Omega Red (Arkady Rossovich) 4 Star Rarity (Legendary)
At Max Level: HP: 16000 Tile Damage: 11/82/11/64/10/73/4.0x
Coil Lash - 9
AP
Omega Red whips his carbonadium coils across the battlefield, breaking the enemy formation. Deals 400 damage to a random enemy and swaps 3 random pairs of Basic or enemy Protect tiles. Swapped special tiles are destroyed, but do not cause damage or generate AP. Level Upgrades
Level 2: 550 damage and swaps 4 pairs of tiles.
Level 3: 700 damage and swaps 5 pairs of tiles. Can swap enemy Attack tiles.
Level 4: 1025 damage and swaps 6 pairs of tiles. Can swap enemy Strike tiles.
Level 5: 1300 damage and swaps 8 pairs of tiles. Can swap enemy Countdown tiles.
Max Level
Level 3: 2000 damage.
Level 4: 2900 damage.
Level 5: 4500 damage.
Life Drain - 12
AP
Omega Red pins the targeted enemy and drains their life force, dealing 350 damage and healing himself for 425. Level Upgrades
**Death Factor - PASSIVE
**
Arkady’s toxic pheromones are always building, deadly to himself and his enemies alike and forcing him to seek out life force to devour. If one does not exist, creates a 4-turn Countdown tile that deals 100 damage to Omega Red each turn. If matched or destroyed, deals 300 damage to the enemy team. If it expires, generates 2 black AP. Level Upgrades
Level 2: 150 self/500 enemy damage.
Level 3: 210 self/625 enemy damage. Generates 3 black AP on expiration.
Level 4: 350 self/ 850 enemy damage.
Level 5: 400 self/ 1275 enemy damage. Generates 5 black AP on expiration.
Max Level
Level 3: 400 self/1025 enemy damage.
Level 4: 490 self/ 1700 enemy damage.
Level 5: 550 self/ 2500 enemy damage.
I actually changed the ability - when I first posted it, it dealt damage to enemies when matched and a huge chunk (5k-ish) to Omega Red when it expired, so I gave him a bunch of health so he wouldn’t kill himself after one countdown.
Very nicely done! This is a definite keeper. If i were to change anything, i would make the red 10ap (that is a pretty hefty amount of damage), and add a damage bonus + destroy for special tiles swapped (like doc oc), so it is worth the extra 2 ap.
I was thinking the damage might’ve been a bit high. I like your suggestion but I didn’t want to end up with an ability like Doc Ock’s green that tries to do too many things at once and ends up being mediocre. I upped the AP cost by 1, lowered the damage a bit, and had him destroy special tiles without causing damage.
@Jarvind You pretty much nailed Omega Red with those powers.
Coil Lash takes a common mechanic and applies a twist to it. This gives him the vibe of being an enemy to 3* or 5* Wolverine.
Life Drain is pretty obvious as a choice for Omega, but is executed well.
As someone who likes when powers thematically match the character, Death Factor is probably my favorite. The life drain on himself is thematic, but having the countdown tile generate black AP upon expiring so he can use it to gain health is perfect. No matter what happens to the countdown tile, it has an effect which gives it purpose in all scenarios.
I know devs will likely never use a forum character submission, but if they decided to do so, this one should be considered.