Based on the (extremely sparing) comments we’ve gotten from the dev team and the cards being put out with every set, I have a weird feeling that Oktagon still doesn’t quite know how to properly balance cards. Not saying that as a knock on them, it took WoTC years before they got a handle on things too, and they still come out with stinkers like Felidar Cub/Saheeli Rai every once in a while.
So, in the theme of my old set Balancing Threads, I thought we could come up with some solutions for problem cards and help Oktagon out a little bit. The goal is to keep powerful cards powerful, but make them a bit less game-breaking
NOTE: I will be updating this post based on comments and discussions, but right now they are MY OPINIONS ONLY. Please feel free to tell me I am wrong/stupid. Its ok, I can take it.
Blue Sun’s Zenith: Cap the stored mana at 6 instead of 12. You can still draw a full hand, but it won’t go infinite anymore.
Note that this will fix most issues with Sunbird’s Invocation, Expansion, Runaway Steam Kin…ect as well
Naru Meha: Add a line of text preventing spells copied with her ability from casting that turn. No need to change the entire copy rule, just one card.
Omniscience: Add “this card cannot be fetched” or “this card must be cast from your hand” or something to it.
Beacon Bolt: Deal damage equal to half the spells in your graveyard. Still probably should be a rare, but whatever
Storm the Vault: Converts gems equal to number of supports. Not double number. Still probably should be a mythic, but whatever.
Path of Discovery: The easy solution would be to make it “non token creature” only, but I really don’t like that. Maybe make it lose a shield every time it triggers? Up it to start at 10 or 15 or something. That’ll keep it pretty good, but make it not take an hour to finish every time.
Etali, Primal Storm: Either remove haste, or have it give 3/4 mana.
Hazoret’s Undying Fury: Remove the casting prompt, and make it fetch after the mana wipe and then give the fetched spells full mana (instead of reduce cost to zero). This’ll stop you from chaining them together. Not a perfect solution, but I can’t think of anything better that would leave the card useful at all (maybe make it fetch 3 instead of 4? I dunno)
I’m not including any other legacy options because that’s way too much work to sort through and figure out. Let Legacy be the loopy mess it is. Not like it really matters anyway.
Did I miss anything? I feel like I’m missing something, but I’m not sure what.