof thanks to a special super-suit.
Wait? She isn’t? That’s Black Panther? Phew…
Black Panther at 475: 61,929
Okoye at 456: 62,080
This is really not a huge deal. There is a large range of health in all tiers and it rarely makes a ton of sense except for Hulk and IM and Thor. In the 4* tier and the 3* tier there is parity in match damage, however. A 370 Captain Marvel punches as hard as a 370 Cyclops. How does this look with Goblin and Okoye in the 5* tier?
Match Damage #1, #2 and #3
Green Goblin at 465: 633, 562 and 492
Okoye at 456: 775, 689, 603
Obviously, Okoye has incredible super strength that allows her to go toe-to-toe with the strongest characters in the MCU. She just casually knocks the Hulk out of the way when he gets out of line. After all, she has use of the Power Cosmic from Galactus!
Wait, she doesn’t? That’s the Silver Surfer?
Silver Surfer at 481: 744, 661, 578
Okoye at 456: 775, 689, 603
This really makes no sense to me. The 4* tier power creep is obvious, but it’s through power design, not through match damage. Sure, it’s nice that the weak old 5* don’t tank colors and can hide in the back.
The health and match damage changes need to be addressed. They are, to me, lazy power creep where we can’t seem to find good and balanced ways to make characters stronger through active and passive powers. It’s a small quality of life change to fix variation that shouldn’t exist in the first place.