New Character - Drop Bears (Koalicus Cadericus) 5*

Raised on a steady diet of chaos and whatever the IP2 team’s been putting in the office snacks, Drop Bears (Koalicus Cadericus) gnaws their way into your rosters as the next ferocious 5 Star menace.

Health & Match Damage

Lvl 255 / 450 / 550

Feeder Flow

No Feeder

Abilities

Ability: Choc a Block with Bears?!

Color: Green
AP Cost: 6

What’s that in the sky? A cuddly wuddly bear? That landing’s gotta hurt. Create 1 2-turn Countdown tile(s). On Countdown tile completion, create 1 Strength 930 Strike tile(s) in the surrounding board location, and take 664 damage.

Countdown tiles made

Countdown turns

Strike tiles made

Strength

Damage back

1

1

2

1

930

664

2

1

2

1

1107

885

3

1

2

1

1196

930

4

1

2

1

1417

2877

5

1

1

1

1860

3763

MAXED

Countdown tiles made

Countdown turns

Strike tiles made

Strength

Damage back

1

1

2

1

8081

5772

2

1

2

1

9616

7694

3

1

2

1

10392

8081

4

1

2

1

12315

25010

5

1

1

1

16162

32710

Ability: Insatiable Appetite

Color: Purple
AP Cost: 7

Confused by its new surroundings, the Drop Bear feels the urge to eat. Consume enemy special tile(s) up to a max of 4 tiles. For every tile consumed, gain 1517 health.

(PASSIVE) At the start of every turn, if no special tiles are present on the board, gain 14% bonus match damage up to a maximum of 25%.

Special tile(s) eaten

Health back

Match damage buff %

Max buff %

1

4

1517

14%

25%

2

4

1520

15%

35%

3

5

1524

17%

40%

4

6

1532

20%

48%

5

7

1546

26%

65%

MAXED

Special tile(s) eaten

Health back

Match damage buff %

Max buff %

1

4

13180

14%

25%

2

4

13183

15%

35%

3

5

13187

17%

40%

4

6

13195

20%

48%

5

7

13209

26%

65%

Ability: Little Rippaz

Color: Red
AP Cost: 5

Little ankle biters that they are, they’ve always got to have something to gnaw on. Deal 1462 damage. For each friendly Strike tile on the board, deal 664 damage.

(PASSIVE) At the start of every turn, increase one friendly Strike tile by 26%.

Base Damage

Additional Damage

Strike Tile percent increase

1

1462

664

26%

2

1639

708

28%

3

1772

797

31%

4

2038

930

36%

5

2481

1284

47%

MAXED

Base Damage

Additional Damage

Strike Tile percent increase

1

12699

5772

26%

2

14236

6159

28%

3

15391

6926

31%

4

17702

8081

36%

5

21550

11157

47%