None of us will ever cover a 6

Next event Brunhilde begins her stay as progression character (and Cho6 as placement). If the last two months are any indication, and they seem to be since we never got any official word, she will remain the only progression character for the entire month (and Cho6 only placement one).

Due to this pattern. none of us will ever be able to get another cover for Galactus, Ghost Rider, Spider-Man, …

Effectively rendering 6 star acquisition dead and deceased. So please, @Jeto @TheMigz @S0kun and whoever else it may concern, please either pull the plug on the entire 6star thing or tell us your plans for the very near future WHY we should even care about this tier that will by its design be impossible to ever be a real tier.

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A month? ha ha. More like 2 or 3, most likely.

Spidey was put into progression when Valk came in as placement which was March 18, 8 weeks ago. As of today I am probably 1.5 PVEs from getting my first cover for her. Who knows if they’ll stick to the plan of one every 3 months but it sure looks like the plan is going to be:

  1. Release new 6. They are going to be in placement from now until the the next one…either 2 or 3 months from now.
  2. Shift the prior 6 from placement to progression until the next 6 pushes the prior “new” 6 into placement.
  3. Repeat forever.

Also, to get one cover worth of shards at 50 shards per PVE means 12 PVEs run, or approx 6 weeks (bosses mean you miss 50 in one half of those weeks). If they don’t add a 6 for 12 weeks you’ll be a bit shy of another 1200 shards - like 1050 - added onto Valk before she gets vaulted from everyone but spenders.

It’s the only gameplay-impacting thing they have to offer that people want but can’t really get without spending, so it makes sense to do this from their perspective.

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I don’t get why everyone keeps complaining that 6 stars aren’t coverable.

Yes, they mathematically cannot be at the current rate of acquisition.

However, that would only matter if there is not a plan to increase the acquisition rate. Sure, the plan hasn’t been shared with us, but there is absolutely no way that they don’t plan to increase the availability rate.

They’ll tell us what that entails when they’re good and ready and they’ll do it when they’re ready.

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:rofl:

Why is there “no way” they don’t plan to increase the acquisition rate?

The game is barely bringing in money, relatively speaking.

Nothing matters to vets as far as offers. 6s are the only thing they have to offer you that might make you consider opening your wallet unless you really think it’s worth $65 to buy a bunch of 3* covers, and by a bunch, I mean like 16 covers for 3 of them when you need 300 to cap off a 3-4.

All other offers are similarly of extremely low relative value to your potential need. If you spend it’s out of habit, not out of measurable roster growth return.

They could easily plan to keep 6s out of reach as an enticement to spend.

EDIT: I could be wrong and they might be pushing them out more quickly than planned so that they can create a large backlog that will not be surmountable and allow them to bump up acquisition a small amount while leaving everyone with always having some 6s to chase for all eternity, or until the game closes down.

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Bold of you to believe there is a plan yet, but that was literally my ask in my post. You replied so you might have read it first.

Asking someone to be interested in a new tier without even a hint of plan is fool’s work.

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With all the changes in the past year, 5s are too easy to cover, 4s are generally irrelevant, and 6s are unattainable. 2s take too long to be interesting.

I’m a non competitive player, that has no reason to log in everyday anymore.

The game needs clarity on the path to 6 stars.

2’s take too long? Did you mean 3’s? I got almost the entire 2 star tier to 550 almost as fast as the 1 stars. You can farm 1 and 2 star covers in sim, lightning round, and every regular pvp

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In general the design choice of only getting 13 covers and being done was a very poor one.

I would not have a problem conceptually with “you need to be a 550 player to cover 6s and then someone who’s spending to level them up to 700”
or whatever limit it was.

But the user base of vets is a carefully cultivated group of OCD types who were trained over the years that they could at least cover every character. I’ve been on the “every new 5 gets champed, at least” train since 5 MCU Spidey when his first movie released.

Galactus released 7 months ago and you can’t get any of his shards unless you spend money on one of his offers when or if they put one up about once a week.

When 5s came out, by this point you were able to start pulling from stores with them even if you were a pretty low level player.

I of course see the issues with making 6s too available but at least back when 5s came out they weren’t vaulting them behind cash only offers. You had to get CP, sure. You could earn it or you could buy it but you could definitely access pulls for OML or Phoenix for free even after say Cap and IM released.

Unless things change it will leave me feeling more and more demoralized as new 6s release. I do not really expect a change although Heroic events may bump rewards a bit up, like 25-50%.

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CP didn’t exist when 5​:star: came out. They were locked behind legendary tokens that you could either buy or win via placement.

Champions also didn’t exist when 5​:star: came out, it was 13 covers and done.

I don’t play much PvP.

Oh, well that explains it. You’re not playing the half of the game that rewards them.

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Fair enough. Surfer released in Sept 2015.

At some point, but by Jan 2016, CP was added to the game as Classics were added then and cost 20 CP, as they do now.

Also Jan 2016 was when Champions were first added. I do not really know if 5s could be champed then but I assume they could, along with everyone else.

There were a lot of people mad when the devs removed the ability to directly buy covers with HP back then, and changed it to only being able to use CP.

In any case, we are months past the point back then from release where things began to shape up a bit as far as how to access 5s more easily etc.

Since they have communicated not at all about this issue I am forced to conclude, for now, that they consider 6s to be a thing you cannot get and will not be able to get without spending besides the few covers you can earn while they are in PVE and the Tower. This is approximately proportional to the way you can get pretty far on a new 5 from just playing (getting very close to a champ 5, especially with feeders) but if you wanted a 550 or lots of levels, you need to have a super advanced roster that churns lots of pulls, or to spend, or a giant hoard. Or all 3.

A decision to make it impossible to complete 6s with ingame, erasable resources is within their rights to make. Players can complete like 99% of the characters for free, after all.

A lot of the 6​:star: complaints so far sound just like what players were saying about 5​:star: in the early days. We don’t know if CP was part of the plan when they rolled out Surfer, but I don’t think so – I think it was a reaction to the same sorts of complaints we’re seeing now, which were very loud at the time.

Now, one might reasonably ask “why would the devs painstakingly attempt to replicate a big problem that a different dev team caused 10 years ago?” or “why couldn’t they look at the problems with the 5​:star: rollout and do it better with 6​:star:?” and I have no answer to those questions. But these problems have been fixed before, so we know that they are fixable.

I do wonder if the dev team switch in the middle of all this messed up whatever the original plan was.

Heya-
We are hearing you folks on the 6-Stars, and I’d say we don’t exactly disagree with you, and I think you folks have got a pretty good grasp of the problems we’ve been faced with in the case of 6-Stars and making changes to them.

We have got plans coming together for them. We’re not quite ready to share them yet because 6-Stars need to be tackled holistically in the short, medium, and long-term. Availability is obviously one (important) factor, and we are making sure we include that as part of a coherent overall plan. What we don’t want to do is make one relatively quick fix that just kicks the can down the road.

For the moment I can’t be more specific, but we will share our intentions for them once we’ve locked a couple more pieces down.

“Soon™️”

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Since you were asking feedback about 6star star design, here’s feedback on some fixes for availability:

short term:

- resume normal rotation through progression/placement like all other characters have. So that older characters aren’t vaulted for months.

Mid term:

- add as PVP season rewards. You’ve needed chase items for years now after losing many due to Gauntlet-completion and then even more due to Stone giveaways.

  • add as individual PVP event awards.

Long term (12 or more characters)

  • Currency
  • Feeders

VeTy long term

  • Championing
  • 5as6 ascension (no other tiers)
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I agree with all of this except I would say currency needs to be short to mid term if the game needs a financial shot in the arm.

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As far as a holistic approach to 6s, there are only 3 things that set them apart from other character tiers:

  1. Their power is scaled up far more dramatically than other lower tiers in general, specifically match dmg for Galactus and Cosmic Spidey as well as some of the general scaling of powers.
  2. You can’t champ them so 13 covers is all you need. (Side note: Would some dev PLEASE address what is supposed to happen if you cover one and decide later you don’t like the balance because someone else has a better use for that color you set for 5 or whatever? At least tell us you acknowledge this is a problem and HAVE A PLAN instead of another 7 months of ignoring this question.)
  3. Availability/access as we have exhaustively laid out.

I can easily see a case where a decision could be made to reduce their power so they can be made more available, but then people get mad when I suggest that might be a tough, yet necessary, decision to keep the game semi-balanced.

I guess I will retain an open mind, but as things stand, the general consensus of players is “who gives a fark about your shiny new tier” which will continue to make it an utter failure of a launch until you figure it out.

A last side note: Will the fact that some support perks don’t work at all with 6s because they are invisible to the support ever be addressed or is this just a permanent state of affairs?

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Glad to hear there’s a plan, and excited to see what it is!

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I am also excited to see the future constructive changes to 6*s. They seem fun and I can’t wait till they are more included in the game.

Until then, I will stack those (limited) shards until I get enough for 13 covers- so after my death, assuming?