When we reveal our next character, Marvel Puzzle Quest will have its own Vitruvian Man!
Gameplay
Team-Up tiles shattered in a cascade now reward the proper amount of Team-Up AP.
Fixed a couple of rare cases where multiple help pop-ups appearing at once could block progress in the Tutorial.
Fixed a situation where you could wind up with missing character and tile graphics, preventing you from playing, if you lost network connection at a particular moment when first starting the game.
UI
Added a confirmation dialog when spending Hero Points to recall characters that you’ve sent to help your alliance mates.
Fixed a rounding error that caused the cost to recall characters that you’ve sent to help your alliance mates to be slightly too high.
Fixed an issue that could cause the number of tokens shown on the Recruit Heroes button to become out of sync with the number of tokens you actually have.
Closed an exploit that allowed players to remain shielded longer than they should have been.
Closed an exploit that allowed players to create an alliance without spending Iso-8.
Character
Loki’s Trickery now converts all enemy Protect tiles to friendly Strike tiles (instead of a maximum of 4).
Fixed a bug where Black Panther’s Battleplan would create 6 Strike tiles instead of 3 if you fired it when you had exactly 12 Team-Up AP.
When Punisher’s Retribution triggers Deadpool’s Life of the Party, the damage done to Deadpool will now be based on Deadpool’s health, instead of the health of the character Punisher targeted.
Android Only
Greatly reduced the size of the initial download on Android.
You’re now taken to the correct page when you accept a Facebook invitation to play MPQ on Android.
I’ve already sent a ticket but boosts are broken for me currently. I’m automatically updated on steam.
Currently +G/B AP is showing -100 for me and at the same time all my 20% match damage power boosts have been drained. Green/Black AP boosts aren’t costing iso as they should currently but I would like a refund for my power boosts please.
After updating, the game is noticeably slower with longer loading times than before. Also, thank you for reducing the update download size for Android.
It seems like the game is now pulling in art assets on an as-needed basis rather than downloading them all as part of the app from the start. I guess that’s intentional, but it could be murder on my data limits if I downloaded the update on Wi-Fi but then loaded up the game on cellular access.
Because it probably is it was often laggy enough when the app was twice the size now it’s probably either fetching stuff from the web constantly or doing some really inefficient decompression. Either way can I have a 200MB app that’s actually playable instead of this loading nonsense?
Loading times are horrendous. What’s wrong with a 200-300mb download? It’s a one-time download (or maybe once every other month or so), and if you don’t have access to any wi-fi connection anywhere…well, probably you shouldn’t be playing the game.
I’m going to try and get some clarification regarding Android loading times and update you when I can (hopefully soon). You might want to hold off on submitting tickets right now. I’ll keep you posted.