With nerfs (and buffs) inbound, the boards will soon be aflame with consternation over lost power.
But when the dust settles, players will be offered higher sale prices for characters that have been changed. Is demi/d3’s current practice adequate for providing compensation?
I don’t think it is. Consider:
(1) cyclops is my most recent strong 4* champ. I champed him just a few weeks ago. Let’s assume that cyclops is wrecked on Monday. A real sentry-job so that he will obviously have no use in high level play.
(2) the increased compensation demi offers is roughly the iso cost to level him, plus 1.5k HP and 50cp (these are just guesses, but I think they are fairly generous).
(3) assume I sell cyclops. My gross income is (i) several weeks’ play with a strong 4*, (ii) enough iso to champ a different 4* of my choice, and (iii) some HP and CP. But my gross losses are (i) the opportunity cost of not having champed a different 4* earlier, (ii) any special resources that spent to acquire cyc covers, be it tokens, hp, or cp, and (iii) how ever many cyclops covers I had gathered.
The first loss is mostly offset by the iso recovered by selling cyc. But the second and third losses are not at all addressed by demi’s increased sale price. If I had spent taco tokens mining out a cyclops cover, or HP emptying a pve vault, they are gone, and I cannot not use them to target another high value cover. And worst of all, I don’t even have cyclops covers any more. I can’t try to beat his 4ddq. And for all but a handful of players, gathering 13 4 covers for any given character takes 6 months at a minimum. That is a huge inconvenience for which the player gets nothing.
By forcing players to completely sell revised characters, demi/d3 are pretty clearly strong-arming players to just accept nerfs. I use this fairly harsh language advisedly, as find this particular business practice very distasteful. I hope demi/d3 do not continue as they have in the past.
At a minimum, compensation for character revisions should include: (i) the full iso cost of raising the character to their level at the time of the revisions, (ii) as many covers as the player has for the character at time of sale (champions should sell for 15 covers, 5 if each color, so the player can build to their preferred spec), (ii) special compensation offered case-by-case for players who can demonstrate that they expended special resources chasing particular covers.
Such special compensation need be 1:1, and should not be offered for resources expended more than three months prior to the revisions.