Look at your play numbers. Look how many people ground to the middle of this 7 day ISO Brotherhood event and stopped playing.
Aside from DDQ, which is 30 minutes of play max, our only other event is PvP, which many people won’t play until they have a good roster.
Please, MORE events. Events for 1* and 2* and 3* teams to compete against each other. Survival mode combat with ever harder opponents rotating in. Proffered teams that other players can play and the winning players, and team suppliers, win prizes. Loser events where the objective is to LOSE the match as quickly as possible with a fully stocked and levelled team where if you don’t fire your powers when they have charged, the game does it for you! (Invisible Woman would, admittedly, have an unfair advantage there…)
You should have 4-5 events running at a time. Minimum.
Would many of you on the dev or business teams would play a MMORPG with 2 dungeons–one of which was PvP, and the other of which was a week long mega-crawl with the loot being a few grey vendor loot items, a green set of gloves, and some really killer purple random gear piece that you would not be able to wear until you levelled up over the next 4 months?
Few of you would.
And that is precisely what we have offered to us right now.
You have the mechanics in place for a LOT of different events.
More variety yields more customers… And, happier customers.
You have the ability.