Today I found myself idly pontificating about some things in MTGPQ. I’m not sure anybody will care, but it seems a shame to waste all of it, so I’ll write it all here ![]()
Hopefully by the end of it you’ll see how the devs can:
- Make things better
- Maybe sell some more cards
- Do all that without doing any more work
Problem: Uncommons, and especially Commons, and are, in general, a waste of everybody’s time.
99% of them are so low power that nobody plays with them; this wastes not only the player’s time, but also the developer’s time. Why spend time coding a card that nobody plays with? Oktagon in particular enjoyed over-designing cards that just end up cluttering up your collection making it take longer to build decks… look at all the words on Blanchwood Prowler, or Metropolis Angel, or Eerie Soultender.
Solution: Make Uncommons and Commons more powerful!
Pretty obvious really, isn’t it? You can double the power levels of all Commons and Uncommons, and they still wouldn’t be anything like as powerful at the top tier of cards in Standard, but, players would be a lot more likely to play with them and mastering cards would become a lot more enjoyable as a way to spend time in game, pushing up those lovely metrics!
I’d be interested to hear any other solutions to this problem that players might have. You can’t just not print commons and uncommons, can you. I’ve always thought that, to save the devs time, many more commons could be printed as just vanilla creatures with no text and only evergreens, but I think if you make too many of those it looks a bit like you’re phoning in your design work. The designers have to be seen to be designing cards in order to help create an environment that players want to spend time exploring
Problem: Making these cards more powerful knackers Story Mode
Story Mode provides a fun way into the game for new players, and if we just make all low rarity cards more powerful from now on it makes a mess of Story Mode, doesn’t it. Rebalancing Story Mode would take some time and effort and we all know the devs are short of time.
Solution: Limit Story Mode to Origins cards
All the Story Mode levels were designed, after all, to be played when only Origins cards existed in the game. Okay, yes, there are a few Battle For Zendikar Story Mode levels… but they stopped making them after that. Hmm… maybe if BFZ and OGW cards were legal on the Battle For Zendikar Story Mode levels, it might encourage new players to buy a few of those boosters? I expect nobody’s buying any of those boosters at the moment! Mmm, delicious revenue!
Problem: This discourages new players from buying boosters from the newer sets
If you limit Story Mode to only Origins cards, new players are less likely to buy cards from the latest sets, currently MKM and OTJ. And I reckon the developers would really like new players to buy boosters from those sets. What to do?
Solution: Events!
Easy one, that! New players can play their Origins (and BFZ and OGW) cards in Story Mode, but they can also play events in the event calendar, and that gives them a place to play with cards from all the different sets!
Problem: How do we make events just for new players?
TBH this might not be a problem at all. There might be plenty of easy PvE events for new players already in the events calender. But I do wonder if we might need to make some new events for new players. They’ll be fine in events like Planechasing Fblthp, or AJTH, but they’re going to lose a lot of games in Nodes of Power, or even Training Grounds.
So to encourage new players to buy more recent cards, it’s possible we might need to run more events skewed towards new players. I think it would be unpopular to create events that only new players can play, us veterans probably wouldn’t enjoy being locked out of them entirely. But if we veterans suddenly found ourselves with a bunch of new events to play, would the game economy be affected?
Solution: Runes in the Reward Ladder
It turns out, there is already a resource in the game that you can offer as prizes, which new players value and experienced players consider worthless: it’s runes! If you fill the Reward Ladder in an event solely with rune rewards, then veterans won’t want to play it, and they wont even feel like they’re missing out!