Q&A September - Answers1. Do you realise how frustrating an experience it is for a player to have all his hard earned (and in some cases paid for) boosters being devalued with 90-99%? I’m referring to legacy, standard and VIP boosters in case you are wondering.
Answer: First of all thank you for subscribing to a Membership and thank you for your feedback. There are a couple of benefits that go beyond the Boosters that the subscribers have access, too. There are discounts for content (Boosters and Planeswalkers) and the ability to craft Masterpiece Boosters (Tier 6, Pro, and Master). Also, Subscribers receive Mana Jewels and/or Mana Crystals on a weekly basis.
2. The From the Vault block has a good array of sets in it now. Would it be possible to get a Training Grounds FtV event that runs every now and then so we can play that block without the node requirements in Seize the Day?
Answer: That’s actually a great idea! We don’t have plans for that but it’s definitely something to be analyzed. Thank you for your interest!
3. What plans are there to improve the coalition experience? If there are none, do you feel that the available coalition functionality is in an ideal state?
Answer: What would you like to see improved most in the Coalition Experience? Please leave your comments below so we can collect them and pass along to the responsible team!
4. There is a consensus on these forums that poaching players in-game from another coalition is considered bad etiquette and that it is unwanted in active coalitions. What is being done to deal with this problem? If nothing is being done, why not?
Answer: We do not have any control about why players are entering certain Coalitions for poaching other players. However, we strongly advise for Fair Play between players. In case of offensive language or behavior, please get in touch with the Support Team. This question relates to question #3 in terms of improvement of the coalition experience and we can consider looking into a solution for what you call Player Poaching. May be something similar to what we did for switching Coalitions during Coalition Events, with a timeframe for when a Coalition can be joined again. Thank you for bringing this up.
5. In paper Magic, all set release dates are published in advance. Could you start doing the same for MTGPQ?
Answer: The update for the iOS version depends on the approval process by Apple, therefore it would be a little tricky to announce any dates beforehand. But usually the new collection is released in Magic: Puzzle Quest about 2 - 3 weeks after the release in paper. We hope that helps you to look out for the next update.
6. I’m not usually a negative-nancy, but there’s nothing more frustrating than a 2 point missed objective that ranks you out of Seize the Day (or any other leaderboard event for that matter). Okay that wasn’t really a question, more of a statement. I’ll hope that the brains behind the curtain can see the problem and address it.
Answer: Thank you for your feedback. This has been shared with the team and we will take a look into improving the event experience.
7. How does MtGPQ define a “match”, as in gem matching (not a set of games)? This, and other basic definitions, would be very useful in helping players know when a card is working as expected.
Answer: A match is a combination of 3 or more gems that can give a variable amount of mana or Loyalty to the player, according to the type of the gem, or to their mana bonuses. A match can happen either by a swap, a cascade or by converting gems.
A swap, on the other hand, is the active input of the player to intentionally make a match by swapping gems from place.
A cascade match is (usually) a non-intentional match that is sometimes caused when the board replenishes itself, whenever one or more gems are removed from the board.
A gem conversion match is caused whenever a card or ability converts gems to a specific color, in a spot where two or more gems of that same color can form a sequence of three or more gems.
I will make sure to add this to the Magic: Puzzle Quest - Gallery of Abilities, Mechanics and Rules on the FAQs.
8. Some of us love MTGPQ but may not have as much time to devote to it as we want. In particular, we might not get to finish all the charges in any given event because of other real life obligations. Would it be possible to give an option for the AI to run any given charge (single match) on our behalf? It can just give us the result without having to show each step. This would at least give some satisfaction that we can complete some of the events even though most of the Ai-run games using our decks would probably lose except those times in which they’re going up against another AI. Plus, for those who like to spend more time creatively creating decks might enjoy having the AI take the burden of running it for them. And I think it would even be fine if you give slightly fewer points for any match we choose to have the AI play for us. Thanks for reading.
Answer: Thank you so much for this feedback! It’s great to see that you guys are always thinking creatively about every aspect of the game. It shows how our player base is loyal and full of passion! We don’t have any plans for this right now, but thank you again for your interest! This idea can be very useful for some future features. =D
9. The game has existed for many years, and we have a tremendous number of card and deck combinations available, and yet you still only provide 3 F2P deck slots per planeswalker. This is a detriment to deckbuilding and discourages people from experimenting. Perhaps you don’t appreciate the tedium of having to rebuild decks for events over and over again, but isn’t it time to give us a small quality of life increase? F2P players need more. VIP players need more to purchase. Heck, just let us edit the mostly-useless Beginner/Expert/Master decks and we’ll call it even.
Answer: Thank you for the feedback! We don’t have any plans for this right now, but this is something to consider, for sure.
10. Is The Colossal Tussle node-locked? In other words, do we only face opponents from the same node? If not, can that change be made? The lower-right node has punitive deck restrictions and should not have a 66% chance of facing a deck from another node without similar restrictions.
Answer: Yes. It’s “node-locked”. In this event, you only face opponents from the same node as you.
11. Why does Roar of the Wurm and Crush of Wurms produce two different Wurm tokens with different names and different sizes? Is this intentional?
Answer: Thank you for the heads up! This was added to an investigation and if confirmed will be fixed.
Observation: We know that some of our answers in regards to questions about new features and questions and feedback related to your ideas seem repetitive. It has to do more with the fact that we often can’t say much about upcoming features nor give an estimate on when these ideas could potentially come to the game.
---------## Hi everyone,
How are you? This Forum is so quiet and I don’t know if this is good or bad ![]()
Well, here’s another Q&A SESSION.
We will answer the questions posted until September 20th, so please send your questions and doubts HERE.
Thank you for all the support,
Marcela.