Here’s just a whole bunch of Batman villains. Five of them.
[spoiler]
Bane (Classic)
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Backbreaker
Bane grabs the enemy and holds them up high before slamming them down over his knee, breaking their back. Damages the enemy and stuns them for 1 turn.
Level 1: Damages and stuns for 1 turn.
Level 2: Increases damage, also reduces enemy Black, Green and Red AP by 1 each.
Level 3: Increases damage and stuns for 2 turns.
Level 4: Increases damage.
Level 5: Increases damage and reduces all enemy AP by 2 each.
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Venom
Bane injects himself with the addictive drug Venom, which increases his already tremendous strength. Consumes all of his team’s Green AP and creates Strike Tiles based on the amount consumed.
Level 1: Creates 1 Strike Tile for every 3 AP consumed.
Level 2: Increases the strength of the Strike Tiles.
Level 3: Creates 1 Strike Tile for every 2 AP consumed.
Level 4: Increases the strength of the Strike Tiles.
Level 5: Increases the strength of the Strike Tiles.
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Strategic Power Passive
Bane combines superhuman strength with genius-level intellect to become an incredibly lethal foe. Whenever his team destroys a Special Tile, he generates extra AP for his team.
Level 1: Generates 2 AP of the color the Special Tile was.
Level 2: Generates 1 extra AP of two random colors.
Level 3: The match deals extra damage.
Level 4: Generates 1 extra AP of all colors.
Level 5: Increases the extra damage of the match.
Mr. Freeze (Classic)
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Cryogenic Blast
Mr. Freeze fires his Freeze Ray at his enemy, sending a gust of wind that drops the temperature around them to near absolute zero. Stuns and damages the enemy.
Level 1: Stuns for 1 turn and damages the enemy.
Level 2: Stuns for 2 turns.
Level 3: Stuns for 3 turns.
Level 4: Increases the damage.
Level 5: Also stuns the other enemies for 1 turn.
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Armored Suit Passive
In addition to keeping him at sub-zero temperatures, Mr. Freeze’s suit gives him superhuman strength and durability. Whenever he makes a Blue Match, creates a Protect and Strike Tile.
Level 1: Creates 1 Strike Tile and 1 Protect Tile.
Level 2: Increases the strength of the tiles.
Level 3: Increases the strength of the tiles.
Level 4: Increases the strength of the tiles.
Level 5: Increases the strength of the tiles.
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Cold, Cold Heart
Mr. Freeze creates an ice statue of his beloved wife Nora, which reminds him of his life before he became a supervillain. Creates a Blue Countdown Tile that activates every turn, giving Mr. Freeze 1 Blue AP. If the statue is destroyed, Mr. Freeze flies into a cold rage, creating three Red Strike Tiles.
Level 1: Generates 1 Blue AP every turn, and creates 3 Strike Tiles if destroyed.
Level 2: Generates 2 Blue AP every turn.
Level 3: Increases the strength of the Strike Tiles.
Level 4: Creates 4 Strike Tiles.
Level 5: Generates 3 Blue AP every turn.
The Scarecrow (Arkham)
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Paranoia Passive
Scarecrow releases his Fear Toxin into the air, causing his enemies to see visions of their own fears. At the start of the turn, creates two Fear Tiles. When matched, they deal increased damage.
Level 1: Creates two Fear Tiles.
Level 2: Creates three Fear Tiles.
Level 3: Fear Tiles deal increased extra damage when Scarecrows’s team matches them.
Level 4: Fear Tiles do not generate AP for the enemy.
Level 5: Fear Tiles deal increased extra damage when Scarecrow’s team matches them.
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Terrifying Injection
Scarecrow jabs his syringes into the enemy, sending Fear Toxin straight into their bloodstream. Damages the enemy and destroys all Fear Tiles. Does not generate AP.
Level 1: Damages the enemy and destroys all Fear Tiles.
Level 2: Deals increased initial damage.
Level 3: Deals increased initial damage.
Level 4: Destroyed Fear Tiles damage the entire enemy team.
Level 5: Deals increased initial damage.
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Oblivion
Scarecrow makes the enemy’s fears come to life. Transforms all Fear Tiles into Attack Tiles.
Level 1: Replaces all Fear Tiles with Attack Tiles.
Level 2: Increases the strength of the Attack Tiles.
Level 3: Increases the strength of the Attack Tiles.
Level 4: Increases the strength of the Attack Tiles.
**Level 5:**Increases the strength of the Attack Tiles.
The Riddler (Edward Nigma)
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Planning
The Riddler retreats to his hideout to plan and sabotage his enemies from safety, letting his less intelligent allies do the grunt work. Creates an Invisibility Tile that targets Riddler, if one does not exist. Riddler gains new abilities when he is Invisible.
Level 1: Riddler becomes Invisible.
Level 2: Whenever anyone makes a Green match while Riddler is Invisible, his team gains one Green AP.
Level 3: Whenever anyone makes a Purple match while Riddler is Invisible, his team gains one Purple AP.
Level 4: Whenever anyone makes a Yellow match while Riddler is Invisible, his team gains one Yellow AP.
Level 5: His team gains 2 AP instead of one.
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Return to the fight
Riddler comes out of hiding, bringing some henchmen with him. Destroys Riddler’s Invisibility Tile, and creates two Green or Purple Attack Tiles.
Level 1: Breaks Invisibility and creates two Green or Purple Attack Tiles.
Level 2: Creates three Attack Tiles.
Level 3: Creates four Attack Tiles.
Level 4: Increases the strength of the Attack Tiles.
Level 5: Increases strength and creates five Attack Tiles.
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Riddle me this!
Edward Nigma asks a complex riddle, which confuses the enemy. Stuns the enemy and increases the timer on enemy Countdown Tiles.
Level 1: Stuns for 1 turn and increases the timer by 1.
Level 2: Stuns for 2 turns and increases the timer by 2.
Level 3: Deals damage for each enemy Countdown Tiles.
Level 4: Stuns for 3 turns and increases the timer by 3.
Level 5: Also decreases all enemy AP by 1.
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Walked right into my trap!
Riddler detonates bombs he placed long before the battle. Destroys tiles in a ? shape and deals damage. Tiles do not deal damage or generate AP.
Level 1: Destroys 11 tiles in a ? shape and deals damage.
Level 2: Destroyed Green Tiles deal damage and generate AP.
Level 3: Deals increased damage.
Level 4: Deals increased damage.
Level 5: Deals increased damage.
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Insufferable Megalomaniac
Riddler gloats endlessly about his brilliance. Places a Green 4-Turn Countdown Tile that drains AP every turn.
Level 1: Green 4-Turn Countdown Tile that drains 2 AP of a random color every turn.
Level 2: 6-Turn Countdown Tile.
Level 3: Drains 3 AP.
Level 4: Creates 2 3-Turn Countdown Tiles that each drain 3 AP.
Level 5: Drains 2 AP of two random colors every turn.
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Take a guess
The Riddler forces his enemies to go on a wild goose chase as he reveals several possible locations for a deadly bomb. Places five 5-Turn Countdown Tiles. One of them deal high damage when activated, while the others don’t do anything. The enemy team doesn’t know which Countdown Tile is the damaging one unless they destroy it.
Level 1: Five 5-Turn Countdown Tiles, one of which deals damage.
Level 2: Places 7 Countdown Tiles.
Level 3: Increases damage from the exploding tile.
Level 4: Places 12 Countdown Tiles.
Level 5: The fake tiles deal a small amount of damage if destroyed.
Poison Ivy (Modern) ![]()
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Queen of Plants
Poison Ivy is able to control plant life, and summons large vines from the ground to crush her enemies. Choose three Green Tiles and destroy all tiles around those tiles.
Level 1: Choose three Green Tiles and destroy all tiles around them.
Level 2: Choose four Green Tiles.
Level 3: Also destroy five random other tiles.
Level 4: The Green Tiles turn into Attack Tiles.
Level 5: Choose five Green Tiles.
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Toxic Blood Passive
Pamela’s blood is filled with plant based toxins. Whenever Poison Ivy takes a certain amount of damage, create a Red Attack Tile.
Level 1: Whenever Poison Ivy takes a certain amount of damage, create a Red Attack Tile.
Level 2: Increases the strength of the Attack Tile.
Level 3: Less damage is needed for creating the Attack tile.
Level 4: Increases the strength of the Attack Tile.
Level 5: Increases the strength of the Attack Tile.
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Seduction
Poison Ivy seduces her enemy using plant spores to control their mind. Forces one enemy to use one of their abilities against their teammates. If there are only one enemy or no valid abilities, deals damage instead.
Level 1: Makes one enemy use one of their abilities against their teammates.
Level 2: Reduces AP Cost.
Level 3: Reduces AP Cost.
Level 4: Reduces AP Cost.
Level 5: Reduces AP Cost.[/spoiler]

















