Last December I joined We Are Gr00t, and along with other incredible members of our alliance family, we have had a lot of success and a lot of fun. I never said it specifically in our recruiting posts (partially not to jinx it) but since that time we have had an unbroken string of success – a full unbroken year of top tier PVE victories. So I think I have seen a lot about the metagame for PVE that allows me to have some informed observations.
With the end of this PVP season, I’m going to downshift daily play dramatically, so now seems like an appropriate time.
Here is what I have learned are the three goods and three bads about the game.
The Good:
Nailed It: I’ve played all the match three rpg type games, from puzzle quest to puzzles and dragons to you must build a boat and all the variations in between. The integration of a simple mechanic with complicated “mana” accumulation into magic the gathering style strategy is awesome. The best.
Exposure to Marvel: I’ve never been a big comic book person, so this has been a great exposure to the content, and I have enjoyed it all
Community: on forums and in Line, there are smart funny people everywhere, and it has been a great experience.
The Bad:
Unjustifiable Time Requirements: The $64,000 problem. To play PVE requires up to an hour a day every eight hours – precisely – with 3 hours of grind. That is SIX hours a day, EVERY DAY. Can some do it faster? Yes. Is that my point? No. Why does game design require nodes to be ground to dust at specific times? This game mechanic is by design and it’s unjustifiable on its impact on consumers. Have an airplane flight and no wifi? Too bad you, lose. Have a work meeting? Too bad. Have a date? Sorry. Have a test tomorrow, too bad. Miss any flip over the event period – up to seven(!?) days and you have lost. Ultron/Galactus was supposed to be a changeup and it ended up being WORSE – unplannable flips of events, so be on all the time or let down 19 other people.
The only parallel I can give is world of Warcraft raiding – which I did for 4 hours a day 4 days a week for over a year with a server first raiding alliance, until I embraced what a colossal waste of time that was. This is a PHONE GAME I just accurately compared to the grand daddy of massively multi player online games. And by compared I am calling WORSE, and having done both at a high level, I think I can say categorically that MPQ is a worse timesuck than WoW. Chew on that nugget for a while.
Dev’s, if you are reading, please look in the mirror and ask “Is this working as designed?” “Do we intend to have people stare into their phone for a THIRD of their waking day as a matter of game design?” because that is what you have made. It burns people out or it turns them in to phone zombies, and the power to over the game mechanics is in your hand.
Limited Gameplay: The match three game mechanics are great, but where is the rest of the game? Why not have a cityscape, with labs, docks, sewers and portals? Crafting? Mining for boosts? Character development? Gear? I hear some of it is coming, but where is it? A missed opportunity to enrich the game.
Lack of content: They took the dark reign off the name of the game, but half of the nodes have the same five employees for dark avengers. Daken; moonstone; ares; juggs; rags. Can we have some other villains please? Must we fight the same mechanics forever? (I will give props for the GR event though, that was the first new content in a while)
TLDR: If you know me, I’m letting you know I’m downshifting because the game mechanics require more time than is justifiable.
Thanks: Madeofglaz, tintguy, nooneelse, alykonesus, bobby, all my gr00t commanders and teammates and extended mercy family, symmetrey, davyx, j1p, scar, eyenerd, anyone else I forgot because there are so many cool people.