We received LOTS of questions this month. Thank you!
Also, by now you should have gathered why this took a bit longer to be published but we wanted to be able to be more open in our answers. ![]()
We grouped with similar themes together. Letâs get right into it.
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Will any of the earlier sets like BFZ get elite packs and can legacy elite packs be slightly cheaper?
Answer: Great idea! We will discuss internally the viability of bringing that content to the game in the near future. Regarding legacy elite packs, look out for promos.
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Fblthpâs vault only contains alternate art cards. Is it possible to add exclusives that we can no longer get that might help complete Planeswalkers Basic/Advanced/Expert decks, or just older exclusives lost to time?
Answer: Thank you for bringing this topic! We care about making the game accessible for everybody, including finding ways for new players to obtain these older cards. It seems like a nice idea for rewards in events or new kinds of boosters. Not necessarily Fblthp, but we took note of it. -
The BFZ set has 3 full art cards. I have two of them. I donât have the second Plummet with the art of the falling Dragon, pierced by an arrow. I donât think it has ever been offered before via Fblthp. Will it become available any time soon?
Answer: We are currently looking into content that has not been offered in a while so we can bring it back. Thatâs definitely a goal of ours. The plummeting dragon, specifically, was brought recently via Fblthp.
Hope you got it! -
Would you consider changing duel deck events to remove the victory/defeat rewards and making those rewards progression based instead? They current system makes some aspects of those events annoying because the same side tends to always win. If you want to collect the mythic from the side that rarely wins thereâs not much you can do. Also If you prefer to play the side that typically loses you get stuck with the defeat rewards no matter how well you individually did. Having the a winning and losing sides is still a fun thematic aspect of duel deck events but it would be more enjoyable if everyone could simply play whichever side they like without feeling like they may have to sacrifice rewards to do it.
Answer: The Duel Decks events have this unique experience of gathering forces for objectives and rewards, and we like the way that works right now. But we recognize that some reworks in the display of this event would help a lot for the community to keep track of what they already have and which side is more advantageous to them, so we intend in the future to give a help for Eldrazis to win.

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Most of the time, when a swap results in more than one match-5 (without involving any gem conversion), a player is awarded a single extra swap. There are some events, however, that award an extra swap for each match-5 that occurs. Is this intentional and if so, what prompted the decision to break from the standard design? Are there any plans by development to standardize on how extra swaps are handled when matching five (or more) gems during a swap (with no gem conversion)?
Answer: The match-5 per swap gives a single extra swap, even if the event would make one or more match-5 in that single swap. Keep in mind that cascading matches can generate extra swaps too, but a 5-gem match created directly by gem conversion wonât be considered for extra swaps. You can find information on this topic in this FAQ. If there is a situation that would give more extra swaps than that, we would love to receive additional info about that through the Bug Report page. We are already testing this after your report here, but examples through the report channel would help as well. -
Will you consider adding more functions to searching for cards when deck making? Such as a button for tokens or standard / legacy. Not everyone remembers what the packs for standard are.
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Why canât I order my Planeswalkers in any way?! Even if it was just by Color or HP or Favorites, it would be such a small quality of life improvement that would make so many people happy.
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Can we have a toggle for standard/legacy in the card list? Especially when deck building? We have toggles for mastered/unmastered cards, we even have a toggle for regular/full-art cards. This should be as simple an implementation as either of those, but would arguably be more important.
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Oh, and maybe the Holy Grail of MTGPQ: the ever sought after Standard Filter Button (or SFB for short)! That would make deck building oâ so much easier. Either way, like I said, great job on the game and Iâm really looking forward to Wilds of Eldraine. Thanks guys.
Answer: We agree those are much desirable features - our team also plays and misses them! It is in our plans for the future - together with other features and events - we just donât have a date yet.
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Are you still going to making crafting legacy cards from the specific legacy pack a thing?
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Whatâs the status of the legacy crafting revamp?
Answer: This project is paused . We are quite fond of this idea but we prioritized some other aspects of the game for the time being. It is definitely not forgotten!
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And finally are you going to consider making it easier for the stop loop button to come up? I like some loops but overall they suck. They make me give up and quit. A lot of the time I come across loop decks and no stop loop question comes up and Iâm stuck waiting for a while because Greg wonât stop the loop. Or I quit the match out of frustration.
Answer: Our development team is currently analyzing the status of the loop prevention system and possible actions that might be taken to better achieve these goals.
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Hey guys, great job with the game, been playing since it released; hereâs my question: is there any chance of yâall going back and reworking the original five planeswalkers? Nothing major, maybe just a slight tweaking to their abilities and especially their mana bonuses. Just enough to make them competitive in todayâs events.
Answer: The 5 Origins Planeswalkers have a very straight-forward goal: to give the new players fast access to use any of the cards they have available. Acquiring other and more powerful Planeswalkers is a step in the learning curve we motivate the players to do so they can learn about the differences that a Planeswalker can bring for each match or event. So making the Origins Planeswalker stronger would work against that purpose. That being said, we do recognize that they could have a better power-up curve so the new players donât get frustrated for not being able to use their ultimate skills at early stages, for example. We are considering changes to improve the first-time user experience, so they might get a careful review in the future.
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The community have asked for more story mode for years and have even offered to make the decks for the story mode chapters themselves. What is the primary obstacle for moving forward with this solution?
Answer: The primary challenge for the story mode is priority. We have to choose which battles we must deal first. We love Magic: the Gathering lore as much as you do, but we must focus our efforts on a few things first, like the matchmaking system and the bugs and loops that are hurting the game right now. Be assured, we will take a closer look at the story mode as soon as we can.
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If there is a game breaking problem, what is the fastest way the devs will see it? Forum? In-game support?
Answer: Both ways would be equally as effective! It is important that these concerns and bugs keep being reported so our team can act on it. -
Hello Octagon friends. I would like to know why it is not possible to change the Nick name in the game. When I started playing I didnât even have the intention to continue and chose any name, but this time itâs been 6 years. You could think of that opportunity, a change through some event or payment through crystals. Please think about it.
Answer: Right now, the names canât be changed for security reasons. That being said, we are willing to give this matter a second look. Right now, we actually see changing nicknames as a good thing, and we surely will consider that for the near future. Right now, if you need a change for correcting offensive names or personal information being exposed, you can contact us on www.d3go.com/mobile-games-support for assistance with Player Names. -
Do the game devs strive to always have one low rarity two-card combo when a new set drops?
Answer: Itâs not intended to, but we are aware that unrestricted triggers per turn will always give a margin for those loop combos to happen. We test the card designs, but as you can see, not nearly enough to find all of the possible interactions. What helps a lot in this are the Bug Reports: We do read, test and discuss all of them as we can, including the ones we canât reproduce. So keep sending them, they are a very important part of the process of making the game better. -
Why should we bother submitting questions when you donât actually answer them? Today is August 30th and you have not yet answered Julyâs questions.
Answer: We checked Julyâs post and saw you already saw the answers were there. Glad you found them. <3 But from now on weâll try to make more clear on the post title when answers are published (like we did on this one!).
Hi everyone,
How are you?
Hereâs another Q&A SESSION.
We will answer the questions posted by August 31st, so please send your questions and doubts to the following link: Magic: Puzzle Quest Monthly Developer Q&A.
Make sure to submit only 2-3 questions maximum, this way the team is able to focus and will try to answer all questions in a given month.
Thank you for all the support,
Rebeca